Module: Sprockets::Server
- Included in:
- Base
- Defined in:
- lib/sprockets/server.rb
Overview
‘Server` is a concern mixed into `Environment` and `CachedEnvironment` that provides a Rack compatible `call` interface and url generation helpers.
Constant Summary collapse
- ALLOWED_REQUEST_METHODS =
Supported HTTP request methods.
['GET', 'HEAD'].to_set.freeze
- X_CASCADE =
"x-cascade"
- VARY =
"vary"
Instance Method Summary collapse
-
#call(env) ⇒ Object
‘call` implements the Rack 1.x specification which accepts an `env` Hash and returns a three item tuple with the status code, headers, and body.
Instance Method Details
#call(env) ⇒ Object
‘call` implements the Rack 1.x specification which accepts an `env` Hash and returns a three item tuple with the status code, headers, and body.
Mapping your environment at a url prefix will serve all assets in the path.
map "/assets" do
run Sprockets::Environment.new
end
A request for ‘“/assets/foo/bar.js”` will search your environment for `“foo/bar.js”`.
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# File 'lib/sprockets/server.rb', line 37 def call(env) start_time = Time.now.to_f time_elapsed = lambda { ((Time.now.to_f - start_time) * 1000).to_i } unless ALLOWED_REQUEST_METHODS.include? env['REQUEST_METHOD'] return method_not_allowed_response end msg = "Served asset #{env['PATH_INFO']} -" # Extract the path from everything after the leading slash full_path = Rack::Utils.unescape(env['PATH_INFO'].to_s.sub(/^\//, '')) path = full_path unless path.valid_encoding? return bad_request_response(env) end # Strip fingerprint if fingerprint = path_fingerprint(path) path = path.sub("-#{fingerprint}", '') end # URLs containing a `".."` are rejected for security reasons. if forbidden_request?(path) return forbidden_response(env) end if fingerprint if_match = fingerprint elsif env['HTTP_IF_MATCH'] if_match = env['HTTP_IF_MATCH'][/"(\w+)"$/, 1] end if env['HTTP_IF_NONE_MATCH'] if_none_match = env['HTTP_IF_NONE_MATCH'][/"(\w+)"$/, 1] end # Look up the asset. asset = find_asset(path) # Fallback to looking up the asset with the full path. # This will make assets that are hashed with webpack or # other js bundlers work consistently between production # and development pipelines. if asset.nil? && (asset = find_asset(full_path)) if_match = asset.etag if fingerprint fingerprint = asset.etag end if asset.nil? status = :not_found elsif fingerprint && asset.etag != fingerprint status = :not_found elsif if_match && asset.etag != if_match status = :precondition_failed elsif if_none_match && asset.etag == if_none_match status = :not_modified else status = :ok end case status when :ok logger.info "#{msg} 200 OK (#{time_elapsed.call}ms)" ok_response(asset, env) when :not_modified logger.info "#{msg} 304 Not Modified (#{time_elapsed.call}ms)" not_modified_response(env, if_none_match) when :not_found logger.info "#{msg} 404 Not Found (#{time_elapsed.call}ms)" not_found_response(env) when :precondition_failed logger.info "#{msg} 412 Precondition Failed (#{time_elapsed.call}ms)" precondition_failed_response(env) end rescue Exception => e logger.error "Error compiling asset #{path}:" logger.error "#{e.class.name}: #{e.}" case File.extname(path) when ".js" # Re-throw JavaScript asset exceptions to the browser logger.info "#{msg} 500 Internal Server Error\n\n" return javascript_exception_response(e) when ".css" # Display CSS asset exceptions in the browser logger.info "#{msg} 500 Internal Server Error\n\n" return css_exception_response(e) else raise end end |