Class: Wassup::App
- Inherits:
-
Object
- Object
- Wassup::App
- Defined in:
- lib/wassup/app.rb
Instance Attribute Summary collapse
-
#debug ⇒ Object
Returns the value of attribute debug.
-
#panes ⇒ Object
Returns the value of attribute panes.
-
#port ⇒ Object
Returns the value of attribute port.
Class Method Summary collapse
Instance Method Summary collapse
- #add_pane {|pane_builder| ... } ⇒ Object
-
#initialize(path:, port: nil, debug: false) ⇒ App
constructor
A new instance of App.
- #page_help ⇒ Object
- #row_help ⇒ Object
- #start_curses(path) ⇒ Object
- #start_debug(path) ⇒ Object
- #toggle_help ⇒ Object
Constructor Details
#initialize(path:, port: nil, debug: false) ⇒ App
Returns a new instance of App.
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# File 'lib/wassup/app.rb', line 92 def initialize(path:, port: nil, debug: false) @port = port @hidden_pane = nil @help_pane = nil @focused_pane = nil @panes = {} @debug = debug if debug self.start_debug(path) else self.start_curses(path) end end |
Instance Attribute Details
#debug ⇒ Object
Returns the value of attribute debug.
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# File 'lib/wassup/app.rb', line 90 def debug @debug end |
#panes ⇒ Object
Returns the value of attribute panes.
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# File 'lib/wassup/app.rb', line 88 def panes @panes end |
#port ⇒ Object
Returns the value of attribute port.
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# File 'lib/wassup/app.rb', line 89 def port @port end |
Class Method Details
.debug(path:) ⇒ Object
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# File 'lib/wassup/app.rb', line 23 def self.debug(path:) app = App.new(path: path, debug: true) app.panes.each do |k, pane| puts "#{k} - #{pane.title}" end puts "" puts "Choose a pane to run:" selection = $stdin.gets.chomp.to_s pane = app.panes[selection] if pane.nil? puts "That was not a valid option" else puts "Going to run: \"#{pane.title}\"" builder = Wassup::PaneBuilder::ContentBuilder.new(pane.contents) pane.content_block.call(builder) builder.contents.each_with_index do |content, idx| puts "#########################" puts "# #{content.title || (idx == 0 ? "Default" : "<No Title>")}" puts "#########################" content.data.each do |data| puts data.display .split(/\[.*?\]/).join('') # Removes colors but make this an option probably end puts "" puts "" puts "" end end end |
.start(path:, port:) ⇒ Object
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# File 'lib/wassup/app.rb', line 5 def self.start(path:, port:) Curses.init_screen Curses.start_color Curses.curs_set(0) # Invisible cursor Curses.noecho Curses.stdscr.scrollok true Wassup::Color.init # Determines the colors in the 'attron' below #Curses.init_pair(Curses::COLOR_BLUE,Curses::COLOR_BLUE,Curses::COLOR_BLACK) #Curses.init_pair(Curses::COLOR_RED,Curses::COLOR_RED,Curses::COLOR_BLACK) app = App.new(path: path, port: port) end |
Instance Method Details
#add_pane {|pane_builder| ... } ⇒ Object
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# File 'lib/wassup/app.rb', line 61 def add_pane pane_builder = Wassup::PaneBuilder.new yield(pane_builder) number = @panes.size + 1 pane = Pane.new( pane_builder.height, pane_builder.width, pane_builder.top, pane_builder.left, title: pane_builder.title, description: pane_builder.description, alert_level: pane_builder.alert_level, highlight: pane_builder.highlight, focus_number: number, interval: pane_builder.interval, show_refresh: pane_builder.show_refresh, content_block: pane_builder.content_block, selection_blocks: pane_builder.selection_blocks, selection_blocks_description: pane_builder.selection_blocks_description, port: self.port, debug: debug ) pane.focus_handler = @focus_handler @panes[number.to_s] = pane end |
#page_help ⇒ Object
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# File 'lib/wassup/app.rb', line 192 def page_help { "h" => "previous page in pane", "l" => "next page in pane" } end |
#row_help ⇒ Object
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# File 'lib/wassup/app.rb', line 184 def row_help { "j" => "moves row highlight down", "k" => "moves row highlight up", "enter" => "perform selection on highlighted row" } end |
#start_curses(path) ⇒ Object
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# File 'lib/wassup/app.rb', line 116 def start_curses(path) @redraw_panes = false # TODO: this could maybe get replaced with selection_blocks now @focus_handler = Proc.new do |input| is_help_open = !@help_pane.nil? if input == "q" exit elsif input == "?" toggle_help next true end next true if is_help_open if (pane = @panes[input.to_s]) @focused_pane.focused = false if @focused_pane != pane @focused_pane = pane @focused_pane.focused = true else @focused_pane = @hidden_pane end true end if @focused_pane == @hidden_pane true else false end end begin @hidden_pane = Pane.new(0, 0, 0, 0, highlight: false, focus_number: 0, interval: nil, show_refresh: false, content_block: nil, selection_blocks: nil, selection_blocks_description: nil) @hidden_pane.focus_handler = @focus_handler @focused_pane = @hidden_pane eval(File.new(path).read) loop do @focused_pane.handle_keyboard if @redraw_panes Curses.clear Curses.refresh end # This isn't ideal to now refresh other panes when help is open # But it prevents things from getting drawn where the help is showing if @help_pane.nil? @panes.each do |id, pane| pane.redraw() if @redraw_panes pane.refresh() end @redraw_panes = false else @help_pane.refresh() end end ensure Curses.close_screen end end |
#start_debug(path) ⇒ Object
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# File 'lib/wassup/app.rb', line 107 def start_debug(path) begin eval(File.new(path).read) rescue => err puts err puts err.backtrace end end |
#toggle_help ⇒ Object
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# File 'lib/wassup/app.rb', line 199 def toggle_help if @help_pane.nil? if @focused_pane == @hidden_pane content_block = Proc.new do |content| items = [ "Welcome to Wassup!", "", "Press any number key to focus a pane", "", row_help.map { |k,v| "#{k} - #{v}"}, "", page_help.map { |k,v| "#{k} - #{v}"}, "", "? - opens help for focused pane" ].flatten items.each do |item| content.add_row(item) end end else content_block = Proc.new do |content| hash = {} hash = hash.merge(row_help) hash = hash.merge(@focused_pane.selection_blocks_description) row_help.map { |k,v| "#{k} - #{v}"} copy_error = @focused_pane.caught_error.nil? ? [] : [ "c - copy stacktrace to clipboard", "" ] items = [ @focused_pane.description, "", hash.map do |k,v| "#{k} - #{v}" end, "", copy_error, page_help.map { |k,v| "#{k} - #{v}"}, ].flatten.compact items.each do |item| content.add_row(item) end end end # Maybe find a way to add some a second border or an clear border to add more space to show its floating @help_pane = Pane.new(0.5, 0.5, 0.25, 0.25, title: "Help", highlight: false, focus_number: nil, interval: 100, show_refresh: false, content_block: content_block, selection_blocks: nil, selection_blocks_description: nil) else @help_pane.close @help_pane = nil @redraw_panes = true end end |