Class: TournamentOrganizer::Tournament
- Inherits:
-
Object
- Object
- TournamentOrganizer::Tournament
- Defined in:
- lib/tournament_organizer/tournament.rb
Instance Attribute Summary collapse
-
#games ⇒ Object
readonly
Returns the value of attribute games.
-
#players ⇒ Object
readonly
Returns the value of attribute players.
Instance Method Summary collapse
- #add_games(*games) ⇒ Object
- #add_players(*players) ⇒ Object
- #get_all_fights ⇒ Object
- #get_fights_for(player) ⇒ Object
- #get_organization ⇒ Object
-
#initialize ⇒ Tournament
constructor
A new instance of Tournament.
Constructor Details
#initialize ⇒ Tournament
Returns a new instance of Tournament.
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# File 'lib/tournament_organizer/tournament.rb', line 5 def initialize @players = [] @games = [] end |
Instance Attribute Details
#games ⇒ Object (readonly)
Returns the value of attribute games.
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# File 'lib/tournament_organizer/tournament.rb', line 3 def games @games end |
#players ⇒ Object (readonly)
Returns the value of attribute players.
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# File 'lib/tournament_organizer/tournament.rb', line 3 def players @players end |
Instance Method Details
#add_games(*games) ⇒ Object
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# File 'lib/tournament_organizer/tournament.rb', line 15 def add_games *games @games.push(*games) @games.uniq! end |
#add_players(*players) ⇒ Object
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# File 'lib/tournament_organizer/tournament.rb', line 10 def add_players *players @players.push(*players) @players.uniq! end |
#get_all_fights ⇒ Object
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# File 'lib/tournament_organizer/tournament.rb', line 53 def get_all_fights fights = [] @players.each do |player| fights.push(*self.get_fights_for(player)) end return fights.uniq! end |
#get_fights_for(player) ⇒ Object
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# File 'lib/tournament_organizer/tournament.rb', line 64 def get_fights_for player return [] unless @players.include?(player) return @players.select{|other_player| other_player != player}.map {|other_player| [player, other_player].sort } end |
#get_organization ⇒ Object
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# File 'lib/tournament_organizer/tournament.rb', line 20 def get_organization organization = [] fights = self.get_all_fights while not fights.empty? round = [] player_on_round = [] # loop on all games @games.shuffle.each do |game| # quit loop if we use all fights break if fights.empty? # ensure than current fighters not already fight on this rouns current_fights = fights.select{|f| !player_on_round.include?(f.first) and !player_on_round.include?(f.last)} break if current_fights.empty? current_fight = current_fights.first round << {players: current_fight, game: game} player_on_round.push(*current_fight) fights.delete current_fight end organization << round end return organization end |