Method: CombinePDF::Page_Methods#textbox

Defined in:
lib/combine_pdf/page_methods.rb

#textbox(text, properties = {}) ⇒ Object

This method adds a simple text box to the Page represented by the PDFWriter class. This function takes two values:

text

the text to write in the box.

properties

a Hash of box properties.

the symbols and values in the properties Hash could be any or all of the following:

x

the left position of the box.

y

the BOTTOM position of the box.

width

the width/length of the box. negative values will be computed from edge of page. defaults to 0 (end of page).

height

the height of the box. negative values will be computed from edge of page. defaults to 0 (end of page).

text_align

symbol for horizontal text alignment, can be “:center” (default), “:right”, “:left”

text_valign

symbol for vertical text alignment, can be “:center” (default), “:top”, “:bottom”

text_padding

a Float between 0 and 1, setting the padding for the text. defaults to 0.05 (5%).

font

a registered font name or an Array of names. defaults to “:Helvetica”. The 14 standard fonts names are:

  • :“Times-Roman”

  • :“Times-Bold”

  • :“Times-Italic”

  • :“Times-BoldItalic”

  • :Helvetica

  • :“Helvetica-Bold”

  • :“Helvetica-BoldOblique”

  • :“Helvetica- Oblique”

  • :Courier

  • :“Courier-Bold”

  • :“Courier-Oblique”

  • :“Courier-BoldOblique”

  • :Symbol

  • :ZapfDingbats

font_size

an Integer for the font size, or :fit_text to fit the text in the box. defaults to “:fit_text”

max_font_size

if font_size is set to :fit_text, this will be the maximum font size. defaults to nil (no maximum)

font_color

text color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be “[0.5, 0.5, 0.5]”). defaults to black.

stroke_color

text stroke color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be “[0.5, 0.5, 0.5]”). defounlts to nil (no stroke).

stroke_width

text stroke width in PDF units. defaults to 0 (none).

box_color

box fill color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be “[0.5, 0.5, 0.5]”). defaults to nil (none).

border_color

box border color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be “[0.5, 0.5, 0.5]”). defaults to nil (none).

border_width

border width in PDF units. defaults to nil (none).

box_radius

border radius in PDF units. defaults to 0 (no corner rounding).

opacity

textbox opacity, a float between 0 (transparent) and 1 (opaque)

ctm

A PDF complient CTM data array that will manipulate the axis and allow transformations. i.e. ‘[1,0,0,1,0,0]`



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# File 'lib/combine_pdf/page_methods.rb', line 186

def textbox(text, properties = {})
  options = {
    x: page_size[0],
    y: page_size[1],
    width: 0,
    height: -1,
    text_align: :center,
    text_valign: :center,
    text_padding: 0.1,
    font: nil,
    font_size: :fit_text,
    max_font_size: nil,
    font_color: [0, 0, 0],
    stroke_color: nil,
    stroke_width: 0,
    box_color: nil,
    border_color: nil,
    border_width: 0,
    box_radius: 0,
    opacity: 1,
    ctm: nil # ~= [1,0,0,1,0,0]
  }
  options.update properties
  # reset the length and height to meaningful values, if negative
  options[:width] = mediabox[2] - options[:x] + options[:width] if options[:width] <= 0
  options[:height] = mediabox[3] - options[:y] + options[:height] if options[:height] <= 0

  # reset the padding value
  options[:text_padding] = 0 if options[:text_padding].to_f >= 1

  # create box stream
  box_stream = ''
  # set graphic state for box
  if options[:box_color] || (options[:border_width].to_i > 0 && options[:border_color])
    # compute x and y position for text
    x = options[:x]
    y = options[:y]

    # set graphic state for the box
    box_stream << "q\n"
    box_stream << "#{options[:ctm].join ' '} cm\n" if options[:ctm]
    box_graphic_state = { ca: options[:opacity], CA: options[:opacity], LW: options[:border_width], LC: 0, LJ: 0, LD: 0 }
    if options[:box_radius] != 0 # if the text box has rounded corners
      box_graphic_state[:LC] = 2
      box_graphic_state[:LJ] = 1
    end
    box_graphic_state = graphic_state box_graphic_state # adds the graphic state to Resources and gets the reference
    box_stream << "#{object_to_pdf box_graphic_state} gs\n"

    # the following line was removed for Acrobat Reader compatability
    # box_stream << "DeviceRGB CS\nDeviceRGB cs\n"

    box_stream << "#{options[:box_color].join(' ')} rg\n" if options[:box_color]
    if options[:border_width].to_i > 0 && options[:border_color]
      box_stream << "#{options[:border_color].join(' ')} RG\n"
    end
    # create the path
    radius = options[:box_radius]
    half_radius = (radius.to_f / 2).round 4
    ## set starting point
    box_stream << "#{options[:x] + radius} #{options[:y]} m\n"
    ## bottom and right corner - first line and first corner
    box_stream << "#{options[:x] + options[:width] - radius} #{options[:y]} l\n" # bottom
    if options[:box_radius] != 0 # make first corner, if not straight.
      box_stream << "#{options[:x] + options[:width] - half_radius} #{options[:y]} "
      box_stream << "#{options[:x] + options[:width]} #{options[:y] + half_radius} "
      box_stream << "#{options[:x] + options[:width]} #{options[:y] + radius} c\n"
    end
    ## right and top-right corner
    box_stream << "#{options[:x] + options[:width]} #{options[:y] + options[:height] - radius} l\n"
    if options[:box_radius] != 0
      box_stream << "#{options[:x] + options[:width]} #{options[:y] + options[:height] - half_radius} "
      box_stream << "#{options[:x] + options[:width] - half_radius} #{options[:y] + options[:height]} "
      box_stream << "#{options[:x] + options[:width] - radius} #{options[:y] + options[:height]} c\n"
    end
    ## top and top-left corner
    box_stream << "#{options[:x] + radius} #{options[:y] + options[:height]} l\n"
    if options[:box_radius] != 0
      box_stream << "#{options[:x] + half_radius} #{options[:y] + options[:height]} "
      box_stream << "#{options[:x]} #{options[:y] + options[:height] - half_radius} "
      box_stream << "#{options[:x]} #{options[:y] + options[:height] - radius} c\n"
    end
    ## left and bottom-left corner
    box_stream << "#{options[:x]} #{options[:y] + radius} l\n"
    if options[:box_radius] != 0
      box_stream << "#{options[:x]} #{options[:y] + half_radius} "
      box_stream << "#{options[:x] + half_radius} #{options[:y]} "
      box_stream << "#{options[:x] + radius} #{options[:y]} c\n"
    end
    # fill / stroke path
    box_stream << "h\n"
    if options[:box_color] && options[:border_width].to_i > 0 && options[:border_color]
      box_stream << "B\n"
    elsif options[:box_color] # fill if fill color is set
      box_stream << "f\n"
    elsif options[:border_width].to_i > 0 && options[:border_color] # stroke if border is set
      box_stream << "S\n"
    end

    # exit graphic state for the box
    box_stream << "Q\n"
  end
  contents << box_stream

  # reset x,y by text alignment - x,y are calculated from the bottom left
  # each unit (1) is 1/72 Inch
  # create text stream
  text_stream = ''
  if !text.to_s.empty? && options[:font_size] != 0 && (options[:font_color] || options[:stroke_color])
    # compute x and y position for text
    x = options[:x] + (options[:width] * options[:text_padding])
    y = options[:y] + (options[:height] * options[:text_padding])

    # set the fonts (fonts array, with :Helvetica as fallback).
    fonts = [*options[:font], :Helvetica]
    # fit text in box, if requested
    font_size = options[:font_size]
    if options[:font_size] == :fit_text
      font_size = fit_text text, fonts, (options[:width] * (1 - options[:text_padding])), (options[:height] * (1 - options[:text_padding]))
      font_size = options[:max_font_size] if options[:max_font_size] && font_size > options[:max_font_size]
    end

    text_size = dimensions_of text, fonts, font_size

    if options[:text_align] == :center
      x = ((options[:width] * (1 - (2 * options[:text_padding]))) - text_size[0]) / 2 + x
    elsif options[:text_align] == :right
      x = ((options[:width] * (1 - (1.5 * options[:text_padding]))) - text_size[0]) + x
    end
    if options[:text_valign] == :center
      y = ((options[:height] * (1 - (2 * options[:text_padding]))) - text_size[1]) / 2 + y
    elsif options[:text_valign] == :top
      y = (options[:height] * (1 - (1.5 * options[:text_padding]))) - text_size[1] + y
    end

    # set graphic state for text
    text_stream << "q\n"
    text_stream << "#{options[:ctm].join ' '} cm\n" if options[:ctm]
    text_graphic_state = graphic_state(ca: options[:opacity], CA: options[:opacity], LW: options[:stroke_width].to_f, LC: 2, LJ: 1, LD: 0)
    text_stream << "#{object_to_pdf text_graphic_state} gs\n"

    # the following line was removed for Acrobat Reader compatability
    # text_stream << "DeviceRGB CS\nDeviceRGB cs\n"

    # set text render mode
    if options[:font_color]
      text_stream << "#{options[:font_color].join(' ')} rg\n"
    end
    if options[:stroke_width].to_i > 0 && options[:stroke_color]
      text_stream << "#{options[:stroke_color].join(' ')} RG\n"
      if options[:font_color]
        text_stream << "2 Tr\n"
      else
        final_stream << "1 Tr\n"
      end
    elsif options[:font_color]
      text_stream << "0 Tr\n"
    else
      text_stream << "3 Tr\n"
    end
    # format text object(s)
    # text_stream << "#{options[:font_color].join(' ')} rg\n" # sets the color state
    encode_text(text, fonts).each do |encoded|
      text_stream << "BT\n" # the Begine Text marker
      text_stream << format_name_to_pdf(set_font(encoded[0])) # Set font name
      text_stream << " #{font_size.round 3} Tf\n" # set font size and add font operator
      text_stream << "#{x.round 4} #{y.round 4} Td\n" # set location for text object
      text_stream << (encoded[1]) # insert the encoded string to the stream
      text_stream << " Tj\n" # the Text object operator and the End Text marker
      text_stream << "ET\n" # the Text object operator and the End Text marker
      x += encoded[2] / 1000 * font_size # update text starting point
      y -= encoded[3] / 1000 * font_size # update text starting point
    end
    # exit graphic state for text
    text_stream << "Q\n"
  end
  contents << text_stream

  self
end