Class: SuperSimpleWorldBuilder::World
- Inherits:
-
Object
- Object
- SuperSimpleWorldBuilder::World
- Defined in:
- lib/super_simple_world_builder/world.rb
Constant Summary collapse
- DEPTH_MAX =
Number of iterations of randomly placing features on map before enlarging
30
- DEPTH_INCR =
Number of rows and cols to expand map by
3
Instance Method Summary collapse
-
#add_feature_shuffler ⇒ Object
shuffles feature names into array to keep distribution random if map enlarged iterates over names and adds to map.
- #add_feature_to_map(name) ⇒ Object
-
#enough_space?(x, y, feature) ⇒ Boolean
point (x,y) indicates top left corner of feature.
- #export_map_to_file ⇒ Object
- #get_feature(name) ⇒ Object
-
#initialize(name, width, height, filler = ' ', user_features = {}) ⇒ World
constructor
A new instance of World.
- #print_legend ⇒ Object
- #print_map_to_console ⇒ Object
Constructor Details
#initialize(name, width, height, filler = ' ', user_features = {}) ⇒ World
Returns a new instance of World.
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# File 'lib/super_simple_world_builder/world.rb', line 12 def initialize(name, width, height, filler=' ', user_features={}) @name = name @width = width @height = height @filler = filler @user_features = user_features #initialize 2d array @map = Array.new(@height) { Array.new(@width, @filler) } @depth_count = 0 @map_enlarged = false @features = FeatureSet::FEATURES #randomly defines number of each feature if random world created if user_features.empty? @features.each do |f| @user_features[f.name] = rand(FeatureSet::RANDOM_FEATURE_MIN..FeatureSet::RANDOM_FEATURE_MAX) end end add_feature_shuffler.each { |f| add_feature_to_map(f) } end |
Instance Method Details
#add_feature_shuffler ⇒ Object
shuffles feature names into array to keep distribution random if map enlarged iterates over names and adds to map
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# File 'lib/super_simple_world_builder/world.rb', line 39 def add_feature_shuffler user_features_shuffled = [] @user_features.each do |k, v| v.times {user_features_shuffled << k} end user_features_shuffled.shuffle! end |
#add_feature_to_map(name) ⇒ Object
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# File 'lib/super_simple_world_builder/world.rb', line 66 def add_feature_to_map(name) feature = get_feature(name) #randomly pick x,y coords on map x = rand(0..@map[0].size) y = rand(0..@map.size) #if there's enough space at the coords, add the feature to the map #see FeatureSet::FEATURES for dimensions and filler char if enough_space?(x, y, feature) feature.height.times do |i| feature.width.times do |j| @map[y+i][x+j] = feature.filler end end else @depth_count += 1 #if feature couldn't be placed at coords the max amount of times then enlarge map and try again if @depth_count > DEPTH_MAX @depth_count = 0 #increases HEIGHT of existing 2d arr by DEPTH_INCR #and fill with existing number of arr elements DEPTH_INCR.times {@map.push([])} DEPTH_INCR.times do |i| @map[0].size.times { @map[@map.size-DEPTH_INCR+i] << @filler } end #increases WIDTH of existing 2d arr by DEPTH_INCR @map.size.times do |i| DEPTH_INCR.times {@map[i] << @filler} end end @map_enlarged = true add_feature_to_map(name) end end |
#enough_space?(x, y, feature) ⇒ Boolean
point (x,y) indicates top left corner of feature
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# File 'lib/super_simple_world_builder/world.rb', line 107 def enough_space?(x, y, feature) result = true if (x + feature.width) > @map[0].size || (y + feature.height) > @map.size result = false elsif feature.height.times do |i| feature.width.times do |j| if @map[y+i][x+j] != @filler result = false end end end end result end |
#export_map_to_file ⇒ Object
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# File 'lib/super_simple_world_builder/world.rb', line 130 def export_map_to_file File.open("#{@name}.txt", "w") do |file| file.puts "#{@name.center((@map[0].size*2)-1, '~')}\n\n" file.puts @map.map { |x| x.join(' ') } file.puts "\nLegend" file.puts "-------" @features.each do |f| file.puts "#{f.name.capitalize} (#{@user_features[f.name]})".ljust(30, ".") + " #{f.filler}" end file.puts "\n#{@name} was enlarged from #{@width}x#{@height} to #{@map[0].size}x#{@map.size} to accomodate all #{@user_features.values.reduce(:+)} features." if @map_enlarged end end |
#get_feature(name) ⇒ Object
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# File 'lib/super_simple_world_builder/world.rb', line 48 def get_feature(name) feature = "" @features.each do |f| if f.name == name.to_sym feature = f end end feature end |
#print_legend ⇒ Object
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# File 'lib/super_simple_world_builder/world.rb', line 58 def print_legend puts "Legend" puts "-------" @features.each do |f| puts "#{f.name.capitalize} (#{@user_features[f.name]})".ljust(30, ".") + " #{f.filler}" end end |
#print_map_to_console ⇒ Object
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# File 'lib/super_simple_world_builder/world.rb', line 123 def print_map_to_console puts "#{@name.center((@map[0].size*2)-1, '~')}\n\n" puts @map.map { |x| x.join(' ') } print_legend puts "\n#{@name} was enlarged from #{@width}x#{@height} to #{@map[0].size}x#{@map.size} to accomodate all #{@user_features.values.reduce(:+)} features." if @map_enlarged end |