Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 10

def initialize(title)
  @title = title
  @players = []
end

Instance Attribute Details

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 8

def title
  @title
end

Class Method Details

.high_score_entry(player) ⇒ Object

def high_score_entry(player)



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# File 'lib/studio_game/game.rb', line 31

def self.high_score_entry(player)
  formated_name = player.name.ljust(20, '.')
  "#{formated_name} #{player.points}"
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 36

def add_player(player)
  @players << player
end

#load_players(from_file) ⇒ Object



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# File 'lib/studio_game/game.rb', line 15

def load_players(from_file)
  File.readlines(from_file).each do |line|
    add_player(Player.from_csv(line))
  end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 40

def play(rounds)
  puts "There are #{@players.size} players in #{@title}"

  @players.each do |player|
    puts player
  end

  treasures = TreasureTrove::TREASURES

  puts "\nThere are #{treasures.size} treasures to be found:"
  treasures.each do |treasure|
    puts "A #{treasure.name} is worth #{treasure.points} points"
  end 

  1.upto(rounds) do |round|
    if block_given? 
      if yield 
        break
      end
    end
    puts "\nRound #{round}:"
    @players.each do |player|
      GameTurn.take_turn(player)
      puts player
    end
  end
end


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# File 'lib/studio_game/game.rb', line 72

def print_stats
  @players.each do |player|
    puts "\n#{player.name}'s pint total:"
    player.each_found_treasure do |treasure|
      puts "#{treasure.points} total #{treasure.name} points"
    end
    puts "#{player.points} grand total points"
  end

  strong, wimpy = @players.partition {|player| player.strong?}
  #sorted_players = @players.sort {|a,b| b.score <=> a.score}

  puts "\nStrong:"
  GameTurn.list_player(strong)

  puts "\nWinpy:"    
  GameTurn.list_player(wimpy) 

  puts "\n#{title} High Score:"
  GameTurn.list_sorted_player(@players.sort)    

  puts "#{total_points} total points from treasures found"
end

#save_high_scores(to_file = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 21

def save_high_scores(to_file="high_scores.txt")
  File.open(to_file, "w") do |file|
    file.puts "#{@title} High Scores:"
    @players.sort.each do |player|
      file.puts Game.high_score_entry(player)
    end
  end
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 68

def total_points
  @players.reduce(0) { |sum, player| sum + player.points }
end