Class: Teleswagger::Game
- Inherits:
-
Object
- Object
- Teleswagger::Game
- Defined in:
- lib/teleswagger/models/game.rb
Instance Attribute Summary collapse
-
#animation ⇒ Object
Returns the value of attribute animation.
-
#description ⇒ Object
Returns the value of attribute description.
-
#photo ⇒ Object
Returns the value of attribute photo.
-
#text ⇒ Object
Returns the value of attribute text.
-
#text_entities ⇒ Object
Returns the value of attribute text_entities.
-
#title ⇒ Object
Returns the value of attribute title.
Class Method Summary collapse
-
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
-
.swagger_types ⇒ Object
Attribute type mapping.
Instance Method Summary collapse
-
#==(o) ⇒ Object
Checks equality by comparing each attribute.
-
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type.
-
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash.
-
#build_from_hash(attributes) ⇒ Object
Builds the object from hash.
- #eql?(o) ⇒ Boolean
-
#hash ⇒ Fixnum
Calculates hash code according to all attributes.
-
#initialize(attributes = {}) ⇒ Game
constructor
Initializes the object.
-
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons.
-
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility).
-
#to_hash ⇒ Hash
Returns the object in the form of hash.
-
#to_s ⇒ String
Returns the string representation of the object.
-
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid.
Constructor Details
#initialize(attributes = {}) ⇒ Game
Initializes the object
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# File 'lib/teleswagger/models/game.rb', line 68 def initialize(attributes = {}) return unless attributes.is_a?(Hash) # convert string to symbol for hash key attributes = attributes.each_with_object({}){|(k,v), h| h[k.to_sym] = v} if attributes.has_key?(:'title') self.title = attributes[:'title'] end if attributes.has_key?(:'description') self.description = attributes[:'description'] end if attributes.has_key?(:'photo') if (value = attributes[:'photo']).is_a?(Array) self.photo = value end end if attributes.has_key?(:'text') self.text = attributes[:'text'] end if attributes.has_key?(:'text_entities') if (value = attributes[:'text_entities']).is_a?(Array) self.text_entities = value end end if attributes.has_key?(:'animation') self.animation = attributes[:'animation'] end end |
Instance Attribute Details
#animation ⇒ Object
Returns the value of attribute animation.
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# File 'lib/teleswagger/models/game.rb', line 39 def animation @animation end |
#description ⇒ Object
Returns the value of attribute description.
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# File 'lib/teleswagger/models/game.rb', line 31 def description @description end |
#photo ⇒ Object
Returns the value of attribute photo.
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# File 'lib/teleswagger/models/game.rb', line 33 def photo @photo end |
#text ⇒ Object
Returns the value of attribute text.
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# File 'lib/teleswagger/models/game.rb', line 35 def text @text end |
#text_entities ⇒ Object
Returns the value of attribute text_entities.
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# File 'lib/teleswagger/models/game.rb', line 37 def text_entities @text_entities end |
#title ⇒ Object
Returns the value of attribute title.
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# File 'lib/teleswagger/models/game.rb', line 29 def title @title end |
Class Method Details
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
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# File 'lib/teleswagger/models/game.rb', line 43 def self.attribute_map { :'title' => :'title', :'description' => :'description', :'photo' => :'photo', :'text' => :'text', :'text_entities' => :'text_entities', :'animation' => :'animation' } end |
.swagger_types ⇒ Object
Attribute type mapping.
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# File 'lib/teleswagger/models/game.rb', line 55 def self.swagger_types { :'title' => :'String', :'description' => :'String', :'photo' => :'Array<PhotoSize>', :'text' => :'String', :'text_entities' => :'Array<MessageEntity>', :'animation' => :'Animation' } end |
Instance Method Details
#==(o) ⇒ Object
Checks equality by comparing each attribute.
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# File 'lib/teleswagger/models/game.rb', line 122 def ==(o) return true if self.equal?(o) self.class == o.class && title == o.title && description == o.description && photo == o.photo && text == o.text && text_entities == o.text_entities && animation == o.animation end |
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type
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# File 'lib/teleswagger/models/game.rb', line 169 def _deserialize(type, value) case type.to_sym when :DateTime DateTime.parse(value) when :Date Date.parse(value) when :String value.to_s when :Integer value.to_i when :Float value.to_f when :BOOLEAN if value.to_s =~ /^(true|t|yes|y|1)$/i true else false end when :Object # generic object (usually a Hash), return directly value when /\AArray<(?<inner_type>.+)>\z/ inner_type = Regexp.last_match[:inner_type] value.map { |v| _deserialize(inner_type, v) } when /\AHash<(?<k_type>.+), (?<v_type>.+)>\z/ k_type = Regexp.last_match[:k_type] v_type = Regexp.last_match[:v_type] {}.tap do |hash| value.each do |k, v| hash[_deserialize(k_type, k)] = _deserialize(v_type, v) end end else # model temp_model = Teleswagger.const_get(type).new temp_model.build_from_hash(value) end end |
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash. Otherwise, just return the value
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# File 'lib/teleswagger/models/game.rb', line 235 def _to_hash(value) if value.is_a?(Array) value.compact.map{ |v| _to_hash(v) } elsif value.is_a?(Hash) {}.tap do |hash| value.each { |k, v| hash[k] = _to_hash(v) } end elsif value.respond_to? :to_hash value.to_hash else value end end |
#build_from_hash(attributes) ⇒ Object
Builds the object from hash
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# File 'lib/teleswagger/models/game.rb', line 148 def build_from_hash(attributes) return nil unless attributes.is_a?(Hash) self.class.swagger_types.each_pair do |key, type| if type =~ /^Array<(.*)>/i # check to ensure the input is an array given that the the attribute # is documented as an array but the input is not if attributes[self.class.attribute_map[key]].is_a?(Array) self.send("#{key}=", attributes[self.class.attribute_map[key]].map{ |v| _deserialize($1, v) } ) end elsif !attributes[self.class.attribute_map[key]].nil? self.send("#{key}=", _deserialize(type, attributes[self.class.attribute_map[key]])) end # or else data not found in attributes(hash), not an issue as the data can be optional end self end |
#eql?(o) ⇒ Boolean
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# File 'lib/teleswagger/models/game.rb', line 135 def eql?(o) self == o end |
#hash ⇒ Fixnum
Calculates hash code according to all attributes.
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# File 'lib/teleswagger/models/game.rb', line 141 def hash [title, description, photo, text, text_entities, animation].hash end |
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons. Usually used together with valid?
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# File 'lib/teleswagger/models/game.rb', line 106 def list_invalid_properties invalid_properties = Array.new return invalid_properties end |
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility)
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# File 'lib/teleswagger/models/game.rb', line 215 def to_body to_hash end |
#to_hash ⇒ Hash
Returns the object in the form of hash
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# File 'lib/teleswagger/models/game.rb', line 221 def to_hash hash = {} self.class.attribute_map.each_pair do |attr, param| value = self.send(attr) next if value.nil? hash[param] = _to_hash(value) end hash end |
#to_s ⇒ String
Returns the string representation of the object
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# File 'lib/teleswagger/models/game.rb', line 209 def to_s to_hash.to_s end |
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid
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# File 'lib/teleswagger/models/game.rb', line 113 def valid? return false if @title.nil? return false if @description.nil? return false if @photo.nil? return true end |