Class: Tundengine::Player::InRound

Inherits:
Object
  • Object
show all
Extended by:
Forwardable
Defined in:
lib/tundengine/player/in_round.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(player_in_match) ⇒ InRound

Returns a new instance of InRound.



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# File 'lib/tundengine/player/in_round.rb', line 12

def initialize(player_in_match)
  @in_match     = player_in_match
  @round        = :no_round_set
  @hand         = Hand.new([])
  @baza         = []
  @declarations = []
  @round_points = 0
  @bonus_points = 0
end

Instance Attribute Details

#bonus_points=(value) ⇒ Object (writeonly)

Sets the attribute bonus_points

Parameters:

  • value

    the value to set the attribute bonus_points to.



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# File 'lib/tundengine/player/in_round.rb', line 9

def bonus_points=(value)
  @bonus_points = value
end

#declarationsObject (readonly)

Returns the value of attribute declarations.



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# File 'lib/tundengine/player/in_round.rb', line 8

def declarations
  @declarations
end

#handObject (readonly)

Returns the value of attribute hand.



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# File 'lib/tundengine/player/in_round.rb', line 8

def hand
  @hand
end

#in_matchObject (readonly)

Returns the value of attribute in_match.



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# File 'lib/tundengine/player/in_round.rb', line 8

def in_match
  @in_match
end

#roundObject

Returns the value of attribute round.



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# File 'lib/tundengine/player/in_round.rb', line 10

def round
  @round
end

Instance Method Details

#after_declaring!(declaration) ⇒ Object



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# File 'lib/tundengine/player/in_round.rb', line 30

def after_declaring!(declaration)
  if declaration.is_declarable?(hand, round.trump_suit)
    declarations << declaration
    round.after_declaring!(declaration)
  else
    raise "cannot declare #{declaration} after trick #{round.current_trick.summary} with hand #{hand}"
  end
end

#declare!(declaration = Declarations::Null.instance) ⇒ Object



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# File 'lib/tundengine/player/in_round.rb', line 26

def declare!(declaration = Declarations::Null.instance)
  strategy.declare!(self, declaration)
end

#has_empty_baza?Boolean

Returns:

  • (Boolean)


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# File 'lib/tundengine/player/in_round.rb', line 53

def has_empty_baza?
  @baza.empty?
end

#has_empty_hand?Boolean

Returns:

  • (Boolean)


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# File 'lib/tundengine/player/in_round.rb', line 49

def has_empty_hand?
  hand.empty?
end

#on_winning_trick!(trick) ⇒ Object



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# File 'lib/tundengine/player/in_round.rb', line 39

def on_winning_trick!(trick)
  take! trick
  declare!
end

#summaryObject



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# File 'lib/tundengine/player/in_round.rb', line 61

def summary
  {
    name: name,
    hand: hand.map(&:to_s),
    baza: @baza.map(&:to_s)
  }
end

#take!(trick) ⇒ Object



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# File 'lib/tundengine/player/in_round.rb', line 44

def take!(trick)
  @baza = @baza.concat trick.cards
  @round_points += trick.points
end

#take_card!(card) ⇒ Object



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# File 'lib/tundengine/player/in_round.rb', line 22

def take_card!(card)
  hand << card
end

#total_round_pointsObject



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# File 'lib/tundengine/player/in_round.rb', line 57

def total_round_points
  @round_points + @bonus_points
end