Class: Spacewar::Game
- Inherits:
-
Chingu::Window
- Object
- Chingu::Window
- Spacewar::Game
- Defined in:
- lib/spacewar/spacewar.rb
Instance Method Summary collapse
-
#initialize ⇒ Game
constructor
A new instance of Game.
- #update ⇒ Object
Constructor Details
#initialize ⇒ Game
Returns a new instance of Game.
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# File 'lib/spacewar/spacewar.rb', line 19 def initialize super(Spacewar::SCREEN_WIDTH, Spacewar::SCREEN_HEIGHT) Image.autoload_dirs << File.join(ROOT, 'media') self.input = {:esc => :exit} @planet = Planet.create @player1 = Player.create({:holding_right => :turn_right, :holding_left => :turn_left, :holding_up => :accelerate}, :zorder => 2, :x => 180, :y => 240, :image => 'Starfighter_p1.bmp') @player2 = Player.create({:holding_d => :turn_right, :holding_a => :turn_left, :holding_w => :accelerate}, :zorder => 2, :x => 400, :y => 240, :image => 'Starfighter_p2.bmp') @score = 0 @score_text = Chingu::Text.create("Score: #{@score}", :x => 10, :y => 10, :zorder => 55, :size=>20) end |
Instance Method Details
#update ⇒ Object
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# File 'lib/spacewar/spacewar.rb', line 47 def update super if rand(100) < 4 && Star.all.size < 25 Star.create end # # Collide @player with all instances of class Star # @player1.each_collision(Star) do |player, star| star.destroy @score+=10 end @player2.each_collision(Star) do |player, star| star.destroy @score-=5 end @player1.adjust_gravity(@planet) @player2.adjust_gravity(@planet) Star.all.each{|star| star.adjust_gravity(@planet)} @player1.each_collision(Player) do |player1, player2| if player2 == @player2 player1.destroy player2.destroy @player1 = Player.create({:holding_right => :turn_right, :holding_left => :turn_left, :holding_up => :accelerate}, :zorder => 2, :x => 180, :y => 240, :image => 'Starfighter_p1.bmp') @player2 = Player.create({:holding_d => :turn_right, :holding_a => :turn_left, :holding_w => :accelerate}, :zorder => 2, :x => 400, :y => 240, :image => 'Starfighter_p2.bmp') end end @planet.each_collision(Player) do |planet, player| player.destroy @score-=10000 end @score_text.text = "Score: #{@score}" self. = "Chingu Game - " + @score_text.text end |