Module: UIRecorder::WDAUIParser

Included in:
UIRecorder
Defined in:
lib/uirecorder/wda_ui_parser.rb

Instance Method Summary collapse

Instance Method Details

#go_to_path(path = '0') ⇒ Object



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# File 'lib/uirecorder/wda_ui_parser.rb', line 51

def go_to_path(path = '0')
  @path = path
  path_tree_tmp = @page_elements
  if path == '0'
    @parse_count += 1
    @parent_path = 0
    return path_tree_tmp
  else
    @parent_path = path_chop(path)
    path = path.split('/')
    path.shift  # Remove Tree root, to prevent not using it as index
    path.each_with_index do |c, i|
      index = c.to_i
      @parent_node = path_tree_tmp['children'][index] if i == path.length - 2
      path_tree_tmp = path_tree_tmp['children'][index]
    end
    return path_tree_tmp
  end
end

#keyboard_nodes_rawIdentifierObject



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# File 'lib/uirecorder/wda_ui_parser.rb', line 38

def keyboard_nodes_rawIdentifier
  ['shift', 'dictation', 'Return']
end

#path_arr(path) ⇒ Object



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# File 'lib/uirecorder/wda_ui_parser.rb', line 42

def path_arr(path)
  path.split('/')
end

#path_chop(path) ⇒ Object



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# File 'lib/uirecorder/wda_ui_parser.rb', line 46

def path_chop(path)
  arr = path.split('/')
  arr = arr[0..arr.length - 2].join('/')
end

#tree_node_templateObject



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# File 'lib/uirecorder/wda_ui_parser.rb', line 22

def tree_node_template
  {
    isEnabled: nil,
    isVisible: nil,
    frame: nil,
    children: nil,
    rect: nil,
    value: nil,
    label: nil,
    type: nil,
    name: nil,
    rawIdentifier: nil,
    path: nil
  }
end

#wda_dup_node(tree_node) ⇒ Object



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# File 'lib/uirecorder/wda_ui_parser.rb', line 71

def wda_dup_node(tree_node)
  @total_elements_count += 1
  node_tmp = {}
  has_children_node = false
  @parent_node = tree_node
  @parent_path = @path
  if @path == ''
    @path = '0'
  else
    @path = @path + '/' + @children_node_index.to_s
    # binding.pry if @exclude_type.include?(tree_node['type']) && @path == "0/0/0/0/1/0/0/0/0/1"
    tree_node = go_to_path(@path)
    if tree_node.nil?
      tree_node = go_to_path(@parent_path)
    end
  end

  if !tree_node['type'].nil?
    # binding.pry if @exclude_type.include?(tree_node['type']) && @path == "0/0/0/0/1/0/0/0/0/1"
    if @exclude_type.include?(tree_node['type'])
      @logger.debug "Skip node with type #{tree_node['type']}"
      if !tree_node["children"].nil? 
        if tree_node["children"].length == 0
          has_children_node = false
        else
          has_children_node = true 
        end
      end
    elsif tree_node['type'] == 'Keyboard' && @skip_keyboard
      @keyboard_path = @path
      @logger.debug"Skip Keyboard at path #{@path}"
      has_children_node = true if !tree_node["children"].nil?
    elsif @keyboard_path != '' && @path.start_with?(@keyboard_path) && @skip_keyboard
      @logger.debug"Skip Keyboard key at path #{@path}"
    else
      tree_node.each_pair do |key, value|
        if key == "children" && value != []
          has_children_node = true
        else
          node_tmp.merge!(key => value)
        end
      end
      @parsed_nodes.merge!(@path => node_tmp)
      @saved_elements_count += 1
    end
  end

  if has_children_node
    @children_node_index = 0
    self.wda_dup_node(go_to_path(@path)["children"][0])
  else  

    # There are still others children parsed_nodes in same parent node
    # @children_node_index <= last child node index
    if path_arr(@path)[-1].to_i + 1 <= @parent_node['children'].length - 1 
      @children_node_index = path_arr(@path)[-1].to_i + 1
      @path = path_chop(@path)
      self.wda_dup_node(@parent_node['children'][@children_node_index])
    else
      # @children_node_index reachs last child node of same parent node. 
      # Get it back to last branch node. if @children_node_index > @parent_node['children'].length - 1
      go_to_path(@parent_path)  # Go back to parent node
      
      @children_node_index = path_arr(@path)[-1].to_i + 1
      while (@parent_node['children'].length == 1 ||
        @parent_node['children'].length > 1 && @children_node_index == @parent_node['children'].length ) &&
        path_arr(@parent_path).length > 1 do
        go_to_path(@parent_path) # Go back to parent node
        @children_node_index = path_arr(@path)[-1].to_i + 1 # Current node index in parent node
      end

      if !(path_arr(@path)[-1].to_i + 1 == @page_elements['children'].length && @parent_path == '0')  
        self.wda_dup_node(go_to_path(@parent_path)['children'][@children_node_index])            
      end
    end
  end
end