Module: Gamesdb::Utils
- Defined in:
- lib/thegamesdb/utils.rb
Overview
Several reusable functions
Class Method Summary collapse
- .art_structure(art, width, height) ⇒ Object
- .build_individual_fanart(art) ⇒ Object
- .process_covers(data, id) ⇒ Object
- .process_fanart(data, id) ⇒ Object
- .process_logo(data, id) ⇒ Object
- .process_screenshots(data, id) ⇒ Object
- .select_images(data, id, image_type) ⇒ Object
- .symbolize_keys(hash) ⇒ Object
Class Method Details
.art_structure(art, width, height) ⇒ Object
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# File 'lib/thegamesdb/utils.rb', line 36 def art_structure(art, width, height) { url: art['filename'], resolution: art['resolution'], width: width, height: height } end |
.build_individual_fanart(art) ⇒ Object
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# File 'lib/thegamesdb/utils.rb', line 31 def build_individual_fanart(art) width, height = art['resolution'].split('x') unless art['resolution'].nil? art_structure(art, width, height) end |
.process_covers(data, id) ⇒ Object
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# File 'lib/thegamesdb/utils.rb', line 19 def process_covers(data, id) covers = {} boxart = select_images(data, id, 'boxart') return [] if boxart.empty? boxart.each do |art| width, height = art['resolution'].split('x') unless art['resolution'].nil? covers[art['side'].to_sym] = art_structure(art, width, height) end covers end |
.process_fanart(data, id) ⇒ Object
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# File 'lib/thegamesdb/utils.rb', line 12 def process_fanart(data, id) fanart = select_images(data, id, 'fanart') return [] if fanart.empty? fanart.map { |art| build_individual_fanart(art) } end |
.process_logo(data, id) ⇒ Object
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# File 'lib/thegamesdb/utils.rb', line 7 def process_logo(data, id) logo = data['images'][id.to_s].select { |a| a['type'] == 'clearlogo' } logo.empty? ? '' : logo.first['filename'] end |
.process_screenshots(data, id) ⇒ Object
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# File 'lib/thegamesdb/utils.rb', line 45 def process_screenshots(data, id) select_images(data, id, 'screenshot').map do |b| Gamesdb::Utils.symbolize_keys(b) end end |
.select_images(data, id, image_type) ⇒ Object
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# File 'lib/thegamesdb/utils.rb', line 51 def select_images(data, id, image_type) data['images'][id.to_s].select do |a| a['type'] == image_type end end |
.symbolize_keys(hash) ⇒ Object
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# File 'lib/thegamesdb/utils.rb', line 57 def symbolize_keys(hash) new_hash = {} hash.each_key do |key| new_hash[key.to_sym] = hash.delete(key) end new_hash end |