Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Class Method Summary collapse
-
.high_score_entry(player) ⇒ Object
def high_score_entry(player).
Instance Method Summary collapse
- #add_player(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(from_file) ⇒ Object
- #play(rounds) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(to_file = "high_scores.txt") ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 10 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 8 def title @title end |
Class Method Details
.high_score_entry(player) ⇒ Object
def high_score_entry(player)
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# File 'lib/studio_game/game.rb', line 31 def self.high_score_entry(player) formated_name = player.name.ljust(20, '.') "#{formated_name} #{player.points}" end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 36 def add_player(player) @players << player end |
#load_players(from_file) ⇒ Object
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# File 'lib/studio_game/game.rb', line 15 def load_players(from_file) File.readlines(from_file).each do |line| add_player(Player.from_csv(line)) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 40 def play(rounds) puts "There are #{@players.size} players in #{@title}" @players.each do |player| puts player end treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} treasures to be found:" treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" end 1.upto(rounds) do |round| if block_given? if yield break end end puts "\nRound #{round}:" @players.each do |player| GameTurn.take_turn(player) puts player end end end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 72 def print_stats @players.each do |player| puts "\n#{player.name}'s pint total:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{player.points} grand total points" end strong, wimpy = @players.partition {|player| player.strong?} #sorted_players = @players.sort {|a,b| b.score <=> a.score} puts "\nStrong:" GameTurn.list_player(strong) puts "\nWinpy:" GameTurn.list_player(wimpy) puts "\n#{title} High Score:" GameTurn.list_sorted_player(@players.sort) puts "#{total_points} total points from treasures found" end |
#save_high_scores(to_file = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game.rb', line 21 def save_high_scores(to_file="high_scores.txt") File.open(to_file, "w") do |file| file.puts "#{@title} High Scores:" @players.sort.each do |player| file.puts Game.high_score_entry(player) end end end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 68 def total_points @players.reduce(0) { |sum, player| sum + player.points } end |