Class: SportDb::Models::Game
- Inherits:
-
ActiveRecord::Base
- Object
- ActiveRecord::Base
- SportDb::Models::Game
- Defined in:
- lib/sportdb/models/game.rb
Class Method Summary collapse
- .create_from_ary!(games, round, knockout = false) ⇒ Object
- .create_knockout_pairs_from_ary!(pairs, round1, round2) ⇒ Object
- .create_knockouts_from_ary!(games, round) ⇒ Object
- .create_pairs_from_ary_for_group!(pairs, group) ⇒ Object
Instance Method Summary collapse
- #calc_toto12x ⇒ Object
- #complete? ⇒ Boolean
-
#knockout? ⇒ Boolean
fix/todo: already added by ar magic ??? remove code.
-
#over? ⇒ Boolean
game over?.
- #play_at_str(format = nil) ⇒ Object
- #score1_str ⇒ Object
- #score1ot ⇒ Object
- #score1ot=(value) ⇒ Object
- #score2_str ⇒ Object
- #score2ot ⇒ Object
- #score2ot=(value) ⇒ Object
-
#score3 ⇒ Object
getter/setters for deprecated attribs (score3,4,5,6) n national.
- #score3=(value) ⇒ Object
- #score4 ⇒ Object
- #score4=(value) ⇒ Object
- #score5 ⇒ Object
- #score5=(value) ⇒ Object
- #score6 ⇒ Object
- #score6=(value) ⇒ Object
- #score_str ⇒ Object
-
#team1_style_class ⇒ Object
convenience helpers for styling.
- #team2_style_class ⇒ Object
Class Method Details
.create_from_ary!(games, round, knockout = false) ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 72 def self.create_from_ary!( games, round, knockout=false ) ### fix: # replace knockout=false with more attribs # see create teams and than merge attribs games.each_with_index do |values,index| value_pos = index+1 value_scores = [] value_teams = [] value_knockout = knockout value_play_at = round.start_at # if no date present use it from round value_group = nil ### lets you use arguments in any order ## makes pos optional (if not present counting from 1 to n) values.each do |value| if value.kind_of? Numeric value_pos = value elsif value.kind_of?( TrueClass ) || value.kind_of?( FalseClass ) value_knockout = value elsif value.kind_of? Array value_scores = value elsif value.kind_of? Team value_teams << value elsif value.kind_of? Group value_group = value elsif value.kind_of?( Date ) || value.kind_of?( Time ) || value.kind_of?( DateTime ) value_play_at = value else # issue an error/warning here end end Game.create!( :round => round, :pos => value_pos, :team1 => value_teams[0], :score1 => value_scores[0], :score2 => value_scores[1], :score1et => value_scores[2], :score2et => value_scores[3], :score1p => value_scores[4], :score2p => value_scores[5], :team2 => value_teams[1], :play_at => value_play_at, :group => value_group, # Note: group is optional (may be null/nil) :knockout => value_knockout ) end # each games end |
.create_knockout_pairs_from_ary!(pairs, round1, round2) ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 160 def self.create_knockout_pairs_from_ary!( pairs, round1, round2 ) pairs.each do |pair| game1_attribs = { :round =>round1, :pos =>pair[0][0], :team1 =>pair[0][1], :score1 =>pair[0][2][0], :score2 =>pair[0][2][1], :team2 =>pair[0][3], :play_at =>pair[0][4] } game2_attribs = { :round =>round2, :pos =>pair[1][0], :team1 =>pair[1][1], :score1 =>pair[1][2][0], :score2 =>pair[1][2][1], :score1et =>pair[1][2][2], :score2et =>pair[1][2][3], :score1p =>pair[1][2][4], :score1p =>pair[1][2][5], :team2 =>pair[1][3], :play_at =>pair[1][4], :knockout =>true } game1 = Game.create!( game1_attribs ) game2 = Game.create!( game2_attribs ) # linkup games game1.next_game_id = game2.id game1.save! game2.prev_game_id = game1.id game2.save! end # each pair end |
.create_knockouts_from_ary!(games, round) ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 68 def self.create_knockouts_from_ary!( games, round ) Game.create_from_ary!( games, round, true ) end |
.create_pairs_from_ary_for_group!(pairs, group) ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 125 def self.create_pairs_from_ary_for_group!( pairs, group ) pairs.each do |pair| game1_attribs = { :round =>pair[0][5], :pos =>pair[0][0], :team1 =>pair[0][1], :score1 =>pair[0][2][0], :score2 =>pair[0][2][1], :team2 =>pair[0][3], :play_at =>pair[0][4], :group =>group } game2_attribs = { :round =>pair[1][5], :pos =>pair[1][0], :team1 =>pair[1][1], :score1 =>pair[1][2][0], :score2 =>pair[1][2][1], :team2 =>pair[1][3], :play_at =>pair[1][4], :group =>group } game1 = Game.create!( game1_attribs ) game2 = Game.create!( game2_attribs ) # linkup games game1.next_game_id = game2.id game1.save! game2.prev_game_id = game1.id game2.save! end # each pair end |
Instance Method Details
#calc_toto12x ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 200 def calc_toto12x if score1.nil? || score2.nil? self.toto12x = nil elsif score1 == score2 self.toto12x = 'X' elsif score1 > score2 self.toto12x = '1' elsif score1 < score2 self.toto12x = '2' end end |
#complete? ⇒ Boolean
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# File 'lib/sportdb/models/game.rb', line 222 def complete? score1.present? && score2.present? end |
#knockout? ⇒ Boolean
fix/todo: already added by ar magic ??? remove code
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# File 'lib/sportdb/models/game.rb', line 218 def knockout? knockout == true end |
#over? ⇒ Boolean
game over?
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# File 'lib/sportdb/models/game.rb', line 213 def over? # game over? play_at <= Time.now end |
#play_at_str(format = nil) ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 252 def play_at_str( format = nil ) ## e.g. use like # play_at_str or # play_at_str( :db ) etc. if format == :db play_at.strftime( '%Y-%m-%d %H:%M %z' ) # NB: removed seconds (:%S) else play_at.strftime( "%a. %d. %b. / %H:%M" ) end end |
#score1_str ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 276 def score1_str if score1.blank? then '-' else score1.to_s end end |
#score1ot ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 26 def score1ot score1et end |
#score1ot=(value) ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 50 def score1ot=(value) self.score1et = value end |
#score2_str ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 280 def score2_str if score2.blank? then '-' else score2.to_s end end |
#score2ot ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 30 def score2ot score2et end |
#score2ot=(value) ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 54 def score2ot=(value) self.score2et = value end |
#score3 ⇒ Object
getter/setters for deprecated attribs (score3,4,5,6) n national
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# File 'lib/sportdb/models/game.rb', line 18 def score3 score1et end |
#score3=(value) ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 42 def score3=(value) self.score1et = value end |
#score4 ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 22 def score4 score2et end |
#score4=(value) ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 46 def score4=(value) self.score2et = value end |
#score5 ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 34 def score5 score1p end |
#score5=(value) ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 58 def score5=(value) self.score1p = value end |
#score6 ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 38 def score6 score2p end |
#score6=(value) ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 62 def score6=(value) self.score2p = value end |
#score_str ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 264 def score_str return ' - ' if score1.blank? && score2.blank? if score1p.present? && score2p.present? # im Elfmeterschiessen i.E.? "#{score1_str} : #{score2_str} / #{score1et} : #{score2et} n.V. / #{score1p} : #{score2p} i.E." elsif score1et.present? && score2et.present? # nach Verlaengerung n.V.? "#{score1_str} : #{score2_str} / #{score1et} : #{score2et} n.V." else "#{score1_str} : #{score2_str}" end end |
#team1_style_class ⇒ Object
convenience helpers for styling
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# File 'lib/sportdb/models/game.rb', line 229 def team1_style_class buf = '' ## NB: remove if calc? buf << 'game-team-winner ' if complete? && (score1 > score2) buf << 'game-team-draw ' if complete? && (score1 == score2) buf << 'game-knockout ' if knockout? ### fix: loser - add method for checking winner/loser on ko pairs using (1st leg/2nd leg totals) buf << 'game-team-loser ' if complete? && (score1 < score2) buf end |
#team2_style_class ⇒ Object
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# File 'lib/sportdb/models/game.rb', line 240 def team2_style_class buf = '' ## NB: remove if calc? buf << 'game-team-winner ' if complete? && (score2 > score1) buf << 'game-team-draw ' if complete? && (score2 == score1) buf << 'game-knockout ' if knockout? ### fix: loser - add method for checking winner/loser on ko pairs using (1st leg/2nd leg totals) buf << 'game-team-loser ' if complete? && (score2 < score1) buf end |