Module: StateMachine::Integrations::DataMapper
- Includes:
- Base
- Defined in:
- lib/state_machine/integrations/data_mapper.rb,
lib/state_machine/integrations/data_mapper/observer.rb,
lib/state_machine/integrations/data_mapper/versions.rb
Overview
Adds support for integrating state machines with DataMapper resources.
Examples
Below is an example of a simple state machine defined within a DataMapper resource:
class Vehicle
include DataMapper::Resource
property :id, Serial
property :name, String
property :state, String
state_machine :initial => :parked do
event :ignite do
transition :parked => :idling
end
end
end
The examples in the sections below will use the above class as a reference.
Actions
By default, the action that will be invoked when a state is transitioned is the save
action. This will cause the resource to save the changes made to the state machine’s attribute. Note that if any other changes were made to the resource prior to transition, then those changes will be saved as well.
For example,
vehicle = Vehicle.create # => #<Vehicle id=1 name=nil state="parked">
vehicle.name = 'Ford Explorer'
vehicle.ignite # => true
vehicle.reload # => #<Vehicle id=1 name="Ford Explorer" state="idling">
Events
As described in StateMachine::InstanceMethods#state_machine, event attributes are created for every machine that allow transitions to be performed automatically when the object’s action (in this case, :save) is called.
In DataMapper, these automated events are run in the following order:
-
before validation - If validation feature loaded, run before callbacks and persist new states, then validate
-
before save - If validation feature was skipped/not loaded, run before callbacks and persist new states, then save
-
after save - Run after callbacks
For example,
vehicle = Vehicle.create # => #<Vehicle id=1 name=nil state="parked">
vehicle.state_event # => nil
vehicle.state_event = 'invalid'
vehicle.valid? # => false
vehicle.errors # => #<DataMapper::Validate::ValidationErrors:0xb7a48b54 @errors={"state_event"=>["is invalid"]}>
vehicle.state_event = 'ignite'
vehicle.valid? # => true
vehicle.save # => true
vehicle.state # => "idling"
vehicle.state_event # => nil
Note that this can also be done on a mass-assignment basis:
vehicle = Vehicle.create(:state_event => 'ignite') # => #<Vehicle id=1 name=nil state="idling">
vehicle.state # => "idling"
This technique is always used for transitioning states when the save
action (which is the default) is configured for the machine.
Security implications
Beware that public event attributes mean that events can be fired whenever mass-assignment is being used. If you want to prevent malicious users from tampering with events through URLs / forms, the attribute should be protected like so:
class Vehicle
include DataMapper::Resource
...
state_machine do
...
end
protected :state_event
end
If you want to only have some events be able to fire via mass-assignment, you can build two state machines (one public and one protected) like so:
class Vehicle
include DataMapper::Resource
...
state_machine do
# Define private events here
end
protected :state_event= # Prevent access to events in the first machine
# Allow both machines to share the same state
state_machine :public_state, :attribute => :state do
# Define public events here
end
end
Within DataMapper Hooks
DataMapper protects against the potential for system stack errors resulting from infinite loops by preventing records from being saved multiple times within save hooks. You need to be acutely aware of this when interacting with state_machine within save hooks. There are two things to keep in mind:
-
You cannot run a state_machine event during an ‘after :save/:create` hook.
-
If you need to run a state_machine event during a ‘before :save/:create/etc.` hook, then you have to force the machine’s action to be skipped by passing ‘false` in as an argument to the event.
For example:
class Vehicle
include DataMapper::Resource
...
state_machine :initial => :parked do
event :ignite do
transition :parked => :idling
end
end
# This will allow the event to transition without attempting to save a second time
before :create { ignite(false) }
# This will never work because DataMapper will refuse to save the
# changes since we're still inside of a transaction
# after :create { ignite }
end
While the above will work, in reality you should typically just set the ‘state_event` attribute in `#initialize` to automatically transition an object on creation.
Transactions
By default, the use of transactions during an event transition is turned off to be consistent with DataMapper. This means that if changes are made to the database during a before callback, but the transition fails to complete, those changes will not be rolled back.
For example,
class Message
include DataMapper::Resource
property :id, Serial
property :content, String
end
Vehicle.state_machine do
before_transition do |transition|
Message.create(:content => transition.inspect)
throw :halt
end
end
vehicle = Vehicle.create # => #<Vehicle id=1 name=nil state="parked">
vehicle.ignite # => false
Message.all.count # => 1
To turn on transactions:
class Vehicle
include DataMapper::Resource
...
state_machine :initial => :parked, :use_transactions => true do
...
end
end
Validation errors
If an event fails to successfully fire because there are no matching transitions for the current record, a validation error is added to the record’s state attribute to help in determining why it failed and for reporting via the UI.
For example,
vehicle = Vehicle.create(:state => 'idling') # => #<Vehicle id=1 name=nil state="idling">
vehicle.ignite # => false
vehicle.errors. # => ["cannot transition via \"ignite\""]
If an event fails to fire because of a validation error on the record and not because a matching transition was not available, no error messages will be added to the state attribute.
In addition, if you’re using the ignite!
version of the event, then the failure reason (such as the current validation errors) will be included in the exception that gets raised when the event fails. For example, assuming there’s a validation on a field called name
on the class:
vehicle = Vehicle.new
vehicle.ignite! # => StateMachine::InvalidTransition: Cannot transition state via :ignite from :parked (Reason(s): Name cannot be blank)
Scopes
To assist in filtering models with specific states, a series of class methods are defined on the model for finding records with or without a particular set of states.
These named scopes are the functional equivalent of the following definitions:
class Vehicle
include DataMapper::Resource
property :id, Serial
property :state, String
class << self
def with_states(*states)
all(:state => states.flatten)
end
alias_method :with_state, :with_states
def without_states(*states)
all(:state.not => states.flatten)
end
alias_method :without_state, :without_states
end
end
Note, however, that the states are converted to their stored values before being passed into the query.
Because of the way scopes work in DataMapper, they can be chained like so:
Vehicle.with_state(:parked).all(:order => [:id.desc])
Note that states can also be referenced by the string version of their name:
Vehicle.with_state('parked')
Callbacks / Observers
All before/after transition callbacks defined for DataMapper resources behave in the same way that other DataMapper hooks behave. Rather than passing in the record as an argument to the callback, the callback is instead bound to the object and evaluated within its context.
For example,
class Vehicle
include DataMapper::Resource
property :id, Serial
property :state, String
state_machine :initial => :parked do
before_transition any => :idling do
put_on_seatbelt
end
before_transition do |transition|
# log message
end
event :ignite do
transition :parked => :idling
end
end
def put_on_seatbelt
...
end
end
Note, also, that the transition can be accessed by simply defining additional arguments in the callback block.
In addition to support for DataMapper-like hooks, there is additional support for DataMapper observers. See StateMachine::Integrations::DataMapper::Observer for more information.
Failure callbacks
after_failure
callbacks allow you to execute behaviors when a transition is allowed, but fails to save. This could be useful for something like auditing transition attempts. Since callbacks run within transactions in DataMapper, a save failure will cause any records that get created in your callback to roll back. Note that this is only a problem if the machine is configured to use transactions. If it is, you can work around this issue like so:
DataMapper.setup(:default, 'mysql://localhost/app')
DataMapper.setup(:logs, 'mysql://localhost/app')
class TransitionLog
include DataMapper::Resource
end
class Vehicle < ActiveRecord::Base
include DataMapper::Resource
state_machine :use_transactions => true do
after_failure do |transition|
DataMapper.repository(:logs) do
TransitionLog.create(:vehicle => vehicle, :transition => transition)
end
end
...
end
end
The failure callback creates TransitionLog
records using a second connection to the database, allowing them to be saved without being affected by rollbacks in the Vehicle
resource’s transaction.
Callback Order
Callbacks occur in the following order. Callbacks specific to state_machine are bolded. The remaining callbacks are part of ActiveRecord.
-
(-) save
-
(-) begin transaction (if enabled)
-
(1) before_transition
-
(2) before :valid?
-
(-) valid?
-
(3) after :valid?
-
(4) before :save
-
(-) save
-
(5) before :create
-
(-) create
-
(6) after :create
-
(7) after :save
-
(8) after_transition
-
(-) end transaction (if enabled)
Defined Under Namespace
Modules: Observer
Instance Attribute Summary
Attributes included from Base::ClassMethods
Class Method Summary collapse
-
.extended(base) ⇒ Object
Loads additional files specific to DataMapper.
-
.matching_ancestors ⇒ Object
Classes that include DataMapper::Resource will automatically use the DataMapper integration.
Instance Method Summary collapse
-
#errors_for(object) ⇒ Object
Describes the current validation errors on the given object.
-
#invalidate(object, attribute, message, values = []) ⇒ Object
Adds a validation error to the given object.
-
#reset(object) ⇒ Object
Resets any errors previously added when invalidating the given object.
Methods included from Base
Methods included from Base::ClassMethods
#available?, #extended, #integration_name, #locale_path, #matches?, #matches_ancestors?, #matching_ancestors, #version, #versions
Class Method Details
.extended(base) ⇒ Object
Loads additional files specific to DataMapper
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# File 'lib/state_machine/integrations/data_mapper.rb', line 361 def self.extended(base) #:nodoc: require 'dm-core/version' unless ::DataMapper.const_defined?('VERSION') super end |
.matching_ancestors ⇒ Object
Classes that include DataMapper::Resource will automatically use the DataMapper integration.
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# File 'lib/state_machine/integrations/data_mapper.rb', line 356 def self.matching_ancestors %w(DataMapper::Resource) end |
Instance Method Details
#errors_for(object) ⇒ Object
Describes the current validation errors on the given object. If none are specific, then the default error is interpeted as a “halt”.
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# File 'lib/state_machine/integrations/data_mapper.rb', line 373 def errors_for(object) if object.errors.empty? 'Transition halted' else errors = [] object.errors.each_pair do |field_name, field_errors| field_errors.each {|error| errors << "#{field_name} #{error}"} end errors * ', ' end end |
#invalidate(object, attribute, message, values = []) ⇒ Object
Adds a validation error to the given object
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# File 'lib/state_machine/integrations/data_mapper.rb', line 367 def invalidate(object, attribute, , values = []) object.errors.add(self.attribute(attribute), (, values)) if supports_validations? end |
#reset(object) ⇒ Object
Resets any errors previously added when invalidating the given object
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# File 'lib/state_machine/integrations/data_mapper.rb', line 386 def reset(object) object.errors.clear if supports_validations? end |