Class: WindingPolygon::Polygon
- Inherits:
-
Object
- Object
- WindingPolygon::Polygon
- Defined in:
- lib/winding-polygon/polygon.rb
Instance Attribute Summary collapse
-
#intersection_points ⇒ Object
readonly
Returns the value of attribute intersection_points.
-
#segments ⇒ Object
Returns the value of attribute segments.
-
#simple_segments ⇒ Object
Returns the value of attribute simple_segments.
-
#vertices ⇒ Object
readonly
Returns the value of attribute vertices.
Instance Method Summary collapse
- #==(other_polygon) ⇒ Object
- #add_to_intersection_point_collection(point) ⇒ Object
- #find_intersection_point_between_segments(s1, s2, event_queue, sweep_line) ⇒ Object
- #get_first_intersection_point_hash ⇒ Object
- #get_intersection_points ⇒ Object
-
#initialize(points) ⇒ Polygon
constructor
A new instance of Polygon.
- #is_simple ⇒ Object
- #point_hash_with_edge_info(point, s1, s2) ⇒ Object
Constructor Details
#initialize(points) ⇒ Polygon
Returns a new instance of Polygon.
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
# File 'lib/winding-polygon/polygon.rb', line 8 def initialize(points) @vertices = points @intersection_points = Array.new @simple_segments = Array.new @segments = Array.new for i in 0..@vertices.length-2 seg = Segment.new({:edge=>i}) if @vertices[i]<@vertices[i+1] seg.left_point = @vertices[i] seg.right_point = @vertices[i+1] else seg.left_point = @vertices[i+1] seg.right_point = @vertices[i] end @segments << seg end end |
Instance Attribute Details
#intersection_points ⇒ Object (readonly)
Returns the value of attribute intersection_points.
4 5 6 |
# File 'lib/winding-polygon/polygon.rb', line 4 def intersection_points @intersection_points end |
#segments ⇒ Object
Returns the value of attribute segments.
5 6 7 |
# File 'lib/winding-polygon/polygon.rb', line 5 def segments @segments end |
#simple_segments ⇒ Object
Returns the value of attribute simple_segments.
6 7 8 |
# File 'lib/winding-polygon/polygon.rb', line 6 def simple_segments @simple_segments end |
#vertices ⇒ Object (readonly)
Returns the value of attribute vertices.
3 4 5 |
# File 'lib/winding-polygon/polygon.rb', line 3 def vertices @vertices end |
Instance Method Details
#==(other_polygon) ⇒ Object
159 160 161 162 163 164 |
# File 'lib/winding-polygon/polygon.rb', line 159 def ==(other_polygon) for i in 0..@vertices.size-1 return false if @vertices[i] != other_polygon.vertices[i] end return true end |
#add_to_intersection_point_collection(point) ⇒ Object
119 120 121 |
# File 'lib/winding-polygon/polygon.rb', line 119 def add_to_intersection_point_collection(point) @intersection_points << point if !point.nil? && !@intersection_points.any?{|p| p.compare(point)==0} end |
#find_intersection_point_between_segments(s1, s2, event_queue, sweep_line) ⇒ Object
114 115 116 117 |
# File 'lib/winding-polygon/polygon.rb', line 114 def find_intersection_point_between_segments(s1,s2, event_queue, sweep_line) point =sweep_line.intersect(s1, s2) event_queue.insert(point_hash_with_edge_info(point, s1, s2)) if !point.nil? && !event_queue.exist(point) && !@intersection_points.any?{|p| p==point} end |
#get_first_intersection_point_hash ⇒ Object
123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 |
# File 'lib/winding-polygon/polygon.rb', line 123 def get_first_intersection_point_hash event_queue = EventQueue.new(self) sweep_line = SweepLine.new(self) # This loop processes all events in the sorted queue # Events are only left or right vertices e = event_queue.events.shift while !e.nil? do if e[:type] == 'left' s = sweep_line.add(e) point = sweep_line.intersect(s, s.above) return point_hash_with_edge_info(point, s, s.above) if !point.nil? point = sweep_line.intersect(s, s.below) return point_hash_with_edge_info(point, s, s.below) if !point.nil? else s = sweep_line.find(e) point = sweep_line.intersect(s.above, s.below) return point_hash_with_edge_info(point, s.above, s.below) if !point.nil? sweep_line.remove(s) end e = event_queue.events.shift end return nil end |
#get_intersection_points ⇒ Object
59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 |
# File 'lib/winding-polygon/polygon.rb', line 59 def get_intersection_points event_queue = EventQueue.new(self) sweep_line = SweepLine.new(self) # This loop processes all events in the sorted queue # Events are only left or right vertices e = event_queue.events.shift while !e.nil? do if e[:type] == 'left' s = sweep_line.add(e) find_intersection_point_between_segments(s,s.above, event_queue, sweep_line) find_intersection_point_between_segments(s,s.below, event_queue, sweep_line) end if e[:type] == 'right' s = sweep_line.find_segment(@segments[e[:edge]]) point = sweep_line.intersect(s.above, s.below) event_queue.insert(point_hash_with_edge_info(point, s.above, s.below)) if !point.nil? && !event_queue.exist(point) && !@intersection_points.any?{|p| p==point} sweep_line.remove(s) @simple_segments << s end if e[:type] == 'intersection_point' add_to_intersection_point_collection(e[:vertex]) s1 = sweep_line.find_segment(@segments[e[:edge1]]) sweep_line.remove(s1) s11 = s1.dup s11.right_point = e[:vertex] @simple_segments << s11 s2 = sweep_line.find_segment(@segments[e[:edge2]]) sweep_line.remove(s2) s22 = s2.dup s22.right_point = e[:vertex] @simple_segments << s22 @segments[e[:edge1]].left_point=e[:vertex] s1 = sweep_line.add_segment(@segments[e[:edge1]]) find_intersection_point_between_segments(s1,s1.below, event_queue, sweep_line) @segments[e[:edge2]].left_point=e[:vertex] s2 = sweep_line.add_segment(@segments[e[:edge2]]) find_intersection_point_between_segments(s2,s2.above, event_queue, sweep_line) end e = event_queue.events.shift end return nil if intersection_points.size==0 @intersection_points end |
#is_simple ⇒ Object
33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 |
# File 'lib/winding-polygon/polygon.rb', line 33 def is_simple event_queue = EventQueue.new(self) sweep_line = SweepLine.new(self) # This loop processes all events in the sorted queue # Events are only left or right vertices e = event_queue.events.shift while !e.nil? do if e[:type] == 'left' s = sweep_line.add(e) return false if !sweep_line.intersect(s, s.above).nil? return false if !sweep_line.intersect(s, s.below).nil? else s = sweep_line.find(e) return false if !sweep_line.intersect(s.above, s.below).nil? sweep_line.remove(s) end e = event_queue.events.shift end return true end |
#point_hash_with_edge_info(point, s1, s2) ⇒ Object
150 151 152 153 154 155 156 157 |
# File 'lib/winding-polygon/polygon.rb', line 150 def point_hash_with_edge_info(point, s1, s2) if s1.right_point.y<s2.right_point.y edges=[s1.edge, s2.edge] else edges=[s2.edge, s1.edge] end {:point => point, :edge1 => edges[0], :edge2 => edges[1]} end |