Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(from_file) ⇒ Object
- #play(rounds) ⇒ Object
- #print_name_and_health(player) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(to_file = "high_scores.txt") ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 9 def initialize(title) @title = title.capitalize @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 7 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 14 def add_player(player) @players << player end |
#load_players(from_file) ⇒ Object
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# File 'lib/studio_game/game.rb', line 18 def load_players(from_file) File .readlines(from_file) .each { |line| add_player(Player.from_csv(line)) } end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 31 def play(rounds) puts "There are #{@players.size} players in #{@title}:" @players.each { |player| puts player } StudioGame::TreasureTrove.print_treasures 1.upto(rounds) do |number| status = yield if block_given? break if !status.nil? && status puts "\nRound #{number}:" @players.each do |player| StudioGame::GameTurn.take_turn(player) puts player end end end |
#print_name_and_health(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 50 def print_name_and_health(player) puts "#{player.name} (#{player.health})" end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 58 def print_stats strong, wimpy = @players.partition { |player| player.strong? } puts "\n#{@title} Statistics:" puts "\n#{strong.size} strong players:" strong.each { |player| print_name_and_health(player) } puts "\n#{wimpy.size} wimpy players:" wimpy.each { |player| print_name_and_health(player) } puts "\n#{@title} High Scores:" @players.sort.each { |player| puts player.format_score } @players.each do |player| puts "\n#{player.name}'s point totals:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end end puts "".ljust(20, "*") puts "#{total_points} points from treasures found" puts "".ljust(20, "*") end |
#save_high_scores(to_file = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game.rb', line 24 def save_high_scores(to_file = "high_scores.txt") File.open(to_file, "w") do |file| file.puts "#{@title} High Scores:" @players.sort.each { |player| file.puts player.format_score } end end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 54 def total_points @players.reduce(0) { |sum, player| sum + player.points } end |