Class: TD::Types::DiceStickers::SlotMachine
- Inherits:
-
TD::Types::DiceStickers
- Object
- Dry::Struct
- Base
- TD::Types::DiceStickers
- TD::Types::DiceStickers::SlotMachine
- Defined in:
- lib/tdlib/types/dice_stickers/slot_machine.rb
Overview
Animated stickers to be combined into a slot machine.
Instance Attribute Summary collapse
-
#background ⇒ TD::Types::Sticker
The animated sticker with the slot machine background.
-
#center_reel ⇒ TD::Types::Sticker
The animated sticker with the center reel.
-
#left_reel ⇒ TD::Types::Sticker
The animated sticker with the left reel.
-
#lever ⇒ TD::Types::Sticker
The animated sticker with the lever animation.
-
#right_reel ⇒ TD::Types::Sticker
The animated sticker with the right reel.
Method Summary
Methods inherited from Base
Instance Attribute Details
#background ⇒ TD::Types::Sticker
The animated sticker with the slot machine background. The background animation must start playing after all reel animations finish.
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# File 'lib/tdlib/types/dice_stickers/slot_machine.rb', line 11 def background @background end |
#center_reel ⇒ TD::Types::Sticker
The animated sticker with the center reel.
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# File 'lib/tdlib/types/dice_stickers/slot_machine.rb', line 11 def center_reel @center_reel end |
#left_reel ⇒ TD::Types::Sticker
The animated sticker with the left reel.
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# File 'lib/tdlib/types/dice_stickers/slot_machine.rb', line 11 def left_reel @left_reel end |
#lever ⇒ TD::Types::Sticker
The animated sticker with the lever animation. The lever animation must play once in the initial dice state.
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# File 'lib/tdlib/types/dice_stickers/slot_machine.rb', line 11 def lever @lever end |
#right_reel ⇒ TD::Types::Sticker
The animated sticker with the right reel.
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# File 'lib/tdlib/types/dice_stickers/slot_machine.rb', line 11 def right_reel @right_reel end |