Class: Sparklines

Inherits:
Object
  • Object
show all
Defined in:
lib/sparklines.rb

Overview

A library for generating small unmarked graphs (sparklines).

Can be used to write an image to a file or make a web service with Rails or other Ruby CGI apps.

Idea and much of the outline for the source lifted directly from Joe Gregorio’s Python Sparklines web service script.

Requires the RMagick image library.

Authors

Dan Nugent Original port from Python Sparklines library.

Geoffrey Grosenbachnubyonrails.topfunky.com – Conversion to module and further maintenance.

General Usage and Defaults

To use in a script:

require ‘rubygems’ require ‘sparklines’ Sparklines.plot(, :type => ‘discrete’, :height => 20)

An image blob will be returned which you can print, write to STDOUT, etc.

For use with Ruby on Rails, see the sparklines plugin:

http://nubyonrails.com/pages/sparklines

In your view, call it like this:

<%= sparkline_tag [1,2,3,4,5,6] %>

Or specify details:

<%= sparkline_tag [1,2,3,4,5,6], 
                  :type => 'discrete', 
                  :height => 10, 
                  :upper => 80, 
                  :above_color => 'green', 
                  :below_color => 'blue' %>

Graph types:

area
discrete
pie
smooth
bar
bullet
whisker

General Defaults:

:type              => 'smooth'
:height            => 14px
:upper             => 50
:above_color       => 'red'
:below_color       => 'grey'
:background_color  => 'white'
:line_color        => 'lightgrey'

License

Licensed under the MIT license.

Constant Summary collapse

VERSION =
'0.5.2'
@@label_margin =
5.0
@@pointsize =
10.0

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(data = [], options = {}) ⇒ Sparklines

class methods



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# File 'lib/sparklines.rb', line 154

def initialize(data=[], options={})
  @data = Array(data)
  @options = options
  normalize_data
end

Class Method Details

.plot(data = [], options = {}) ⇒ Object

Does the actual plotting of the graph. Calls the appropriate subclass based on the :type argument. Defaults to ‘smooth’.

Returns a blob.



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# File 'lib/sparklines.rb', line 139

def plot(data=[], options={})
  plot_to_image(data, options).to_blob
end

.plot_to_file(filename = "sparklines.png", data = [], options = {}) ⇒ Object

Writes a graph to disk with the specified filename, or “sparklines.png”.



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# File 'lib/sparklines.rb', line 146

def plot_to_file(filename="sparklines.png", data=[], options={})
  File.open( filename, 'wb' ) do |png|
    png << self.plot( data, options)
  end
end

.plot_to_image(data = [], options = {}) ⇒ Object

Plots a sparkline and returns a Magic::Image object.



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# File 'lib/sparklines.rb', line 88

def plot_to_image(data=[], options={})
  defaults = {
    :type             => 'smooth',
    :height           => 14,
    :upper            => 50,
    :diameter         => 20,
    :step             => 2,
    :line_color       => 'lightgrey',

    :above_color      => 'red',
    :below_color      => 'grey',
    :background_color => 'white',
    :share_color      => 'red',
    :remain_color     => 'lightgrey',
    :min_color        => 'blue',
    :max_color        => 'green',
    :last_color       => 'red',
    :std_dev_color    => '#efefef',

    :has_min          => false,
    :has_max          => false,
    :has_last         => false,
    :has_std_dev      => false,

    :label            => nil
  }

  # HACK for HashWithIndifferentAccess
  options_sym = Hash.new
  options.keys.each do |key|
    options_sym[key.to_sym] = options[key]
  end

  options_sym  = defaults.merge(options_sym)

  # Call the appropriate method for actual plotting.
  sparkline = self.new(data, options_sym)
  if %w(area bar bullet pie smooth discrete whisker).include? options_sym[:type]
    sparkline.send options_sym[:type]
  else
    sparkline.plot_error options_sym
  end
end

Instance Method Details

#areaObject

Creates a continuous area sparkline. Relevant options.

:step - An integer that determines the distance between each point on the sparkline.  Defaults to 2.

:height - An integer that determines what the height of the sparkline will be.  Defaults to 14

:upper - An integer that determines the threshold for colorization purposes.  Any value less than upper will be colored using below_color, anything above and equal to upper will use above_color.  Defaults to 50.

:has_min - Determines whether a dot will be drawn at the lowest value or not.  Defaults to false.

:has_max - Determines whether a dot will be drawn at the highest value or not.  Defaults to false.

:has_last - Determines whether a dot will be drawn at the last value or not.  Defaults to false.

:min_color - A string or color code representing the color that the dot drawn at the smallest value will be displayed as.  Defaults to blue.

:max_color - A string or color code representing the color that the dot drawn at the largest value will be displayed as.  Defaults to green.

:last_color - A string or color code representing the color that the dot drawn at the last value will be displayed as.  Defaults to red.

:above_color - A string or color code representing the color to draw values above or equal the upper value.  Defaults to red.

:below_color - A string or color code representing the color to draw values below the upper value. Defaults to gray.


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# File 'lib/sparklines.rb', line 185

def area

  step = @options[:step].to_f
  height = @options[:height].to_f
  background_color = @options[:background_color]

  create_canvas((@norm_data.size - 1) * step + 4, height, background_color)

  upper = @options[:upper].to_f

  has_min = @options[:has_min]
  has_max = @options[:has_max]
  has_last = @options[:has_last]

  min_color = @options[:min_color]
  max_color = @options[:max_color]
  last_color = @options[:last_color]
  below_color = @options[:below_color]
  above_color = @options[:above_color]


  coords = [[0,(height - 3 - upper/(101.0/(height-4)))]]
  i=0
  @norm_data.each do |r|
    coords.push [(2 + i), (height - 3 - r/(101.0/(height-4)))]
    i += step
  end
  coords.push [(@norm_data.size - 1) * step + 4, (height - 3 - upper/(101.0/(height-4)))]

  # TODO Refactor! Should take a block and do both.
  #
  # Block off the bottom half of the image and draw the sparkline
  @draw.fill(above_color)
  @draw.define_clip_path('top') do
    @draw.rectangle(0,0,(@norm_data.size - 1) * step + 4,(height - 3 - upper/(101.0/(height-4))))
  end
  @draw.clip_path('top')
  @draw.polygon(*coords.flatten)

  # Block off the top half of the image and draw the sparkline
  @draw.fill(below_color)
  @draw.define_clip_path('bottom') do
    @draw.rectangle(0,(height - 3 - upper/(101.0/(height-4))),(@norm_data.size - 1) * step + 4,height)
  end
  @draw.clip_path('bottom')
  @draw.polygon(*coords.flatten)

  # The sparkline looks kinda nasty if either the above_color or below_color gets the center line
  @draw.fill('black')
  @draw.line(0,(height - 3 - upper/(101.0/(height-4))),(@norm_data.size - 1) * step + 4,(height - 3 - upper/(101.0/(height-4))))

  # After the parts have been masked, we need to let the whole canvas be drawable again
  # so a max dot can be displayed
  @draw.define_clip_path('all') do
    @draw.rectangle(0,0,@canvas.columns,@canvas.rows)
  end
  @draw.clip_path('all')

  drawbox(coords[@norm_data.index(@norm_data.min)+1], 1, min_color) if has_min == true
  drawbox(coords[@norm_data.index(@norm_data.max)+1], 1, max_color) if has_max == true

  drawbox(coords[-2], 1, last_color) if has_last == true

  @draw.draw(@canvas)
  @canvas
end

#barObject

A bar graph.

Also takes :target option (a line will be drawn) and :upper (values under will be drawn in :below_color, above in :above_color).



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# File 'lib/sparklines.rb', line 258

def bar
  step             = @options[:step].to_f
  height           = @options[:height].to_f
  width            = ((@norm_data.size - 1) * step).to_f
  background_color = @options[:background_color]

  create_canvas(@norm_data.length * step + 2, height, background_color)

  upper            = @options[:upper].to_f
  below_color      = @options[:below_color]
  above_color      = @options[:above_color]

  target           = @options.has_key?(:target) ? @options[:target].to_f : nil
  target_color     = @options[:target_color] || 'white'

  i = 1
  # raise @norm_data.to_yaml
  max_normalized = @norm_data.max
  @norm_data.each_with_index do |r, index|
    color = (@data[index] >= upper) ? above_color : below_color
    @draw.stroke('transparent')
    @draw.fill(color)
    bar_height_from_top = @canvas.rows - ( (r.to_f / max_normalized.to_f) * @canvas.rows)
    @draw.rectangle( i, @canvas.rows, i + step - 2, bar_height_from_top )
    i += step
  end

  unless target.nil?
    normalized_target_value = ((target.to_f - @minimum_value)/(@maximum_value - @minimum_value)) * 100.0
    adjusted_target_value = (height - 3 - normalized_target_value/(101.0/(height-4))).to_i
    @draw.stroke(target_color)
    open_ended_polyline([[-5, adjusted_target_value], [width + 5, adjusted_target_value]])
  end

  @draw.draw(@canvas)
  @canvas
end

#bulletObject

A bullet graph, a la Stephen Few in “Information Dashboard Design.”

  • data - A single value for the thermometer part of the bullet. Represents the current value.

  • options - a hash

    :good - Numeric. Maximum value that will be shown on the graph. Required.

    :height - Numeric. Defaults to 15. Should be a multiple of three.

    :width - This graph expands to any specified width. Defaults to 100.

    :bad - Numeric. A darker shade background will be drawn up to this point.

    :satisfactory - Numeric. A medium background will be drawn up to this point.

    :target - Numeric value. A thin vertical bar will be drawn.

    :good_color - Color for the rightmost section of the bullet.

    :satisfactory_color - Color for the middle background of the bullet.

    :bad_color - Color for the lowest, leftmost section.



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# File 'lib/sparklines.rb', line 572

def bullet
  height = @options[:height].to_f
  @graph_width       = @options.has_key?(:width) ? @options[:width].to_f : 100.0
  good_color         = @options.has_key?(:good_color) ? @options[:good_color] : '#eeeeee'
  satisfactory_color = @options.has_key?(:satisfactory_color) ? @options[:satisfactory_color] : '#bbbbbb'
  bad_color          = @options.has_key?(:bad_color) ? @options[:bad_color] : '#999999'
  bullet_color       = @options.has_key?(:bullet_color) ? @options[:bullet_color] : 'black'
  @thickness = height/3.0

  create_canvas(@graph_width, height, good_color)

  @value = @norm_data
  @good_value = @options[:good].to_f

  @graph_height = @options[:height]

  qualitative_range_colors = [satisfactory_color, bad_color]
  [:satisfactory, :bad].each_with_index do |indicator, index|
    next unless @options.has_key?(indicator)
    @draw = @draw.fill(qualitative_range_colors[index])
    indicator_width_x  = @graph_width * (@options[indicator].to_f / @good_value)
    @draw = @draw.rectangle(0, 0, indicator_width_x.to_i, @graph_height)
  end

  if @options.has_key?(:target)
    @draw = @draw.fill(bullet_color)
    target_x = @graph_width * (@options[:target].to_f / @good_value)
    half_thickness = (@thickness / 2.0).to_i
    bar_width = 1.0
    @draw = @draw.rectangle(target_x.to_i, half_thickness, (target_x + bar_width).to_i, @thickness * 2 + half_thickness)
  end

  # Value
  @draw = @draw.fill(bullet_color)
  @draw = @draw.rectangle(0, @thickness.to_i, @graph_width * (@data.first.to_f / @good_value), (@thickness * 2.0).to_i)

  @draw.draw(@canvas)
  @canvas
end

#discreteObject

Creates a discretized sparkline

:height - An integer that determines what the height of the sparkline will be.  Defaults to 14

:upper - An integer that determines the threshold for colorization purposes.  Any value less than upper will be colored using below_color, anything above and equal to upper will use above_color.  Defaults to 50.

:above_color - A string or color code representing the color to draw values above or equal the upper value.  Defaults to red.

:below_color - A string or color code representing the color to draw values below the upper value. Defaults to gray.


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# File 'lib/sparklines.rb', line 308

def discrete

  height = @options[:height].to_f
  upper = @options[:upper].to_f
  background_color = @options[:background_color]
  step = @options[:step].to_f

  width = @norm_data.size * step - 1

  create_canvas(@norm_data.size * step - 1, height, background_color)

  below_color = @options[:below_color]
  above_color = @options[:above_color]
  std_dev_color = @options[:std_dev_color]

  drawstddevbox(width,height,std_dev_color) if @options[:has_std_dev] == true

  i = 0
  @norm_data.each do |r|
    color = (r >= upper) ? above_color : below_color
    @draw.stroke(color)
    @draw.line(i, (@canvas.rows - r/(101.0/(height-4))-4).to_f,
    i, (@canvas.rows - r/(101.0/(height-4))).to_f)
    i += step
  end

  @draw.draw(@canvas)
  @canvas
end

#pieObject

Creates a pie-chart sparkline

:diameter - An integer that determines what the size of the sparkline will be.  Defaults to 20

:share_color - A string or color code representing the color to draw the share of the pie represented by percent.  Defaults to red.

:remain_color - A string or color code representing the color to draw the pie not taken by the share color. Defaults to lightgrey.


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# File 'lib/sparklines.rb', line 348

def pie
  diameter = @options[:diameter].to_f
  background_color = @options[:background_color]

  create_canvas(diameter, diameter, background_color)

  share_color = @options[:share_color]
  remain_color = @options[:remain_color]
  percent = @norm_data[0]

  # Adjust the radius so there's some edge left in the pie
  r = diameter/2.0 - 2
  @draw.fill(remain_color)
  @draw.ellipse(r + 2, r + 2, r , r , 0, 360)
  @draw.fill(share_color)

  # Special exceptions
  if percent == 0
    # For 0% return blank
    @draw.draw(@canvas)
    return @canvas
  elsif percent == 100
    # For 100% just draw a full circle
    @draw.ellipse(r + 2, r + 2, r , r , 0, 360)
    @draw.draw(@canvas)
    return @canvas
  end

  # Okay, this part is as confusing as hell, so pay attention:
  # This line determines the horizontal portion of the point on the circle where the X-Axis
  # should end.  It's caculated by taking the center of the on-image circle and adding that
  # to the radius multiplied by the formula for determinig the point on a unit circle that a
  # angle corresponds to.  3.6 * percent gives us that angle, but it's in degrees, so we need to
  # convert, hence the muliplication by Pi over 180
  arc_end_x = r + 2 + (r * Math.cos((3.6 * percent)*(Math::PI/180)))

  # The same goes for here, except it's the vertical point instead of the horizontal one
  arc_end_y = r + 2 + (r * Math.sin((3.6 * percent)*(Math::PI/180)))

  # Because the SVG path format is seriously screwy, we need to set the large-arc-flag to 1
  # if the angle of an arc is greater than 180 degrees.  I have no idea why this is, but it is.
  percent > 50? large_arc_flag = 1: large_arc_flag = 0

  # This is also confusing
  # M tells us to move to an absolute point on the image.  We're moving to the center of the pie
  # h tells us to move to a relative point.  We're moving to the right edge of the circle.
  # A tells us to start an absolute elliptical arc.  The first two values are the radii of the ellipse
  # the third value is the x-axis-rotation (how to rotate the ellipse if we wanted to [could have some fun
  # with randomizing that maybe), the fourth value is our large-arc-flag, the fifth is the sweep-flag,
  # (again, confusing), the sixth and seventh values are the end point of the arc which we calculated previously
  # More info on the SVG path string format at: http://www.w3.org/TR/SVG/paths.html
  path = "M#{r + 2},#{r + 2} h#{r} A#{r},#{r} 0 #{large_arc_flag},1 #{arc_end_x},#{arc_end_y} z"
  @draw.path(path)

  @draw.draw(@canvas)
  @canvas
end

#plot_error(options = {}) ⇒ Object

Draw the error Sparkline.



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# File 'lib/sparklines.rb', line 615

def plot_error(options={})
  create_canvas(40, 15, 'white')

  @draw.fill('red')
  @draw.line(0,0,40,15)
  @draw.line(0,15,40,0)

  @draw.draw(@canvas)
  @canvas
end

#smoothObject

Creates a smooth line graph sparkline.

:step - An integer that determines the distance between each point on the sparkline.  Defaults to 2.

:height - An integer that determines what the height of the sparkline will be.  Defaults to 14

:has_min - Determines whether a dot will be drawn at the lowest value or not.  Defaults to false.

:has_max - Determines whether a dot will be drawn at the highest value or not.  Defaults to false.

:has_last - Determines whether a dot will be drawn at the last value or not.  Defaults to false.

:has_std_dev - Determines whether there will be a standard deviation bar behind the smooth graph or not. Defaults to false.

:min_color - A string or color code representing the color that the dot drawn at the smallest value will be displayed as.  Defaults to blue.

:max_color - A string or color code representing the color that the dot drawn at the largest value will be displayed as.  Defaults to green.

:last_color - A string or color code representing the color that the dot drawn at the last value will be displayed as.  Defaults to red.

:std_dev_color - A string or color code representing the color that the standard deviation bar behind the smooth graph will be displayed as. Defaults to #efefef

:underneath_color - A string or color code representing the color that will be used to fill in the area underneath the line. Optional.

:target - A 1px horizontal line will be drawn at this value. Useful for showing an average.

:target_color - Color of the target line. Defaults to white.


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# File 'lib/sparklines.rb', line 435

def smooth
  step             = @options[:step].to_f
  height           = @options[:height].to_f
  width            = ((@norm_data.size - 1) * step).to_f

  background_color = @options[:background_color]
  create_canvas(width, height, background_color)

  min_color        = @options[:min_color]
  max_color        = @options[:max_color]
  last_color       = @options[:last_color]
  has_min          = @options[:has_min]
  has_max          = @options[:has_max]
  has_last         = @options[:has_last]
  line_color       = @options[:line_color]
  has_std_dev      = @options[:has_std_dev]
  std_dev_color    = @options[:std_dev_color]

  target           = @options.has_key?(:target) ? @options[:target].to_f : nil
  target_color     = @options[:target_color] || 'white'

  drawstddevbox(width,height,std_dev_color) if has_std_dev == true

  @draw.stroke(line_color)
  coords = []
  i=0
  @norm_data.each do |r|
    coords.push [ i, (height - 3 - r/(101.0/(height-4))) ]
    i += step
  end

  if @options[:underneath_color]
    closed_polygon(height, width, coords)
  else
    open_ended_polyline(coords)
  end

  unless target.nil?
    normalized_target_value = ((target.to_f - @minimum_value)/(@maximum_value - @minimum_value)) * 100.0
    adjusted_target_value = (height - 3 - normalized_target_value/(101.0/(height-4))).to_i
    @draw.stroke(target_color)
    open_ended_polyline([[-5, adjusted_target_value], [width + 5, adjusted_target_value]])
  end

  drawbox(coords[@norm_data.index(@norm_data.min)], 2, min_color) if has_min == true
  drawbox(coords[@norm_data.index(@norm_data.max)], 2, max_color) if has_max == true
  drawbox(coords[-1], 2, last_color) if has_last == true

  @draw.draw(@canvas)
  @canvas
end

#whiskerObject

Creates a whisker sparkline to track on/off type data. There are five states: on, off, no value, exceptional on, exceptional off. On values create an up whisker and off values create a down whisker. Exceptional values may be colored differently than regular values to indicate, for example, a shut out. No value produces an empty row to indicate a tie.

  • results - an array of integer values between -2 and 2. -2 is exceptional down, -1 is regular down, 0 is no value, 1 is up, and 2 is exceptional up.

  • options - a hash that takes parameters

    :height - height of the sparkline

    :whisker_color - the color of regular whiskers; defaults to black

    :exception_color - the color of exceptional whiskers; defaults to red

    :step - Spacing for whiskers. Includes the whisker itself. Default 2.



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# File 'lib/sparklines.rb', line 506

def whisker

  step = @options[:step].to_i
  height = @options[:height].to_f
  background_color = @options[:background_color]

  create_canvas(@data.size * step - 1, height, background_color)

  whisker_color = @options[:whisker_color] || 'black'
  exception_color = @options[:exception_color] || 'red'

  on_row = (@canvas.rows/2.0 - 1).ceil
  off_row = (@canvas.rows/2.0).floor
  i = 0
  @data.each do |r|
    color = whisker_color

    if ( (r == 2 || r == -2) && exception_color )
      color = exception_color
    end

    y_mid_point = (r >= 1) ? on_row : off_row

    y_end_point = y_mid_point
    if ( r > 0)
      y_end_point = 0
    end

    if ( r < 0 )
      y_end_point = @canvas.rows
    end

    @draw.stroke( color )
    @draw.line( i, y_mid_point, i, y_end_point )
    i += step
  end

  @draw.draw(@canvas)
  @canvas
end