Module: AbstractL4DStats

Included in:
L4D2Stats, L4DStats
Defined in:
lib/steam/community/l4d/abstract_l4d_stats.rb

Overview

This module is a base for statistics for Left4Dead and Left4Dead 2. As both games have more or less the same statistics available in the Steam Community the code for both is pretty much the same.

Constant Summary collapse

SPECIAL_INFECTED =

The names of the special infected in Left4Dead

%w(boomer hunter smoker tank)

Instance Attribute Summary collapse

Instance Method Summary collapse

Instance Attribute Details

#most_recent_gameHash<String, Object> (readonly)

Returns a hash of statistics for this user’s most recently played game



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# File 'lib/steam/community/l4d/abstract_l4d_stats.rb', line 21

def most_recent_game
  @most_recent_game
end

Instance Method Details

#favoritesHash<String, Object>

Returns a hash of favorites for this user like weapons and character

If the favorites haven’t been parsed already, parsing is done now.



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# File 'lib/steam/community/l4d/abstract_l4d_stats.rb', line 48

def favorites
  return unless public?

  if @favorites.nil?
    favorites_data = @xml_data['stats']['favorites']

    @favorites = {
      :campaign                 => favorites_data['campaign'],
      :campaign_percentage      => favorites_data['campaignpct'].to_i,
      :character                => favorites_data['character'],
      :character_percentage     => favorites_data['characterpct'].to_i,
      :level1_weapon            => favorites_data['weapon1'],
      :level1_weapon_percentage => favorites_data['weapon1pct'].to_i,
      :level2_weapon            => favorites_data['weapon2'],
      :level2_weapon_percentage => favorites_data['weapon2pct'].to_i
    }
  end

  @favorites
end

#initialize(steam_id, game_name) ⇒ Object

Creates a new instance of statistics for both, Left4Dead and Left4Dead 2 parsing basic common data



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# File 'lib/steam/community/l4d/abstract_l4d_stats.rb', line 28

def initialize(steam_id, game_name)
  super steam_id, game_name

  if public?
    most_recent_game_data = @xml_data['stats']['mostrecentgame']

    @most_recent_game = most_recent_game_data.nil? ? {} : {
      :difficulty  => most_recent_game_data['difficulty'],
      :escaped     => (most_recent_game_data['bEscaped'] == 1),
      :movie       => most_recent_game_data['movie'],
      :time_played => most_recent_game_data['time']
    }
  end
end

#lifetime_statsHash<String, Object>

Returns a hash of lifetime statistics for this user like the time played

If the lifetime statistics haven’t been parsed already, parsing is done now.



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# File 'lib/steam/community/l4d/abstract_l4d_stats.rb', line 75

def lifetime_stats
  return unless public?

  if @lifetime_stats.nil?
    lifetime_data = @xml_data['stats']['lifetime']

    @lifetime_stats = {
      :finales_survived            => lifetime_data['finales'].to_i,
      :games_played                => lifetime_data['gamesplayed'].to_i,
      :infected_killed             => lifetime_data['infectedkilled'].to_i,
      :kills_per_hour              => lifetime_data['killsperhour'].to_f,
      :avg_kits_shared             => lifetime_data['kitsshared'].to_f,
      :avg_kits_used               => lifetime_data['kitsused'].to_f,
      :avg_pills_shared            => lifetime_data['pillsshared'].to_f,
      :avg_pills_used              => lifetime_data['pillsused'].to_f,
      :time_played                 => lifetime_data['timeplayed'],
      :finales_survived_percentage => @lifetime_stats[:finales_survived].to_f / @lifetime_stats[:games_played]
    }
  end

  @lifetime_stats
end

#survival_statsHash<String, Object>

Returns a hash of Survival statistics for this user like revived teammates

If the Survival statistics haven’t been parsed already, parsing is done now.



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# File 'lib/steam/community/l4d/abstract_l4d_stats.rb', line 104

def survival_stats
  return unless public?

  if @survival_stats.nil?
    survival_data = @xml_data['stats']['survival']

    @survival_stats = {
      :gold_medals   => survival_data['goldmedals'].to_i,
      :silver_medals => survival_data['silvermedals'].to_i,
      :bronze_medals => survival_data['bronzemedals'].to_i,
      :rounds_played => survival_data['roundsplayed'].to_i,
      :best_time     => survival_data['besttime'].to_f
    }
  end

  @survival_stats
end

#teamplay_statsHash<String, Object>

Returns a hash of teamplay statistics for this user like revived teammates

If the teamplay statistics haven’t been parsed already, parsing is done now.



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# File 'lib/steam/community/l4d/abstract_l4d_stats.rb', line 128

def teamplay_stats
  return unless public?

  if @teamplay_stats.nil?
    teamplay_data = @xml_data['stats']['teamplay']

    @teamplay_stats = {
      :revived                       => teamplay_data['revived'].to_i,
      :most_revived_difficulty       => teamplay_data['reviveddiff'],
      :avg_revived                   => teamplay_data['revivedavg'].to_f,
      :avg_was_revived               => teamplay_data['wasrevivedavg'].to_f,
      :protected                     => teamplay_data['protected'].to_i,
      :most_protected_difficulty     => teamplay_data['protecteddiff'],
      :avg_protected                 => teamplay_data['protectedavg'].to_f,
      :avg_was_protected             => teamplay_data['wasprotectedavg'].to_f,
      :friendly_fire_damage          => teamplay_data['ffdamage'].to_i,
      :most_friendly_fire_difficulty => teamplay_data['ffdamagediff'],
      :avg_friendly_fire_damage      => teamplay_data['ffdamageavg'].to_f
    }
  end

  @teamplay_stats
end

#versus_statsHash<String, Object>

Returns a hash of Versus statistics for this user like percentage of rounds won

If the Versus statistics haven’t been parsed already, parsing is done now.



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# File 'lib/steam/community/l4d/abstract_l4d_stats.rb', line 158

def versus_stats
  return unless public?

  if @versus_stats.nil?
    versus_data = @xml_data['stats']['versus']

    @versus_stats = {
      :games_played                => versus_data['gamesplayed'].to_i,
      :games_completed             => versus_data['gamescompleted'].to_i,
      :finales_survived            => versus_data['finales'].to_i,
      :points                      => versus_data['points'].to_i,
      :most_points_infected        => versus_data['pointsas'],
      :games_won                   => versus_data['gameswon'].to_i,
      :games_lost                  => versus_data['gameslost'].to_i,
      :highest_survivor_score      => versus_data['survivorscore'].to_i,
      :finales_survived_percentage => @versus_stats[:finales_survived].to_f / @versus_stats[:games_played]
    }

    self.class.const_get(:SPECIAL_INFECTED).each do |infected|
      @versus_stats[infected] = {
        :special_attacks => versus_data["#{infected}special"].to_i,
        :most_damage     => versus_data["#{infected}dmg"].to_i,
        :avg_lifespan    => versus_data["#{infected}lifespan"].to_i
      }
    end
  end

  @versus_stats
end