Class: SudokuGenius::Solver
- Inherits:
-
Object
- Object
- SudokuGenius::Solver
- Defined in:
- lib/sudoku_genius/solver.rb
Instance Method Summary collapse
- #fill_dashes(data_hashes, rows) ⇒ Object
- #find_box(rows) ⇒ Object
- #find_column(rows) ⇒ Object
- #find_dash_coords(rows) ⇒ Object
- #find_dash_options(data_hashes) ⇒ Object
- #format_puzzle_string(puzzle_string) ⇒ Object
- #get_dash_count_totals(rows) ⇒ Object
- #get_lowest_option_count_hash(data_hashes) ⇒ Object
- #grab_arto ⇒ Object
- #grab_puzzles ⇒ Object
-
#initialize ⇒ Solver
constructor
A new instance of Solver.
- #looper(puzzle_string, updated_rows) ⇒ Object
- #make_data_hash(rows) ⇒ Object
- #number_or_nil(string) ⇒ Object
-
#play(args = {}) ⇒ Object
AlgoService.new.play.
- #pretty_board(board) ⇒ Object
- #refresh_values ⇒ Object
- #remove_quotes(rows) ⇒ Object
- #solved?(board) ⇒ Boolean
- #start_puzzle(puzzle_string) ⇒ Object
Constructor Details
#initialize ⇒ Solver
Returns a new instance of Solver.
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# File 'lib/sudoku_genius/solver.rb', line 5 def initialize @starting_dash_count = 0 @ending_dash_count = 0 @starting_board = nil @final_board = [] @solved = nil @start_time = Time.now end |
Instance Method Details
#fill_dashes(data_hashes, rows) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 171 def fill_dashes(data_hashes, rows) lowest_option_count_hash = get_lowest_option_count_hash(data_hashes) if !lowest_option_count_hash.nil? lowest_option_count = lowest_option_count_hash[:options].count if lowest_option_count == 1 ## fill dashes if only one option available. data_hashes.each do |data_hash| r_i = data_hash[:coords][0] c_i = data_hash[:coords][1] rows[r_i][c_i] = data_hash[:options].first if data_hash[:options].count == 1 end end if lowest_option_count > 1 r_i = lowest_option_count_hash[:coords][0] c_i = lowest_option_count_hash[:coords][1] rows[r_i][c_i] = lowest_option_count_hash[:options].sample end end rows end |
#find_box(rows) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 100 def find_box(rows) boxes = [[]] * 9 boxes[0] = rows[0][0..2]+rows[1][0..2]+rows[2][0..2] boxes[1] = rows[0][3..5]+rows[1][3..5]+rows[2][3..5] boxes[2] = rows[0][6..8]+rows[1][6..8]+rows[2][6..8] boxes[3] = rows[3][0..2]+rows[4][0..2]+rows[5][0..2] boxes[4] = rows[3][3..5]+rows[4][3..5]+rows[5][3..5] boxes[5] = rows[3][6..8]+rows[4][6..8]+rows[5][6..8] boxes[6] = rows[6][0..2]+rows[7][0..2]+rows[8][0..2] boxes[7] = rows[6][3..5]+rows[7][3..5]+rows[8][3..5] boxes[8] = rows[6][6..8]+rows[7][6..8]+rows[8][6..8] boxes end |
#find_column(rows) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 84 def find_column(rows) rows[0..-1].transpose.to_a end |
#find_dash_coords(rows) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 88 def find_dash_coords(rows) coords = [] rows.each do |row| if row.include?("-") for col in 0...row.length coords << [rows.index(row), col] if row[col] == '-' end end end coords end |
#find_dash_options(data_hashes) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 151 def (data_hashes) all_numbers = (1..9).to_a data_hashes.each do |data_hash| numbers_played = data_hash[:row] + data_hash[:col] + data_hash[:box] numbers_played.uniq!.delete("-") = all_numbers - numbers_played.map!(&:to_i) data_hash[:options] = end end |
#format_puzzle_string(puzzle_string) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 57 def format_puzzle_string(puzzle_string) rows = puzzle_string.chomp.chars.each_slice(9).to_a end |
#get_dash_count_totals(rows) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 69 def get_dash_count_totals(rows) total_dash_count = rows.flatten.join.count "-" end |
#get_lowest_option_count_hash(data_hashes) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 161 def get_lowest_option_count_hash(data_hashes) counter = 0 lowest_option_count_hash = nil while !lowest_option_count_hash && counter < 10 counter += 1 lowest_option_count_hash = data_hashes.find { |hash| hash[:options].count == counter } end lowest_option_count_hash end |
#grab_arto ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 231 def grab_arto # p = %w[8-------- # --36----- # -7--9-2-- # -5---7--- # ----457-- # ---1---3- # --1----68 # --85---1- # -9----4--] p = "8----------36------7--9-2---5---7-------457-----1---3---1----68--85---1--9----4--" end |
#grab_puzzles ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 210 def grab_puzzles %w[ 1-58-2----9--764-52--4--819-19--73-6762-83-9-----61-5---76---3-43--2-5-16--3-89-- --5-3--819-285--6-6----4-5---74-283-34976---5--83--49-15--87--2-9----6---26-495-3 29-5----77-----4----4738-129-2--3-648---5--7-5---672--3-9--4--5----8-7---87--51-9 -8--2-----4-5--32--2-3-9-466---9---4---64-5-1134-5-7--36---4--24-723-6-----7--45- 6-873----2-----46-----6482--8---57-19--618--4-31----8-86-2---39-5----1--1--4562-- ---6891--8------2915------84-3----5-2----5----9-24-8-1-847--91-5------6--6-41---- -3-5--8-45-42---1---8--9---79-8-61-3-----54---5------78-----7-2---7-46--61-3--5-- -96-4---11---6---45-481-39---795--43-3--8----4-5-23-18-1-63--59-59-7-83---359---7 ----754----------8-8-19----3----1-6--------34----6817-2-4---6-39------2-53-2----- 3---------5-7-3--8----28-7-7------43-----------39-41-54--3--8--1---4----968---2-- 3-26-9--55--73----------9-----94----------1-9----57-6---85----6--------3-19-82-4- -2-5----48-5--------48-9-2------5-73-9-----6-25-9------3-6-18--------4-71----4-9- ----------2-65-------18--4--9----6-4-3---57-------------------73------9---------- 8----------36------7--9-2---5---7-------457-----1---3---1----68--85---1--9----4-- --------------------------------------------------------------------------------- ] end |
#looper(puzzle_string, updated_rows) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 73 def looper(puzzle_string, updated_rows) starting_dash_count = get_dash_count_totals(updated_rows) return solved?(updated_rows) if starting_dash_count == 0 data_hashes = (make_data_hash(updated_rows)) updated_rows = fill_dashes(data_hashes, updated_rows) ending_dash_count = get_dash_count_totals(updated_rows) return solved?(updated_rows) if ending_dash_count == 0 (ending_dash_count != starting_dash_count) ? looper(puzzle_string, updated_rows) : looper(puzzle_string, res = format_puzzle_string(puzzle_string)) end |
#make_data_hash(rows) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 114 def make_data_hash(rows) cols = find_column(rows) all_dash_coords = find_dash_coords(rows) boxes = find_box(rows) data = [] all_dash_coords.each do |coords| r_i = coords[0] c_i = coords[1] data_hash = {coords: coords, row: rows[r_i], col: cols[c_i] } if (0..2) === r_i && (0..2) === c_i data_hash[:box] = boxes[0] elsif (0..2) === r_i && (3..5) === c_i data_hash[:box] = boxes[1] elsif (0..2) === r_i && (6..8) === c_i data_hash[:box] = boxes[2] elsif (3..5) === r_i && (0..2) === c_i data_hash[:box] = boxes[3] elsif (3..5) === r_i && (3..5) === c_i data_hash[:box] = boxes[4] elsif (3..5) === r_i && (6..8) === c_i data_hash[:box] = boxes[5] elsif (6..8) === r_i && (0..2) === c_i data_hash[:box] = boxes[6] elsif (6..8) === r_i && (3..5) === c_i data_hash[:box] = boxes[7] elsif (6..8) === r_i && (6..8) === c_i data_hash[:box] = boxes[8] end data << data_hash end data end |
#number_or_nil(string) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 52 def number_or_nil(string) num = string.to_i num.to_s == string ? num : string end |
#play(args = {}) ⇒ Object
AlgoService.new.play
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# File 'lib/sudoku_genius/solver.rb', line 19 def play(args={}) sudoku_scores = [] puzzles = args.fetch(:puzzles, grab_puzzles) total_rounds = puzzles.count totals = puzzles.enum_for(:each_with_index).map do |puzzle,i| refresh_values starting_board = format_puzzle_string(puzzle) starting_dash_count = get_dash_count_totals(starting_board) start_puzzle(puzzle) unless @solved == nil sudoku_scores << { round: i+1, rounds: total_rounds, solved: @solved, starting_board: remove_quotes(starting_board), final_board: remove_quotes(@final_board), duration: Time.now - @start_time, starting_dash_count: starting_dash_count, ending_dash_count: ending_dash_count = get_dash_count_totals(@final_board) } end end return sudoku_scores.reverse end |
#pretty_board(board) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 204 def pretty_board(board) pretty_rows = board.map { |row| row.join(' ') } pretty_rows.map! { |row| row.insert(-1, "\n") } end |
#refresh_values ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 14 def refresh_values initialize end |
#remove_quotes(rows) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 46 def remove_quotes(rows) rows.map! do |row| row.map { |el| number_or_nil(el) } end end |
#solved?(board) ⇒ Boolean
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# File 'lib/sudoku_genius/solver.rb', line 196 def solved?(board) puts "\n\n#{"="*25}\nThe board was solved!\n\n" puts pretty_board(board) @solved = true return @solved end |
#start_puzzle(puzzle_string) ⇒ Object
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# File 'lib/sudoku_genius/solver.rb', line 61 def start_puzzle(puzzle_string) rows = format_puzzle_string(puzzle_string) data_hashes = (make_data_hash(rows)) updated_rows = fill_dashes(data_hashes, rows) @final_board = updated_rows if !@final_board.any? res = looper(puzzle_string, updated_rows) end |