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# File 'lib/dungeon/dungeon_generator.rb', line 5
def generate( dungeon_size, party_levels, encounters_difficulty: :medium, rooms_removal_coef: 0.3, lair: nil, output: false )
check_params( dungeon_size, party_levels, encounters_difficulty, rooms_removal_coef )
@dungeon_size = dungeon_size
@rooms_removal_coef = rooms_removal_coef
@rooms = {}
@hallways = HallwaysList.new
@dungeon_generated = false
@current_room = nil
@lair = lair ? lair : Lairs.new( encounters_difficulty, party_levels )
@output = output
create_dungeon
create_entry
connect_hallways
delete_rooms
generate_treasure
@dungeon_generated = true
end
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