Module: StateMachine::Integrations::Sequel
- Includes:
- Base
- Defined in:
- lib/state_machine/integrations/sequel.rb,
lib/state_machine/integrations/sequel/versions.rb
Overview
Adds support for integrating state machines with Sequel models.
Examples
Below is an example of a simple state machine defined within a Sequel model:
class Vehicle < Sequel::Model
state_machine :initial => :parked do
event :ignite do
transition :parked => :idling
end
end
end
The examples in the sections below will use the above class as a reference.
Actions
By default, the action that will be invoked when a state is transitioned is the save
action. This will cause the resource to save the changes made to the state machine’s attribute. Note that if any other changes were made to the resource prior to transition, then those changes will be made as well.
For example,
vehicle = Vehicle.create # => #<Vehicle @values={:state=>"parked", :name=>nil, :id=>1}>
vehicle.name = 'Ford Explorer'
vehicle.ignite # => true
vehicle.refresh # => #<Vehicle @values={:state=>"idling", :name=>"Ford Explorer", :id=>1}>
Events
As described in StateMachine::InstanceMethods#state_machine, event attributes are created for every machine that allow transitions to be performed automatically when the object’s action (in this case, :save) is called.
In Sequel, these automated events are run in the following order:
-
before validation - Run before callbacks and persist new states, then validate
-
before save - If validation was skipped, run before callbacks and persist new states, then save
-
after save - Run after callbacks
For example,
vehicle = Vehicle.create # => #<Vehicle @values={:state=>"parked", :name=>nil, :id=>1}>
vehicle.state_event # => nil
vehicle.state_event = 'invalid'
vehicle.valid? # => false
vehicle.errors. # => ["state_event is invalid"]
vehicle.state_event = 'ignite'
vehicle.valid? # => true
vehicle.save # => #<Vehicle @values={:state=>"idling", :name=>nil, :id=>1}>
vehicle.state # => "idling"
vehicle.state_event # => nil
Note that this can also be done on a mass-assignment basis:
vehicle = Vehicle.create(:state_event => 'ignite') # => #<Vehicle @values={:state=>"idling", :name=>nil, :id=>1}>
vehicle.state # => "idling"
This technique is always used for transitioning states when the save
action (which is the default) is configured for the machine.
Security implications
Beware that public event attributes mean that events can be fired whenever mass-assignment is being used. If you want to prevent malicious users from tampering with events through URLs / forms, the attribute should be protected like so:
class Vehicle < Sequel::Model
set_restricted_columns :state_event
# set_allowed_columns ... # Alternative technique
state_machine do
...
end
end
If you want to only have some events be able to fire via mass-assignment, you can build two state machines (one public and one protected) like so:
class Vehicle < Sequel::Model
set_restricted_columns :state_event # Prevent access to events in the first machine
state_machine do
# Define private events here
end
# Allow both machines to share the same state
state_machine :public_state, :attribute => :state do
# Define public events here
end
end
Transactions
In order to ensure that any changes made during transition callbacks are rolled back during a failed attempt, every transition is wrapped within a transaction.
For example,
class Message < Sequel::Model
end
Vehicle.state_machine do
before_transition do |transition|
Message.create(:content => transition.inspect)
false
end
end
vehicle = Vehicle.create # => #<Vehicle @values={:state=>"parked", :name=>nil, :id=>1}>
vehicle.ignite # => false
Message.count # => 0
Note that only before callbacks that halt the callback chain and failed attempts to save the record will result in the transaction being rolled back. If an after callback halts the chain, the previous result still applies and the transaction is not rolled back.
To turn off transactions:
class Vehicle < Sequel::Model
state_machine :initial => :parked, :use_transactions => false do
...
end
end
Validation errors
If an event fails to successfully fire because there are no matching transitions for the current record, a validation error is added to the record’s state attribute to help in determining why it failed and for reporting via the UI.
For example,
vehicle = Vehicle.create(:state => 'idling') # => #<Vehicle @values={:state=>"parked", :name=>nil, :id=>1}>
vehicle.ignite # => false
vehicle.errors. # => ["state cannot transition via \"ignite\""]
If an event fails to fire because of a validation error on the record and not because a matching transition was not available, no error messages will be added to the state attribute.
In addition, if you’re using the ignite!
version of the event, then the failure reason (such as the current validation errors) will be included in the exception that gets raised when the event fails. For example, assuming there’s a validation on a field called name
on the class:
vehicle = Vehicle.new
vehicle.ignite! # => StateMachine::InvalidTransition: Cannot transition state via :ignite from :parked (Reason(s): Name cannot be blank)
Scopes
To assist in filtering models with specific states, a series of class methods are defined on the model for finding records with or without a particular set of states.
These named scopes are the functional equivalent of the following definitions:
class Vehicle < Sequel::Model
class << self
def with_states(*states)
filter(:state => states)
end
alias_method :with_state, :with_states
def without_states(*states)
filter(~{:state => states})
end
alias_method :without_state, :without_states
end
end
Note, however, that the states are converted to their stored values before being passed into the query.
Because of the way scopes work in Sequel, they can be chained like so:
Vehicle.with_state(:parked).order(:id.desc)
Note that states can also be referenced by the string version of their name:
Vehicle.with_state('parked')
Callbacks
All before/after transition callbacks defined for Sequel resources behave in the same way that other Sequel hooks behave. Rather than passing in the record as an argument to the callback, the callback is instead bound to the object and evaluated within its context.
For example,
class Vehicle < Sequel::Model
state_machine :initial => :parked do
before_transition any => :idling do
put_on_seatbelt
end
before_transition do |transition|
# log message
end
event :ignite do
transition :parked => :idling
end
end
def put_on_seatbelt
...
end
end
Note, also, that the transition can be accessed by simply defining additional arguments in the callback block.
Failure callbacks
after_failure
callbacks allow you to execute behaviors when a transition is allowed, but fails to save. This could be useful for something like auditing transition attempts. Since callbacks run within transactions in Sequel, a save failure will cause any records that get created in your callback to roll back. You can work around this issue like so:
DB = Sequel.connect('mysql://localhost/app')
DB_LOGS = Sequel.connect('mysql://localhost/app')
class TransitionLog < Sequel::Model(DB_LOGS[:transition_logs])
end
class Vehicle < Sequel::Model(DB[:vehicles])
state_machine do
after_failure do |transition|
TransitionLog.create(:vehicle => vehicle, :transition => transition)
end
...
end
end
The TransitionLog
model uses a second connection to the database that allows new records to be saved without being affected by rollbacks in the Vehicle
model’s transaction.
Callback Order
Callbacks occur in the following order. Callbacks specific to state_machine are bolded. The remaining callbacks are part of Sequel.
-
(-) save
-
(-) begin transaction (if enabled)
-
(1) before_transition
-
(2) before_validation
-
(-) validate
-
(3) after_validation
-
(4) before_save
-
(5) before_create
-
(-) create
-
(6) after_create
-
(7) after_save
-
(8) after_transition
-
(-) end transaction (if enabled)
-
(9) after_commit
Instance Attribute Summary
Attributes included from Base::ClassMethods
Class Method Summary collapse
-
.matching_ancestors ⇒ Object
Classes that include Sequel::Model will automatically use the Sequel integration.
Instance Method Summary collapse
-
#errors_for(object) ⇒ Object
Describes the current validation errors on the given object.
-
#invalidate(object, attribute, message, values = []) ⇒ Object
Adds a validation error to the given object.
-
#pluralize(word) ⇒ Object
Pluralizes the name using the built-in inflector.
-
#reset(object) ⇒ Object
Resets any errors previously added when invalidating the given object.
-
#write(object, attribute, value, *args) ⇒ Object
Forces the change in state to be recognized regardless of whether the state value actually changed.
Methods included from Base
Methods included from Base::ClassMethods
#available?, #extended, #integration_name, #locale_path, #matches?, #matches_ancestors?, #matching_ancestors, #version, #versions
Class Method Details
.matching_ancestors ⇒ Object
Classes that include Sequel::Model will automatically use the Sequel integration.
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# File 'lib/state_machine/integrations/sequel.rb', line 286 def self.matching_ancestors %w(Sequel::Model) end |
Instance Method Details
#errors_for(object) ⇒ Object
Describes the current validation errors on the given object. If none are specific, then the default error is interpeted as a “halt”.
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# File 'lib/state_machine/integrations/sequel.rb', line 310 def errors_for(object) object.errors.empty? ? 'Transition halted' : object.errors. * ', ' end |
#invalidate(object, attribute, message, values = []) ⇒ Object
Adds a validation error to the given object
304 305 306 |
# File 'lib/state_machine/integrations/sequel.rb', line 304 def invalidate(object, attribute, , values = []) object.errors.add(self.attribute(attribute), (, values)) end |
#pluralize(word) ⇒ Object
Pluralizes the name using the built-in inflector
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# File 'lib/state_machine/integrations/sequel.rb', line 320 def pluralize(word) load_inflector super end |
#reset(object) ⇒ Object
Resets any errors previously added when invalidating the given object
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# File 'lib/state_machine/integrations/sequel.rb', line 315 def reset(object) object.errors.clear end |
#write(object, attribute, value, *args) ⇒ Object
Forces the change in state to be recognized regardless of whether the state value actually changed
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# File 'lib/state_machine/integrations/sequel.rb', line 292 def write(object, attribute, value, *args) result = super column = self.attribute.to_sym if (attribute == :state || attribute == :event && value) && owner_class.columns.include?(column) && !object.changed_columns.include?(column) object.changed_columns << column end result end |