Class: UIView
- Includes:
- SugarCube::Frameable
- Defined in:
- lib/ios/sugarcube-gestures/gestures.rb,
lib/ios/sugarcube-ui/uiview.rb,
lib/ios/sugarcube-pipes/pipes.rb,
lib/ios/sugarcube-to_s/uiview.rb,
lib/ios/sugarcube-ui/frameable.rb,
lib/ios/sugarcube-animations/uiview.rb,
lib/osx/sugarcube-animations/nsview.rb
Overview
BubbleWrap has these same methods, but the logic and options are a little different. In the spirit of open source, I am blatantly copying their code, changing it to suit my needs, and offering it here
Class Method Summary collapse
-
.animate(options = {}, more_options = {}, &animations) ⇒ Object
If options is a Numeric, it is used as the duration.
-
.animation_chain(options = {}, &first) ⇒ Object
Animation chains are great for consecutive animation blocks.
- .attr_updates(*attrs) ⇒ Object
-
.first_responder ⇒ Object
returns the first responder, starting at the Window and searching every subview.
-
.sugarcube_animation_options(options) ⇒ Object
This is an internal helper method to determine the animation options.
Instance Method Summary collapse
-
#<<(view) ⇒ Object
superview << view => superview.addSubview(view).
-
#animate(options = {}, more_options = {}, &animations) ⇒ Object
Same as UIView##animate, but acts on self.
-
#animate_constraints(options = {}, &animations) ⇒ Object
Just calls layoutIfNeeded before and after constraints are applied.
-
#back_fiend!(options = {}, &after) ⇒ Object
Moves the view backwards, similar to what Google has been doing a lot recently.
- #center_to(center, options = {}, more_options = {}, &after) ⇒ Object
-
#controller ⇒ Object
returns the nearest nextResponder instance that is a UIViewController.
- #convert_frame_from(source) ⇒ Object
- #convert_frame_to(destination) ⇒ Object
- #convert_origin_from(source) ⇒ Object
- #convert_origin_to(destination) ⇒ Object
- #convert_point(point, from: source) ⇒ Object
- #convert_rect(rect, from: source) ⇒ Object
- #delta_to(delta, options = {}, more_options = {}, &after) ⇒ Object
- #dont_wiggle ⇒ Object
-
#fade(options = {}, more_options = {}, &after) ⇒ Object
Changes the layer opacity.
-
#fade_in(options = {}, more_options = {}, &after) ⇒ Object
Changes the layer opacity to 1.
-
#fade_out(options = {}, more_options = {}, &after) ⇒ Object
Changes the layer opacity to 0.
-
#fade_out_and_remove(options = {}, more_options = {}, &after) ⇒ Object
Changes the layer opacity to 0 and then removes the view from its superview.
-
#first_responder ⇒ Object
returns the first responder, or nil if it cannot be found.
-
#forward_fiend!(options = {}, &after) ⇒ Object
restores the layer after a call to ‘back_fiend!’.
- #hide ⇒ Object
- #move_to(position, options = {}, more_options = {}, &after) ⇒ Object
- #off_gestures ⇒ Object
-
#on_gesture(klass, options = {}) {|recognizer| ... } ⇒ Object
A generic gesture adder, but accepts a block like the other gesture methods.
- #on_pan(fingers_or_options = nil) {|recognizer| ... } ⇒ Object
- #on_pinch {|recognizer| ... } ⇒ Object
- #on_press(duration_or_options = nil) {|recognizer| ... } ⇒ Object
- #on_press_begin(duration_or_options = nil, &proc) ⇒ Object
- #on_press_ended(duration_or_options = nil, &proc) ⇒ Object
- #on_rotate {|recognizer| ... } ⇒ Object
- #on_swipe(direction_or_options = nil) {|recognizer| ... } ⇒ Object
- #on_tap(taps_or_options = nil) {|recognizer| ... } ⇒ Object
- #reframe_to(frame, options = {}, more_options = {}, &after) ⇒ Object
- #resize_to(size, options = {}, more_options = {}, &after) ⇒ Object
-
#rotate(options = {}, more_options = {}, &after) ⇒ Object
Changes the current rotation by ‘new_angle` (`rotate` rotates to a specific angle).
-
#rotate_to(options = {}, more_options = {}, &after) ⇒ Object
Changes the current rotation to ‘new_angle` (`rotate` rotates relative to the current rotation).
- #scale_to(scale, options = {}, more_options = {}, &after) ⇒ Object
-
#shake(options = {}, more_options = {}) ⇒ Object
Vibrates the target.
- #show ⇒ Object
- #slide(direction, options = {}, more_options = {}, &after) ⇒ Object
-
#slide_from(direction, options = {}, more_options = {}, &after) ⇒ Object
moves the view off screen, then animates it back on screen.
- #sugarcube_to_s(options = {}) ⇒ Object
- #to_s ⇒ Object
-
#tumble(options = {}, more_options = {}, &after) ⇒ Object
Moves the view off screen while slowly rotating it.
-
#tumble_in(options = {}, more_options = {}, &after) ⇒ Object
Moves the view on screen while slowly rotating it.
-
#uiimage(use_content_size = false) ⇒ Object
Easily take a snapshot of a ‘UIView`.
- #unshift(view) ⇒ Object
-
#wiggle ⇒ Object
(also: #super_good_delete_wiggle)
and this “SuperGoodDeleteWiggle” is an aptly named animation care of mxcl (of PromiseKit, YOLOKit, and if he used RubyMotion I’m 99% sure he would be using SugarCube - see his “initWith…F**It’ repo if you don’t believe me) github.com/mxcl/SuperGoodDeleteWiggle.
-
#|(filter) ⇒ Object
Applies a filter (to a UIImage representation) or coerces to another format.
Methods included from SugarCube::Frameable
#height, #setHeight, #setWidth, #setX, #setY, #width, #x, #y
Class Method Details
.animate(options = {}, more_options = {}, &animations) ⇒ Object
If options is a Numeric, it is used as the duration. Otherwise, duration is an option, and defaults to 0.3. All the transition methods work this way.
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 34 def animate(={}, ={}, &animations) raise "animation block is required" unless animations if .is_a? Numeric duration = = else duration = [:duration] || 0.3 end delay = [:delay] || 0 damping_ratio = [:damping] || nil spring_velocity = [:velocity] || 0.0 # chain: true is used inside animation_chain blocks to prevent some weird # animation errors (nested animations do not delay/queue as you'd expect) if [:chain] || Thread.current[:sugarcube_chaining] duration = 0 delay = 0 raise "Completion blocks cannot be used within an animation_chain block" if [:after] end after_animations = [:after] if after_animations if after_animations.arity == 0 after_adjusted = ->(finished){ after_animations.call } else after_adjusted = after_animations end else after_adjusted = nil end = () if duration == 0 && delay == 0 animations.call after_adjusted.call(true) if after_adjusted else prev_value = Thread.current[:sugarcube_chaining] Thread.current[:sugarcube_chaining] = true if damping_ratio UIView.animateWithDuration( duration, delay: delay, usingSpringWithDamping: damping_ratio, initialSpringVelocity: spring_velocity, options: , animations: animations, completion: after_adjusted ) else UIView.animateWithDuration( duration, delay: delay, options: , animations: animations, completion: after_adjusted ) end Thread.current[:sugarcube_chaining] = prev_value end nil end |
.animation_chain(options = {}, &first) ⇒ Object
Animation chains are great for consecutive animation blocks. Each chain can take the same options that UIView##animate take.
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 101 def animation_chain(={}, &first) chain = SugarCube::AnimationChain.new if first chain.and_then(, &first) end return chain end |
.attr_updates(*attrs) ⇒ Object
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# File 'lib/ios/sugarcube-ui/uiview.rb', line 10 def attr_updates(*attrs) attr_accessor(*attrs) attrs.each do |attr| define_method("#{attr}=") do |value| if instance_variable_get("@#{attr}") != value setNeedsDisplay end willChangeValueForKey(attr) instance_variable_set("@#{attr}", value) didChangeValueForKey(attr) end end end |
.first_responder ⇒ Object
returns the first responder, starting at the Window and searching every subview
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# File 'lib/ios/sugarcube-ui/uiview.rb', line 6 def first_responder UIApplication.sharedApplication.keyWindow.first_responder end |
.sugarcube_animation_options(options) ⇒ Object
This is an internal helper method to determine the animation options.
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 6 def () = [:options] = .uianimationoption if .respond_to?(:uianimationoption) unless curve = .fetch(:curve, UIViewAnimationOptionCurveEaseInOut) curve = curve.uianimationoption if curve.respond_to?(:uianimationoption) from_current = .fetch(:from_current, true) ? UIViewAnimationOptionBeginFromCurrentState : 0 allow_interaction = .fetch(:allow_interaction, false) ? UIViewAnimationOptionAllowUserInteraction : 0 repeat = .fetch(:repeat, false) ? UIViewAnimationOptionRepeat : 0 = curve | from_current | allow_interaction | repeat end return end |
Instance Method Details
#<<(view) ⇒ Object
superview << view
> superview.addSubview(view)
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# File 'lib/ios/sugarcube-ui/uiview.rb', line 28 def <<(view) self.addSubview(view) return self end |
#animate(options = {}, more_options = {}, &animations) ⇒ Object
Same as UIView##animate, but acts on self
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 122 def animate(={}, ={}, &animations) if .is_a? Numeric = .merge(duration: ) end UIView.animate(, &animations) return self end |
#animate_constraints(options = {}, &animations) ⇒ Object
Just calls layoutIfNeeded before and after constraints are applied
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 132 def animate_constraints(={}, &animations) self.layoutIfNeeded animations.call UIView.animate() do self.layoutIfNeeded end end |
#back_fiend!(options = {}, &after) ⇒ Object
Moves the view backwards, similar to what Google has been doing a lot recently
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 540 def back_fiend!(={}, &after) scale = [:scale] || 0.5 perspective = [:perspective] || -0.0005 size = [:size] || -140 [:duration] ||= 200.millisecs [:curve] ||= UIViewAnimationOptionCurveLinear UIView.animation_chain() do self.layer.transform = CATransform3DTranslate(CATransform3DScale(CATransform3D.new(1,0,0,0, 0,1,0,perspective, 0,0,1,0, 0,0,0,1), scale, scale, scale), 0, size, 0) end.and_then(duration:300.millisecs, options:UIViewAnimationOptionCurveLinear) do self.layer.transform = CATransform3DTranslate(CATransform3DScale(CATransform3DIdentity, scale, scale, scale), 0, size, 0) end.and_then(&after).start end |
#center_to(center, options = {}, more_options = {}, &after) ⇒ Object
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 218 def center_to(center, ={}, ={}, &after) if .is_a? Numeric = .merge(duration: ) end [:after] = after animate() { self.center = SugarCube::CoreGraphics::Point(center) } end |
#controller ⇒ Object
returns the nearest nextResponder instance that is a UIViewController. Goes up the responder chain until the nextResponder is a UIViewController subclass, or returns nil if none is found.
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# File 'lib/ios/sugarcube-ui/uiview.rb', line 56 def controller if nextResponder.is_a?(UIViewController) nextResponder elsif nextResponder.is_a?(UIView) nextResponder.controller else nil end end |
#convert_frame_from(source) ⇒ Object
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# File 'lib/ios/sugarcube-ui/uiview.rb', line 109 def convert_frame_from(source) return self.convert_rect(CGRectMake(0, 0, source.frame.size.width, source.frame.size.height), from: source) end |
#convert_frame_to(destination) ⇒ Object
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# File 'lib/ios/sugarcube-ui/uiview.rb', line 105 def convert_frame_to(destination) return self.convert_rect(CGRectMake(0, 0, self.frame.size.width, self.frame.size.height), to: destination) end |
#convert_origin_from(source) ⇒ Object
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# File 'lib/ios/sugarcube-ui/uiview.rb', line 125 def convert_origin_from(source) return self.convert_point([0, 0], from: source) end |
#convert_origin_to(destination) ⇒ Object
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# File 'lib/ios/sugarcube-ui/uiview.rb', line 121 def convert_origin_to(destination) return self.convert_point([0, 0], to: destination) end |
#convert_point(point, from: source) ⇒ Object
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# File 'lib/ios/sugarcube-ui/uiview.rb', line 129 def convert_point(point, to: destination) return self.convertPoint(point, toView: destination) end |
#convert_rect(rect, from: source) ⇒ Object
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# File 'lib/ios/sugarcube-ui/uiview.rb', line 113 def convert_rect(rect, to: destination) return self.convertRect(rect, toView: destination) end |
#delta_to(delta, options = {}, more_options = {}, &after) ⇒ Object
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 244 def delta_to(delta, ={}, ={}, &after) f = self.frame delta = SugarCube::CoreGraphics::Point(delta) position = SugarCube::CoreGraphics::Point(f.origin) to_position = CGPoint.new(position.x + delta.x, position.y + delta.y) move_to(to_position, , , &after) return self end |
#dont_wiggle ⇒ Object
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 616 def dont_wiggle self.layer.removeAnimationForKey('wiggle_rotate') self.layer.removeAnimationForKey('wiggle_translate_y') self.layer.removeAnimationForKey('wiggle_translate_x') self.layer.transform = CATransform3DIdentity end |
#fade(options = {}, more_options = {}, &after) ⇒ Object
Changes the layer opacity.
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 141 def fade(={}, ={}, &after) if .is_a? Numeric = { opacity: } end [:after] = after animate() do self.alpha = [:opacity] end end |
#fade_in(options = {}, more_options = {}, &after) ⇒ Object
Changes the layer opacity to 1.
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 167 def fade_in(={}, ={}, &after) if .is_a? Numeric = .merge(duration: ) end [:opacity] ||= 1.0 fade(, &after) end |
#fade_out(options = {}, more_options = {}, &after) ⇒ Object
Changes the layer opacity to 0.
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 155 def fade_out(={}, ={}, &after) if .is_a? Numeric = .merge(duration: ) end [:opacity] ||= 0.0 fade(, &after) end |
#fade_out_and_remove(options = {}, more_options = {}, &after) ⇒ Object
Changes the layer opacity to 0 and then removes the view from its superview
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 179 def fade_out_and_remove(={}, ={}, &after) if .is_a? Numeric = .merge(duration: ) end original_opacity = self.alpha after_remove = proc do self.alpha = original_opacity removeFromSuperview after.call if after end fade_out(, &after_remove) end |
#first_responder ⇒ Object
returns the first responder, or nil if it cannot be found
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# File 'lib/ios/sugarcube-ui/uiview.rb', line 39 def first_responder if self.firstResponder? return self end found = nil self.subviews.each do |subview| found = subview.first_responder break if found end return found end |
#forward_fiend!(options = {}, &after) ⇒ Object
restores the layer after a call to ‘back_fiend!’
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 556 def forward_fiend!(={}, &after) [:after] ||= after UIView.animate() do self.layer.transform = CATransform3DIdentity end end |
#hide ⇒ Object
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 116 def hide self.hidden = true return self end |
#move_to(position, options = {}, more_options = {}, &after) ⇒ Object
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 230 def move_to(position, ={}, ={}, &after) if .is_a? Numeric = .merge(duration: ) end [:after] = after animate() do f = self.frame f.origin = SugarCube::CoreGraphics::Point(position) self.frame = f end end |
#off_gestures ⇒ Object
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# File 'lib/ios/sugarcube-gestures/gestures.rb', line 33 def off_gestures if @sugarcube_recognizers @sugarcube_recognizers.each do |recognizer, proc| self.removeGestureRecognizer(recognizer) end @sugarcube_recognizers = nil end self end |
#on_gesture(recognizer) ⇒ Object #on_gesture(recognizer_class) ⇒ Object
A generic gesture adder, but accepts a block like the other gesture methods
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# File 'lib/ios/sugarcube-gestures/gestures.rb', line 19 def on_gesture(klass, ={}, &proc) if klass.is_a? UIGestureRecognizer recognizer = klass recognizer.addTarget(self, action:'sugarcube_handle_gesture:') else recognizer = klass.alloc.initWithTarget(self, action:'sugarcube_handle_gesture:') end .each do |method, value| recognizer.send(method, value) end sugarcube_add_gesture(proc, recognizer) end |
#on_pan(fingers) ⇒ Object #on_pan(options) ⇒ Object
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# File 'lib/ios/sugarcube-gestures/gestures.rb', line 124 def on_pan(=nil, &proc) fingers = nil min_fingers = nil max_fingers = nil if if .is_a? Hash fingers = [:fingers] || fingers min_fingers = [:min_fingers] || min_fingers max_fingers = [:max_fingers] || max_fingers else fingers = end end # if fingers is assigned, but not min/max, assign it as a default min_fingers ||= fingers max_fingers ||= fingers recognizer = UIPanGestureRecognizer.alloc.initWithTarget(self, action:'sugarcube_handle_gesture:') recognizer.maximumNumberOfTouches = min_fingers if min_fingers recognizer.minimumNumberOfTouches = max_fingers if max_fingers sugarcube_add_gesture(proc, recognizer) end |
#on_pinch {|recognizer| ... } ⇒ Object
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# File 'lib/ios/sugarcube-gestures/gestures.rb', line 70 def on_pinch(&proc) recognizer = UIPinchGestureRecognizer.alloc.initWithTarget(self, action:'sugarcube_handle_gesture:') sugarcube_add_gesture(proc, recognizer) end |
#on_press(duration) ⇒ Object #on_press(options) ⇒ Object
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# File 'lib/ios/sugarcube-gestures/gestures.rb', line 156 def on_press(=nil, &proc) duration = nil taps = nil fingers = nil distance = nil if if .is_a? Hash duration = [:duration] || duration taps = [:taps] || taps fingers = [:fingers] || fingers distance = [:distance] || distance else duration = end end recognizer = UILongPressGestureRecognizer.alloc.initWithTarget(self, action:'sugarcube_handle_gesture:') recognizer.minimumPressDuration = duration if duration recognizer.numberOfTapsRequired = taps if taps recognizer.numberOfTouchesRequired = fingers if fingers recognizer.allowableMovement = distance if distance sugarcube_add_gesture(proc, recognizer) end |
#on_press_begin(duration_or_options = nil, &proc) ⇒ Object
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# File 'lib/ios/sugarcube-gestures/gestures.rb', line 181 def on_press_begin(=nil, &proc) duration = nil taps = nil fingers = nil distance = nil if if .is_a? Hash duration = [:duration] || duration taps = [:taps] || taps fingers = [:fingers] || fingers distance = [:distance] || distance else duration = end end recognizer = UILongPressGestureRecognizer.alloc.initWithTarget(self, action:'sugarcube_handle_gesture_on_begin:') recognizer.minimumPressDuration = duration if duration recognizer.numberOfTapsRequired = taps if taps recognizer.numberOfTouchesRequired = fingers if fingers recognizer.allowableMovement = distance if distance sugarcube_add_gesture(proc, recognizer) end |
#on_press_ended(duration_or_options = nil, &proc) ⇒ Object
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# File 'lib/ios/sugarcube-gestures/gestures.rb', line 206 def on_press_ended(=nil, &proc) duration = nil taps = nil fingers = nil distance = nil if if .is_a? Hash duration = [:duration] || duration taps = [:taps] || taps fingers = [:fingers] || fingers distance = [:distance] || distance else duration = end end recognizer = UILongPressGestureRecognizer.alloc.initWithTarget(self, action:'sugarcube_handle_gesture_on_ended:') recognizer.minimumPressDuration = duration if duration recognizer.numberOfTapsRequired = taps if taps recognizer.numberOfTouchesRequired = fingers if fingers recognizer.allowableMovement = distance if distance sugarcube_add_gesture(proc, recognizer) end |
#on_rotate {|recognizer| ... } ⇒ Object
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# File 'lib/ios/sugarcube-gestures/gestures.rb', line 76 def on_rotate(&proc) recognizer = UIRotationGestureRecognizer.alloc.initWithTarget(self, action:'sugarcube_handle_gesture:') sugarcube_add_gesture(proc, recognizer) end |
#on_swipe(taps) ⇒ Object #on_swipe(options) ⇒ Object
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# File 'lib/ios/sugarcube-gestures/gestures.rb', line 87 def on_swipe(=nil, &proc) direction = nil fingers = nil if if .is_a? Hash direction = [:direction] || direction fingers = [:fingers] || fingers else direction = end end case direction when :left direction = UISwipeGestureRecognizerDirectionLeft when :right direction = UISwipeGestureRecognizerDirectionRight when :up direction = UISwipeGestureRecognizerDirectionUp when :down direction = UISwipeGestureRecognizerDirectionDown end recognizer = UISwipeGestureRecognizer.alloc.initWithTarget(self, action:'sugarcube_handle_gesture:') recognizer.direction = direction if direction recognizer.numberOfTouchesRequired = fingers if fingers sugarcube_add_gesture(proc, recognizer) end |
#on_tap(taps) ⇒ Object #on_tap(options) ⇒ Object
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# File 'lib/ios/sugarcube-gestures/gestures.rb', line 50 def on_tap(=nil, &proc) taps = nil fingers = nil if if .is_a? Hash taps = [:taps] || taps fingers = [:fingers] || fingers else taps = end end recognizer = UITapGestureRecognizer.alloc.initWithTarget(self, action:'sugarcube_handle_gesture:') recognizer.numberOfTapsRequired = taps if taps recognizer.numberOfTouchesRequired = fingers if fingers sugarcube_add_gesture(proc, recognizer) end |
#reframe_to(frame, options = {}, more_options = {}, &after) ⇒ Object
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 267 def reframe_to(frame, ={}, ={}, &after) if .is_a? Numeric = .merge(duration: ) end [:after] = after animate() do self.frame = frame end end |
#resize_to(size, options = {}, more_options = {}, &after) ⇒ Object
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 253 def resize_to(size, ={}, ={}, &after) if .is_a? Numeric = .merge(duration: ) end [:after] = after animate() do f = self.frame f.size = SugarCube::CoreGraphics::Size(size) self.frame = f end end |
#rotate(options = {}, more_options = {}, &after) ⇒ Object
Changes the current rotation by ‘new_angle` (`rotate` rotates to a specific angle)
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 298 def rotate(={}, ={}, &after) if .is_a? Numeric new_angle = = else new_angle = [:angle] end old_angle = valueForKeyPath('layer.transform.rotation.z') [:angle] = old_angle + new_angle rotate_to(, &after) end |
#rotate_to(options = {}, more_options = {}, &after) ⇒ Object
Changes the current rotation to ‘new_angle` (`rotate` rotates relative to the current rotation)
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 281 def rotate_to(={}, ={}, &after) if .is_a? Numeric new_angle = = else new_angle = [:angle] end [:after] = after animate() do self.transform = CGAffineTransformMakeRotation(new_angle) end end |
#scale_to(scale, options = {}, more_options = {}, &after) ⇒ Object
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 195 def scale_to(scale, ={}, ={}, &after) if .is_a? Numeric = .merge(duration: ) end if scale.is_a?(Numeric) scale_x = scale_y = scale else # this could be an array, or CGSize; either way we'll use [] scale_x = scale[0] scale_y = scale[1] end [:after] = after animate() { radians = Math.atan2(self.transform.b, self.transform.a) # radians = self.valueForKeyPath('layer.transform.rotation.z') rotation_t = CGAffineTransformMakeRotation(radians) scale_t = CGAffineTransformMakeScale(scale_x, scale_y) self.transform = CGAffineTransformConcat(rotation_t, scale_t) } end |
#shake(options = {}, more_options = {}) ⇒ Object
Vibrates the target. You can trick this thing out to do other effects, like:
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 381 def shake(={}, ={}) if .is_a? Numeric duration = = else duration = [:duration] || 0.3 end offset = [:offset] || 8 repeat = [:repeat] || 3 if repeat == Float::INFINITY duration = 0.1 else duration /= repeat end keypath = [:keypath] || 'transform.translation.x' if keypath == 'transform.rotation' value_keypath = 'layer.transform.rotation.z' else value_keypath = keypath end if [:from_current] origin = [:origin] || valueForKeyPath(value_keypath) else origin = [:origin] || 0 end left = origin - offset right = origin + offset animation = CAKeyframeAnimation.animationWithKeyPath(keypath) # sometimes, because of conflicts with CATiming (or something to that # effect), calling 'duration=' results in a compiler or runtime error. animation.send(:'setDuration:', duration) animation.repeatCount = repeat animation.values = [origin, left, right, origin] animation.keyTimes = [0, 0.25, 0.75, 1.0] self.layer.addAnimation(animation, forKey:'shake') return self end |
#show ⇒ Object
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 111 def show self.hidden = false return self end |
#slide(direction, options = {}, more_options = {}, &after) ⇒ Object
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 311 def (direction, ={}, ={}, &after) if .is_a? Numeric size = = else size = [:size] end case direction when :left size ||= self.frame.size.width delta_to([-size, 0], , &after) when :right size ||= self.frame.size.width delta_to([size, 0], , &after) when :up size ||= self.frame.size.height delta_to([0, -size], , &after) when :down size ||= self.frame.size.height delta_to([0, size], , &after) else raise "Unknown direction #{direction.inspect}" end return self end |
#slide_from(direction, options = {}, more_options = {}, &after) ⇒ Object
moves the view off screen, then animates it back on screen. The movement off screen happens immediately, so if you provide a ‘delay:` option, it will only affect the movement back on screen.
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 341 def (direction, ={}, ={}, &after) if .is_a? Numeric size = = else size = [:size] end [:from_current] = false unless .key?(:from_current) window_size = UIApplication.sharedApplication.windows[0].frame.size case direction when :left size ||= window_size.width self.center = CGPoint.new(self.center.x - size, self.center.y) self.delta_to([size, 0], , &after) when :right size ||= window_size.width self.center = CGPoint.new(self.center.x + size, self.center.y) self.delta_to([-size, 0], , &after) when :top, :up size ||= window_size.height self.center = CGPoint.new(self.center.x, self.center.y - size) self.delta_to([0, size], , &after) when :bottom, :down size ||= window_size.height self.center = CGPoint.new(self.center.x, self.center.y + size) self.delta_to([0, -size], , &after) else raise "Unknown direction #{direction.inspect}" end return self end |
#sugarcube_to_s(options = {}) ⇒ Object
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# File 'lib/ios/sugarcube-to_s/uiview.rb', line 3 def sugarcube_to_s(={}) suffix = '' # teacup if self.respond_to?(:stylename) && self.stylename && self.stylename.length > 0 suffix += " stylename: #{self.stylename.inspect}" end # motionkit if self.respond_to?(:motion_kit_ids) && self.motion_kit_ids && self.motion_kit_ids.length > 0 if motion_kit_ids.length == 1 suffix += " motion_kit_id: #{self.motion_kit_id.inspect}" else suffix += " motion_kit_ids: #{self.motion_kit_ids.inspect}" end end # rmq? if [:inner].is_a? Hash inner = '' [:inner].each do |key, value| inner += ', ' if inner.length > 0 inner += "#{key}: #{value.inspect}" end else inner = [:inner] end "#{self.class.to_s}(##{self.object_id.to_s(16)}, [[#{frame.origin.x}, #{frame.origin.y}], [#{frame.size.width}, #{frame.size.height}]]" + (inner ? ', ' + inner : '') + ')' + (.fetch(:superview, true) && self.superview ? ", child of #{self.superview.class.to_s}(##{self.superview.object_id.to_s(16)})" : '') + suffix end |
#to_s ⇒ Object
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# File 'lib/ios/sugarcube-to_s/uiview.rb', line 36 def to_s sugarcube_to_s end |
#tumble(options = {}, more_options = {}, &after) ⇒ Object
Moves the view off screen while slowly rotating it.
Based on github.com/warrenm/AHAlertView/blob/master/AHAlertView/AHAlertView.m
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 431 def tumble(={}, ={}, &after) if .is_a? Numeric default_duration = = side = [:side] || :left elsif .is_a? Symbol side = = default_duration = 0.3 else default_duration = 0.3 side = [:side] || :left end case side when :left angle = -Math::PI/4 when :right angle = Math::PI/4 else raise "Unknown direction #{side.inspect}" end [:duration] ||= default_duration unless .key?(:options) || .key?(:curve) [:options] = UIView.(curve: UIViewAnimationOptionCurveEaseIn) end reset_transform = self.transform reset_after = ->(finished) do self.transform = reset_transform end if after [:after] = ->(finished) do reset_after.call(finished) if after.arity == 0 after.call else after.call(finished) end end else [:after] = reset_after end self.animate() do window = UIApplication.sharedApplication.windows[0] top = self.convertPoint([0, 0], toView:nil).y height = window.frame.size.height - top offset = CGPoint.new(0, height * 1.5) offset = CGPointApplyAffineTransform(offset, self.transform) self.transform = CGAffineTransformConcat(self.transform, CGAffineTransformMakeRotation(angle)) self.center = CGPointMake(self.center.x + offset.x, self.center.y + offset.y) end end |
#tumble_in(options = {}, more_options = {}, &after) ⇒ Object
Moves the view on screen while slowly rotating it.
Based on github.com/warrenm/AHAlertView/blob/master/AHAlertView/AHAlertView.m
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 492 def tumble_in(={}, ={}, &after) if .is_a? Numeric default_duration = = side = [:side] || :left elsif .is_a? Symbol side = = default_duration = 0.3 else default_duration = 0.3 side = [:side] || :left end case side when :left angle = -Math::PI/4 when :right angle = Math::PI/4 else raise "Unknown direction #{side.inspect}" end reset_transform = self.transform reset_center = self.center [:duration] ||= default_duration unless .key?(:options) || .key?(:curve) [:options] = UIView.(curve: UIViewAnimationOptionCurveEaseOut) end [:after] = after window = UIApplication.sharedApplication.windows[0] top = self.convertPoint([0, 0], toView:nil).y height = window.frame.size.height - top offset = CGPoint.new(0, height * -1.5) offset = CGPointApplyAffineTransform(offset, self.transform) self.transform = CGAffineTransformConcat(self.transform, CGAffineTransformMakeRotation(angle)) self.center = CGPointMake(self.center.x + offset.x, self.center.y + offset.y) self.animate() do self.transform = reset_transform self.center = reset_center end end |
#uiimage(use_content_size = false) ⇒ Object
Easily take a snapshot of a ‘UIView`.
Calling ‘uiimage` with no arguments will return the image based on the `bounds` of the image. In the case of container views (notably `UIScrollView` and its children) this does not include the entire contents, which is something you probably want.
If you pass a truthy value to this method, it will use the ‘contentSize` of the view instead of the `bounds`, and it will draw all the child views, not just those that are visible in the viewport.
It is guaranteed that ‘true` and `:all` will always have this behavior. In the future, if this argument becomes something that accepts multiple values, those two are sacred.
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# File 'lib/ios/sugarcube-ui/uiview.rb', line 80 def uiimage(use_content_size=false) if use_content_size UIGraphicsBeginImageContextWithOptions(contentSize, false, 0.0) context = UIGraphicsGetCurrentContext() self.subviews.each do |subview| CGContextSaveGState(context) CGContextTranslateCTM(context, subview.frame.origin.x, subview.frame.origin.y) subview.layer.renderInContext(context) CGContextRestoreGState(context) end image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() else UIGraphicsBeginImageContextWithOptions(bounds.size, false, 0.0) if self.respond_to?('drawViewHierarchyInRect:afterScreenUpdates:') self.drawViewHierarchyInRect(self.bounds, afterScreenUpdates: true) else layer.renderInContext(UIGraphicsGetCurrentContext()) end image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() end return image end |
#unshift(view) ⇒ Object
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# File 'lib/ios/sugarcube-ui/uiview.rb', line 33 def unshift(view) self.insertSubview(view, atIndex: 0) return self end |
#wiggle ⇒ Object Also known as: super_good_delete_wiggle
and this “SuperGoodDeleteWiggle” is an aptly named animation care of mxcl (of PromiseKit, YOLOKit, and if he used RubyMotion I’m 99% sure he would be using SugarCube - see his “initWith…F**It’ repo if you don’t believe me) github.com/mxcl/SuperGoodDeleteWiggle
Note: doesn’t accept a “completion” block, because it’s an ongoing animation
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# File 'lib/ios/sugarcube-animations/uiview.rb', line 570 def wiggle @wiggle_angle ||= 0.035 @wiggle_offset ||= 0 @wiggle_transform ||= -0.5 self.layer.transform = CATransform3DMakeRotation(@wiggle_angle, 0, 0, 1.0) @wiggle_angle = -@wiggle_angle @wiggle_offset += 0.03 if @wiggle_offset > 0.9 @wiggle_offset -= 0.9 end @wiggle_transform = -@wiggle_transform animation = CABasicAnimation.animationWithKeyPath('transform') animation.toValue = NSValue.valueWithCATransform3D CATransform3DMakeRotation(@wiggle_angle, 0, 0, 1.0) animation.repeatCount = Float::MAX animation.duration = 0.12 animation.autoreverses = true animation.timeOffset = @wiggle_offset self.layer.addAnimation(animation, forKey: 'wiggle_rotate') animation = CABasicAnimation.animationWithKeyPath('transform.translation.y') animation.duration = 0.08 animation.repeatCount = Float::MAX animation.autoreverses = true animation.fromValue = @wiggle_transform animation.toValue = -@wiggle_transform animation.fillMode = KCAFillModeForwards animation.timeOffset = @wiggle_offset self.layer.addAnimation(animation, forKey: 'wiggle_translate_y') animation = CABasicAnimation.animationWithKeyPath('transform.translation.x') animation.duration = 0.09 animation.repeatCount = Float::MAX animation.autoreverses = true animation.fromValue = @wiggle_transform animation.toValue = -@wiggle_transform animation.fillMode = KCAFillModeForwards animation.timeOffset = @wiggle_offset + 0.6 self.layer.addAnimation(animation, forKey: 'wiggle_translate_x') end |
#|(filter) ⇒ Object
Applies a filter (to a UIImage representation) or coerces to another format
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# File 'lib/ios/sugarcube-pipes/pipes.rb', line 35 def |(filter) if filter == UIImage self.uiimage else raise "The `|` operator is not supported for the #{filter.is_a?(Class) ? filter.name : filter.class.to_s} class" end end |