Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(name) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 9

def initialize(name)
  @name = name.capitalize
  @players = []
end

Instance Attribute Details

#nameObject

Returns the value of attribute name.



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# File 'lib/studio_game/game.rb', line 7

def name
  @name
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 14

def add_player(player)
  @players << player
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 18

def high_score_entry(player)
  "#{player.name.ljust(15, '.')} #{player.score}"
end

#load_players(file_to_load) ⇒ Object



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# File 'lib/studio_game/game.rb', line 22

def load_players(file_to_load)
  CSV.foreach(file_to_load) do |row|
    player = Player.new(row[0], Integer(row[1]))
    add_player(player)
  end
end

#play(rounds_number) ⇒ Object



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# File 'lib/studio_game/game.rb', line 40

def play(rounds_number)
  puts "The game #{@name} has been started with #{@players.length} players"
  treasures = TreasureTrove::TREASURES 
  puts "There are #{treasures.length} treasures"

  treasures.each do |treasure|
    puts "a #{treasure.name} worth #{treasure.point} points"
  end


  1.upto(rounds_number) do |number|
    puts "\nRound #{number} Started"
    @players.each do |player|
      GameTurn.take_turn(player)
    end
    if block_given?
      break if yield
    end
    puts @players
  end
end


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# File 'lib/studio_game/game.rb', line 62

def print_name_and_health(player)
  puts "#{player.name} (#{player.health})"
end


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# File 'lib/studio_game/game.rb', line 74

def print_stats
  puts "\n#{@name} statistics"

  puts "\nTotal treasures points found in the game"
  puts "#{total_points} total points"

  puts "\nTotal each player grand points"
  @players.each do |player|
    puts "\n#{player.name} #{player.points} total points"
    player.each_found_treasure do |treasure|
      puts "#{treasure.name} with the total of #{treasure.point}"

    end
  end

  strong, wimpy = @players.partition do |player|
    player.strong?
  end

  puts "\n#{strong.length} strong players"
  strong.each do |player|
    print_name_and_health(player)
  end

  puts "\n#{wimpy.length} wimpy players"
  wimpy.each do |player|
    print_name_and_health(player)
  end

  puts "\n#{@name} High Scores"
  sorted_players = @players.sort

  sorted_players.each do |player|
    puts high_score_entry(player)
  end
end

#save_high_scores(file_to_save) ⇒ Object



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# File 'lib/studio_game/game.rb', line 29

def save_high_scores(file_to_save)
  File.open(file_to_save, "w") do |file|
    file.puts "\n#{@name} High Scores"
    sorted_players = @players.sort

    sorted_players.each do |player|
      file.puts high_score_entry(player)
     end
  end
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 66

def total_points
  points = 0
  @players.each do |player|
    points += player.points
  end
  points
end