Class: TestCentricity::BaseScreenSectionObject

Inherits:
Object
  • Object
show all
Defined in:
lib/testcentricity/app_core/screen_objects_helper.rb

Direct Known Subclasses

ScreenObject, ScreenSection

Class Method Summary collapse

Instance Method Summary collapse

Class Method Details

.trait(trait_name, &block) ⇒ Object

Define a trait for this screen or section object.

Examples:

trait(:page_name)        { 'Shopping Basket' }
trait(:page_locator)     { { accessibility_id: 'My Contacts View' } }
trait(:section_locator)  { { id: 'activity_feed_tabs' } }

Parameters:

  • trait_name (Symbol)

    name of trait (as a symbol)

  • block (&block)

    trait value



14
15
16
# File 'lib/testcentricity/app_core/screen_objects_helper.rb', line 14

def self.trait(trait_name, &block)
  define_method(trait_name.to_s, &block)
end

Instance Method Details

#populate_data_fields(data, wait_time = nil) ⇒ Object



18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
# File 'lib/testcentricity/app_core/screen_objects_helper.rb', line 18

def populate_data_fields(data, wait_time = nil)
  timeout = wait_time.nil? ? 5 : wait_time
  data.each do |data_field, data_param|
    unless data_param.blank?
      # make sure the intended UI target element is visible before trying to set its value
      data_field.wait_until_visible(timeout)
      if data_param == '!DELETE'
        data_field.clear
      else
        case data_field.get_object_type
        when :checkbox
          data_field.set_checkbox_state(data_param.to_bool)
        when :textfield
          data_field.clear
          data_field.set(data_param)
        end
      end
    end
  end
end

#verify_ui_states(ui_states) ⇒ Object



39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
# File 'lib/testcentricity/app_core/screen_objects_helper.rb', line 39

def verify_ui_states(ui_states)
  ui_states.each do |ui_object, object_states|
    object_states.each do |property, state|

      puts "#{ui_object.get_name} - #{property} = #{state}" if ENV['DEBUG']

      case property
      when :class
        actual = ui_object.get_attribute(:class)
      when :exists
        actual = ui_object.exists?
      when :enabled
        actual = ui_object.enabled?
      when :disabled
        actual = ui_object.disabled?
      when :visible
        actual = ui_object.visible?
      when :hidden
        actual = ui_object.hidden?
      when :checked
        actual = ui_object.checked?
      when :selected
        actual = ui_object.selected?
      when :value
        actual = ui_object.get_value
      when :caption
        actual = ui_object.get_caption
      when :name
        actual = ui_object.tag_name
      when :placeholder
        actual = ui_object.get_placeholder
      when :readonly
        actual = ui_object.read_only?
      when :maxlength
        actual = ui_object.get_max_length
      when :items
        actual = ui_object.get_list_items
      when :itemcount
        actual = ui_object.get_item_count
      when :width
        actual = ui_object.width
      when :height
        actual = ui_object.height
      when :x
        actual = ui_object.x_loc
      when :y
        actual = ui_object.y_loc
      end
      error_msg = "Expected UI object '#{ui_object.get_name}' (#{ui_object.get_locator}) #{property} property to"
      ExceptionQueue.enqueue_comparison(ui_object, state, actual, error_msg)
    end
  end
rescue ObjectNotFoundError => e
  ExceptionQueue.enqueue_exception(e.message)
ensure
  ExceptionQueue.post_exceptions
end