Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 12

def initialize(title)
	@title = title	
	@players =[]
end

Instance Attribute Details

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 10

def title
  @title
end

Instance Method Details

#add_player(a_player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 17

def add_player(a_player)
	@players << a_player
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 37

def high_score_entry(player)
	formatted_name = player.name.ljust(50,'.')
	"#{formatted_name} #{player.score}"
end

#load_players(from_file) ⇒ Object



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# File 'lib/studio_game/game.rb', line 21

def load_players(from_file)
	CSV.foreach(from_file) do |row|
		 player = Player.new(row[0], row[1].to_i)
		 add_player(player) 
	end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 86

def play(rounds)
	puts "There are #{@players.size} players in #{@title}"

	@players.each do |player|
  		puts player
  	end

	treasures = TreasureTrove::TREASURES
  	puts "\nThere are #{treasures.size} treasures to be found"
	treasures.each do |treasure|
          puts "A #{treasure.name} is worth #{treasure.points} points"
	end	  	
     
	1.upto(rounds) do |round|
	  puts "\nRound #{round}:"
     	  @players.each do |player|
       	GameTurn.take_turn(player)
 	  	  end
 	   	end
end


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# File 'lib/studio_game/game.rb', line 44

def print_name_and_health(player)
	puts "#{player.name.ljust(50,'.')} #{player.health}"
end


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# File 'lib/studio_game/game.rb', line 48

def print_stats
	 puts "\n #{@title} Statistics" 

	 strong_players,wimpy_players=@players.partition {|strong| strong.strong?}	

	 puts "\n#{strong_players.size} strong players:"
	 strong_players.each do |player| 
	 	print_name_and_health(player)
	 end
	 
	 puts "\n#{wimpy_players.size} wimpy players:"
	 wimpy_players.each do |player| 
	 	print_name_and_health(player)
	 end

	 puts "\nPoints from Treasure by Player:"
	 @players.each do |player|
	 	puts "\n#{player.name} point totals:" 
	 	player.each_found_treasure do |treasure|
 				puts "#{treasure.points} total #{treasure.name} points"
		end
	 	puts "#{player.points} grand total points"
	 end
	 
	 puts "\nGrand Total Treasure Points:#{total_points}"
	 puts "\n#{@title} High Scores:"
	 @players.sort.each do |player|
	    puts high_score_entry(player)
	 end

end

#save_high_scores(to_file = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 28

def save_high_scores(to_file="high_scores.txt")
	File.open(to_file, "w") do |file| 
	 	file.puts "#{@title} High Scores:"
	 	@players.sort.each do |player|
	    file.puts high_score_entry(player)
	    end
	end
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 80

def total_points
 	@players.each.reduce(0) do |sum,player|
 		sum + player.points
 	end
end