Class: Tuile::ScreenPane
- Defined in:
- lib/tuile/screen_pane.rb,
sig/tuile.rbs
Overview
The structural root of the Screen's component tree.
Screen is a singleton runtime owner (event loop, lock, terminal IO, invalidation set). All actual UI lives under a ScreenPane: the tiled #content and the #popups stack. Putting them under a single Component parent gives focus traversal a real root, makes Component#attached? a one-liner, and lets popup-focus repair fall out of the standard Component#handle_child_removed hook.
The pane owns no chrome of its own — no status bar, no reserved row.
#content gets the full pane rect, and an app that wants a status line
builds one into its own layout and drives it from
Tuile::Screen#on_focus_changed= (D_status_bar).
The pane is not a Component::Layout: popups deliberately overlap content (Z-ordered, full overdraw, no clipping) and key/mouse dispatch follows modal-popup rules rather than active-child dispatch.
Constant Summary collapse
- BG_STATES =
- BG_INHERIT =
Instance Attribute Summary collapse
-
#content ⇒ Component?
@return — the tiled content component.
-
#popups ⇒ ::Array[Component::Overlay]
readonly
@return — the open overlays in stacking order; last is topmost.
Attributes inherited from Component
#bg_color, #children, #id, #on_locale_changed, #on_theme_changed, #parent, #rect
Instance Method Summary collapse
-
#add_popup(window) ⇒ void
Adds an overlay and invalidates it for repaint.
-
#bubble_key(key, scope) ⇒ Boolean
Delivers
keyto Tuile::Screen#focused and bubbles it up the ancestor chain, stopping at (and including)scope. -
#detach_all ⇒ void
Unmounts everything: each child is detached — firing Component#handle_detached down its subtree — and every slot is emptied.
-
#dismissing_popups_outside(point, left:) ⇒ void
Runs the press delivery in the block, then dismisses the open popups a left press landed outside of that asked for it (Component::Overlay#close_on_outside_click?).
-
#enclosing_popup(component) ⇒ Component::Overlay?
@param
component. -
#first_tab_stop_or_root(root) ⇒ Component?
First Component#tab_stop? in
root's subtree (pre-order), falling back torootitself when the subtree has no tab stops. -
#focus_chain(scope) ⇒ ::Array[Component]?
Tuile::Screen#focused and its ancestors up to and including
scope. - #focusable? ⇒ Boolean
-
#handle_child_removed(child) ⇒ void
Focus repair when a child detaches.
-
#handle_key?(key) ⇒ Boolean
Delivers a key to Tuile::Screen#focused, then bubbles it up the focus chain — the first component whose
handle_key?returns true wins. -
#handle_paste(text) ⇒ void
Delivers pasted text to Tuile::Screen#focused — and to nobody else.
-
#has_popup?(window) ⇒ Boolean
@param
window. -
#initialize ⇒ ScreenPane
constructor
A new instance of ScreenPane.
-
#kept_by(hit) ⇒ ::Array[Component::Overlay]
The overlays a click counts as landing inside: the one it hit, plus every overlay that one belongs to, up the Component::Overlay#owner chain.
-
#layout ⇒ void
Gives #content the whole pane rect — the pane reserves nothing for itself.
-
#modal_popup ⇒ Component::Popup?
@return — the topmost modal overlay, or nil when only bare Component::Overlays (or none) are open.
-
#mouse_root_at(point) ⇒ Component?
Where Mouse::Router starts its walk for a pointer at
point: the topmost popup containing it, else #content — unless a modal popup is open, which eats the event even outside its rect. -
#popup_at(point) ⇒ Component::Overlay?
@param
point. -
#rect=(new_rect) ⇒ void
Re-lays out children whenever the pane's own rect changes.
-
#remove_popup(window) ⇒ void
Removes a popup.
-
#repaint ⇒ void
Pane paints nothing itself; its children paint over the entire rect.
Methods inherited from Component
#active=, #active?, #add_child, #ambient_bg_color, #attached?, #children_tile_rect?, #clear_background, #clear_inside_extent, #clear_outside_extent, #coerce_bg_color, #cursor_position, #default_bg_color, #depth, #detach_child, #draw_char, #draw_text, #effective_bg_color, #error_bg_color, #extent, #extent_rect, final, final_methods, #fire_lifecycle, #focus, #handle_attached, #handle_blur, #handle_child_visibility_changed, #handle_detached, #handle_focus, #handle_locale_changed, #handle_mouse_down?, #handle_mouse_drag, #handle_mouse_enter, #handle_mouse_exit, #handle_mouse_move?, #handle_mouse_scroll?, #handle_mouse_up, #handle_theme_changed, #handle_width_changed, #height, #inspect, #inspect_details, #invalidate, #invalidate_children, #locale, #remove_child, #repair_focus_after_hiding, #resolve_bg_color, #root, #screen, #size, #tab_stop?, verify_final!, #visible=, #visible?, #walk_shown_tree, #walk_tree, #width
Methods included from Final
#final, #final_methods, #verify_final!
Constructor Details
#initialize ⇒ ScreenPane
Returns a new instance of ScreenPane.
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# File 'lib/tuile/screen_pane.rb', line 22 def initialize super @popups = [] # Per-popup snapshot of {Screen#focused} taken just before the popup was # added. Restored when the popup closes so focus returns to where the # user was, instead of falling through to {#content} and getting # cascaded to the first focusable child. @popup_prior_focus = {} end |
Instance Attribute Details
#content ⇒ Component?
@return — the tiled content component.
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# File 'lib/tuile/screen_pane.rb', line 33 def content @content end |
#popups ⇒ ::Array[Component::Overlay] (readonly)
@return — the open overlays in stacking order; last is topmost. Holds both Component::Popup modals and bare Component::Overlays (Component::Overlay#modal?). The array must not be mutated by callers.
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# File 'lib/tuile/screen_pane.rb', line 38 def popups @popups end |
Instance Method Details
#add_popup(window) ⇒ void
This method returns an undefined value.
Adds an overlay and invalidates it for repaint. A Component::Popup is centered and grabs focus; a bare Component::Overlay is left wherever the caller positioned it and does not take focus, so the component that was focused keeps the cursor and keeps receiving keys — the overlay floats above the content, driven from app code.
The whole subtree is invalidated, not just the overlay wrapper (which paints nothing on its own): a reopened popup may land on cells that the tiled content has since overpainted, and if its rect is unchanged from last time its content components won't re-invalidate themselves — so without this the overlay's contents would stay blank on reopen.
@param window — any overlay, modal or not.
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# File 'lib/tuile/screen_pane.rb', line 71 def add_popup(window) raise TypeError, "expected Overlay, got #{window.inspect}" unless window.is_a? Component::Overlay raise ArgumentError, "#{window} already has a parent #{window.parent}" unless window.parent.nil? @popup_prior_focus[window] = screen.focused @popups << window add_child(window) # appended: popups paint over the tiled content if window.modal? window.center screen.focused = window end window.walk_tree { |c| screen.invalidate(c) } end |
#bubble_key(key, scope) ⇒ Boolean
Delivers key to Tuile::Screen#focused and bubbles it up the ancestor chain,
stopping at (and including) scope. Delivers to no one — returning false
— when focus is nil or sits outside scope; the latter is what makes an
open popup modal, since focus is always inside it and content beneath
never receives keys.
@param key
@param scope — the modal scope root (topmost popup or content).
@return — true if some component on the chain handled the key.
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# File 'lib/tuile/screen_pane.rb', line 325 def bubble_key(key, scope) chain = focus_chain(scope) return false if chain.nil? chain.each { |c| return true if c.handle_key?(key) } false end |
#detach_all ⇒ void
This method returns an undefined value.
Unmounts everything: each child is detached — firing Component#handle_detached down its subtree — and every slot is emptied. Terminal; the pane isn't reusable afterwards, and Tuile::Screen#close is its only caller.
Deliberately not named close (Component::Overlay#close already means
"remove me from the pane"), and deliberately not a generic
Component#remove_all_children: a slot container calling that would empty
@children while #content / #footer still pointed at detached
components, which is the desync the tree API exists to prevent.
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# File 'lib/tuile/screen_pane.rb', line 115 def detach_all screen.focused = nil # …so the focus repair in handle_child_removed has nothing to do children.dup.each { detach_child(_1) } @content = nil @popups.clear @popup_prior_focus.clear end |
#dismissing_popups_outside(point, left:) ⇒ void
This method returns an undefined value.
Runs the press delivery in the block, then dismisses the open popups a left press landed outside of that asked for it (Component::Overlay#close_on_outside_click?). A dismissed popup is closed rather than told.
"Outside" is measured against the Component::Overlay#owner chain, not against one rect and not against stacking order: the popup the press hit is kept, and so is every popup that one belongs to, transitively. That is what stops a dialog being dismissed by a click on a dropdown its own field opened, and a menu cascade being dismissed by a click on one of its own deeper panels. Order carries no meaning here — between unrelated overlays it is merely the order they opened in — so ownership is declared rather than inferred from the stack.
Two halves of the ordering are load-bearing, and both are specced:
- Snapshot before the block. A popup the delivered press opens must not be in the set (it would immediately dismiss itself — every Component::Select would be unopenable by mouse).
- Close after the block. A widget toggling its own overlay from a press on its face closes it during delivery, and Component::Overlay#close is idempotent, so the dismissal no-ops. Close first and the widget sees a shut overlay and reopens it — a Select's dropdown could then never be dismissed by clicking the Select.
The snapshot is a fresh array for a third reason: a handler may close
further popups, and @popups must not be mutated mid-iteration.
@param point
@param left — whether the press was the left button; no other button dismisses.
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# File 'lib/tuile/screen_pane.rb', line 244 def dismissing_popups_outside(point, left:) dismissable = left ? @popups - kept_by(popup_at(point)) : [] yield dismissable.each { _1.close if _1.close_on_outside_click? } end |
#enclosing_popup(component) ⇒ Component::Overlay?
@param component
@return — component itself when it is an
overlay, else the nearest overlay above it, else nil.
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# File 'lib/tuile/screen_pane.rb', line 312 def enclosing_popup(component) component = component.parent until component.nil? || component.is_a?(Component::Overlay) component end |
#first_tab_stop_or_root(root) ⇒ Component?
First Component#tab_stop? in root's subtree (pre-order), falling
back to root itself when the subtree has no tab stops. Returns nil
if root is nil, or if root is itself hidden — there is nothing in
there to focus, so the caller falls through to its next candidate.
@param root
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# File 'lib/tuile/screen_pane.rb', line 355 def first_tab_stop_or_root(root) return nil if root.nil? || !root.visible? root.walk_shown_tree { |c| return c if c.tab_stop? } root end |
#focus_chain(scope) ⇒ ::Array[Component]?
Tuile::Screen#focused and its ancestors up to and including scope.
@param scope — the modal scope root (topmost popup or content).
@return — the chain, innermost first; nil when
focus is nil or sits outside scope.
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# File 'lib/tuile/screen_pane.rb', line 337 def focus_chain(scope) chain = [] cursor = screen.focused until cursor.nil? chain << cursor break if cursor.equal?(scope) cursor = cursor.parent end chain.last.equal?(scope) ? chain : nil end |
#focusable? ⇒ Boolean
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# File 'lib/tuile/screen_pane.rb', line 40 def focusable? = false |
#handle_child_removed(child) ⇒ void
This method returns an undefined value.
Focus repair when a child detaches. Default Component#handle_child_removed
would refocus to self (the pane), which isn't a useful focus target.
Instead, route focus to the first interactable widget in the now-topmost
modal popup; falling back to the focus snapshotted when this popup was opened
(if still attached and still focusable); then to the first interactable
widget in #content; then to #content itself; then nil.
"First interactable widget" = first Component#tab_stop? in pre-order;
if a scope has no tab stops at all (a borderless ESC-to-close popup, or
tiled content made entirely of Component::Labels), we focus the scope's root so
q/ESC still has somewhere to dispatch from.
@param child
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# File 'lib/tuile/screen_pane.rb', line 263 def handle_child_removed(child) return unless attached? f = screen.focused return if f.nil? cursor = f while cursor if cursor == child fallback = first_tab_stop_or_root(modal_popup) if fallback.nil? && @removing_popup_prior&.attached? && @removing_popup_prior.focusable? fallback = @removing_popup_prior end fallback ||= first_tab_stop_or_root(@content) screen.focused = fallback return end cursor = cursor.parent end end |
#handle_key?(key) ⇒ Boolean
Delivers a key to Tuile::Screen#focused, then bubbles it up the focus chain —
the first component whose handle_key? returns true wins.
Bubbling stops at the scope root: the topmost modal popup when one is open, else the tiled #content. Focus that is nil or sits outside the scope receives nothing, which is what keeps an open modal popup modal. Non-modal overlays are never the scope: focus stays in the content beneath them, and the overlay is driven by app code (which forwards keys to it explicitly), so it doesn't appear in this path at all.
Because an ancestor sees a key only after every descendant on the chain declined it, the scope root is the natural home for scope-wide fallbacks — a form's default button, or a layout's one-key jumps to its panes (a focused Component::TextField consumes the key first, so typing is never hijacked).
@param key
@return — true if the key was handled.
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# File 'lib/tuile/screen_pane.rb', line 176 def handle_key?(key) scope = modal_popup || @content return false if scope.nil? bubble_key(key, scope) end |
#handle_paste(text) ⇒ void
This method returns an undefined value.
Delivers pasted text to Tuile::Screen#focused — and to nobody else.
Scoped exactly like #handle_key? (focus that is nil or sits outside the
modal scope receives nothing, which is what keeps a popup modal) but
not bubbled: an ancestor is never offered a paste its descendant
declined, and unhandled text is dropped. Why keys bubble and pastes
don't: D_bracketed_paste.
@param text
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# File 'lib/tuile/screen_pane.rb', line 192 def handle_paste(text) scope = modal_popup || @content return if scope.nil? chain = focus_chain(scope) return if chain.nil? chain.first.handle_paste(text) end |
#has_popup?(window) ⇒ Boolean
@param window
@return — true if this pane currently hosts the popup.
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# File 'lib/tuile/screen_pane.rb', line 125 def has_popup?(window) = @popups.include?(window) # rubocop:disable Naming/PredicatePrefix |
#kept_by(hit) ⇒ ::Array[Component::Overlay]
The overlays a click counts as landing inside: the one it hit, plus
every overlay that one belongs to, up the Component::Overlay#owner
chain. An owner is any component, so it is resolved to the overlay
enclosing it (an overlay resolves to itself) — which keeps the
relationship a live tree question rather than one frozen when the overlay
opened. The include? guard makes a mis-wired cycle terminate instead of
hanging the UI thread.
@param hit — the overlay the click landed in, if any.
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# File 'lib/tuile/screen_pane.rb', line 295 def kept_by(hit) kept = [] = hit while && !kept.include?() kept << = enclosing_popup(.owner) end kept end |
#layout ⇒ void
This method returns an undefined value.
Gives #content the whole pane rect — the pane reserves nothing for itself. Each popup re-resolves its Component::Popup#declared_size against the new screen via Component::Popup#reposition — so a Fraction size tracks resize — repositioning itself (modal popups recenter; non-modal overlays keep the top-left their owner assigned).
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# File 'lib/tuile/screen_pane.rb', line 148 def layout return if rect.empty? @content&.rect = rect @popups.each(&:reposition) end |
#modal_popup ⇒ Component::Popup?
@return — the topmost modal overlay, or nil when only bare Component::Overlays (or none) are open. This is the "modal owner": the popup that scopes key dispatch, blocks mouse clicks, and confines Tab cycling. Bare overlays are excluded — they float above the content without capturing input.
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# File 'lib/tuile/screen_pane.rb', line 132 def modal_popup = @popups.reverse_each.find(&:modal?) |
#mouse_root_at(point) ⇒ Component?
Where Mouse::Router starts its walk for a pointer at point: the
topmost popup containing it, else #content — unless a modal popup is
open, which eats the event even outside its rect. A non-modal overlay
blocks nothing: a point outside it reaches the content beneath.
@param point
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# File 'lib/tuile/screen_pane.rb', line 209 def mouse_root_at(point) = popup_at(point) || (@content if modal_popup.nil?) |
#popup_at(point) ⇒ Component::Overlay?
@param point
@return — the topmost popup containing point.
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# File 'lib/tuile/screen_pane.rb', line 307 def popup_at(point) = @popups.reverse_each.find { _1.rect.contains?(point) } |
#rect=(new_rect) ⇒ void
This method returns an undefined value.
Re-lays out children whenever the pane's own rect changes.
@param new_rect
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# File 'lib/tuile/screen_pane.rb', line 137 def rect=(new_rect) super layout end |
#remove_popup(window) ⇒ void
This method returns an undefined value.
Removes a popup. If the popup held focus, focus shifts to the now-topmost remaining popup, falling back to the focus snapshotted when the popup was opened (if still attached), then to #content, then to nil.
@param window
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# File 'lib/tuile/screen_pane.rb', line 90 def remove_popup(window) raise Tuile::Error, "#{window} is not an open popup on this pane" unless @popups.delete(window) prior = @popup_prior_focus.delete(window) @removing_popup_prior = prior remove_child(window) # Runs after the detach, so a prior pointing *inside* the removed popup is # detectable via `p.root == window`: forward it to *our* prior, so chained # closures climb back to the original owner instead of stopping at a # detached component. @popup_prior_focus.transform_values! { |p| p && p.root == window ? prior : p } ensure @removing_popup_prior = nil end |
#repaint ⇒ void
This method returns an undefined value.
Pane paints nothing itself; its children paint over the entire rect.
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# File 'lib/tuile/screen_pane.rb', line 157 def repaint; end |