Class: TTT::MoveGenerator
- Inherits:
-
Object
- Object
- TTT::MoveGenerator
- Defined in:
- lib/tictactoe/move_generator.rb
Instance Attribute Summary collapse
-
#choice ⇒ Object
Returns the value of attribute choice.
-
#game ⇒ Object
Returns the value of attribute game.
Instance Method Summary collapse
-
#initialize(game) ⇒ MoveGenerator
constructor
A new instance of MoveGenerator.
- #minimax ⇒ Object
-
#random_move ⇒ Object
returns int representing display value of random available square.
Constructor Details
#initialize(game) ⇒ MoveGenerator
Returns a new instance of MoveGenerator.
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# File 'lib/tictactoe/move_generator.rb', line 6 def initialize(game) @game = game end |
Instance Attribute Details
#choice ⇒ Object
Returns the value of attribute choice.
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# File 'lib/tictactoe/move_generator.rb', line 4 def choice @choice end |
#game ⇒ Object
Returns the value of attribute game.
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# File 'lib/tictactoe/move_generator.rb', line 4 def game @game end |
Instance Method Details
#minimax ⇒ Object
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# File 'lib/tictactoe/move_generator.rb', line 15 def minimax scores = [] choices = [] if game.over? return score(game) end available_choices.each do |available_choice| new_game_state = Marshal.load(Marshal.dump(game)) new_game_state.change_square(available_choice, game.current_player.value) #below needed because pry indicates possible_game_state's board not updating after make_move above # possible_game_state.game_board = possible_board_state choices.push(available_choice) new_move_generator = MoveGenerator.new(new_game_state) scores.push new_move_generator.minimax end if game.current_player == computer_player #https://stackoverflow.com/questions/2149802/in-ruby-what-is-the-cleanest-way-of-obtaining-the-index-of-the-largest-value-in max_score_index = scores.each_with_index.max[1] @choice = choices[max_score_index] return scores[max_score_index] else # This is the min calculation min_score_index = scores.each_with_index.min[1] @choice = choices[min_score_index] return scores[min_score_index] end end |
#random_move ⇒ Object
returns int representing display value of random available square
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# File 'lib/tictactoe/move_generator.rb', line 11 def random_move available_choices.sample end |