Class: PlayerActionsController
Overview
Controller for the main game view where the table and actions are presented to the player. Implements the actions in the main match view.
Instance Method Summary
collapse
#acting_player_id, #custom_hotkey_amount_field_tag, #custom_hotkey_key_field_tag, #custom_hotkeys_amount_param_key, #custom_hotkeys_keys_param_key, #customize_hotkeys_html_id, #fold_disabled_when, #fold_html_class, #hotkey_field_tag, #hotkeys_param_key, #html_character, #leave_match_button_html_class, #leave_match_confirmation_message, #leave_match_label, #make_wager_button_label, #match_view, #nav_leave_html_class, #next_hand_button_visible?, #next_hand_id, #no_change?, #pass_action_button_label, #pass_html_class, #replace_page_contents_with_updated_game_view, #update_hotkeys_html_class, #update_id, #update_state_html_class, #user_must_act?, #wager_disabled_when, #wager_html_class, #waiting_for_response
#error?, #help_link, #link_with_glyph, #log_error, #match, #replace_page_contents, #reset_to_match_entry_view, #user, #user_initialized?, #user_name
report_error_request_message
Instance Method Details
#index ⇒ Object
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# File 'app/controllers/player_actions_controller.rb', line 23
def index
return reset_to_match_entry_view(
"Sorry, there was a problem starting the match, #{self.class.report_error_request_message}."
) if (
error? do
session['waiting_for_response'] = false
Rails.logger.ap waiting_for_response: session['waiting_for_response']
replace_page_contents_with_updated_game_view params[:match_id]
end
)
end
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#leave_match ⇒ Object
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# File 'app/controllers/player_actions_controller.rb', line 192
def leave_match
redirect_to root_path, remote: true
end
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#log_session ⇒ Object
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# File 'app/controllers/player_actions_controller.rb', line 19
def log_session
Rails.logger.ap session: session
end
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#reset_hotkeys ⇒ Object
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# File 'app/controllers/player_actions_controller.rb', line 187
def reset_hotkeys
user.reset_hotkeys!
return replace_page_contents_with_updated_game_view(params[:match_id])
end
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#take_action ⇒ Object
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# File 'app/controllers/player_actions_controller.rb', line 36
def take_action
return reset_to_match_entry_view(
"Sorry, there was a problem taking action #{params[:poker_action]}, #{self.class.report_error_request_message}."
) if (
error? do
@match_view = MatchView.new params[:match_id]
TableManager.perform_async(
ApplicationDefs::PLAY_ACTION_REQUEST_CODE,
params[:match_id],
action: params[:poker_action]
)
session['waiting_for_response'] = true
replace_page_contents_with_updated_game_view(params[:match_id])
end
)
end
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#update ⇒ Object
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# File 'app/controllers/player_actions_controller.rb', line 77
def update
deleted_slice = nil
return reset_to_match_entry_view(
"Sorry, there was a problem cleaning up the previous match slice of #{params[:match_id]}, #{self.class.report_error_request_message}."
) if (
error? do
@match_view = MatchView.new params[:match_id]
if @match_view.match.slices.length < 2
if @match_view.hand_ended?
session['waiting_for_response'] = true
return replace_page_contents_with_updated_game_view(params[:match_id])
end
Rails.logger.ap action: 'update', param_ms: params[:match_state], view_ms: @match_view.state.to_s, equal_ms: params[:match_state] == @match_view.state.to_s
if params[:match_state] == @match_view.state.to_s
@update_state_periodically = true;
return replace_page_contents_with_updated_game_view(params[:match_id])
end
return replace_page_contents_with_updated_game_view(params[:match_id])
end
deleted_slice = @match_view.match.slices.first
deleted_slice.delete
end
)
if (
error? do
session['waiting_for_response'] = false
replace_page_contents_with_updated_game_view(params[:match_id])
end
)
begin
@match_view.match.slices << deleted_slice if @match_view.match.slices.empty?
@match_view.match.save!
rescue => e
log_error e
end
return(
reset_to_match_entry_view(
"Sorry, there was a problem continuing the match, #{self.class.report_error_request_message}."
)
)
end
end
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#update_hotkeys ⇒ Object
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# File 'app/controllers/player_actions_controller.rb', line 133
def update_hotkeys
return reset_to_match_entry_view(
"Sorry, there was a problem saving hotkeys, #{self.class.report_error_request_message}."
) if (
error? do
conflicting_hotkeys = []
hotkey_hash = params[hotkeys_param_key]
params[custom_hotkeys_amount_param_key].zip(
params[custom_hotkeys_keys_param_key]
).each do |amount, key|
hotkey_hash[Hotkey.wager_hotkey_label(amount.to_f)] = key
end
hotkey_hash.each do |action_label, new_key|
if new_key.blank?
user.hotkeys.where(action: action_label).delete unless Hotkey::DEFAULT_HOTKEYS.include?(action_label)
next
end
next if action_label.blank?
new_key = new_key.strip.capitalize
next if no_change?(action_label, new_key)
conflicted_hotkey = user.hotkeys.select { |hotkey| hotkey.key == new_key }.first
if conflicted_hotkey
conflicted_label = conflicted_hotkey.action
if conflicted_label
conflicting_hotkeys << { key: new_key, current_label: conflicted_label, new_label: action_label }
next
end
end
previous_hotkey = user.hotkeys.where(action: action_label).first
if previous_hotkey
previous_hotkey.key = new_key
previous_hotkey.save!
else
user.hotkeys.create! action: action_label, key: new_key
end
end
user.save!
unless conflicting_hotkeys.empty?
@alert_message = "Sorry, the following hotkeys conflicted and were not saved: \n" <<
conflicting_hotkeys.map do |conflict|
" - You tried to set '#{conflict[:new_label]}' to '#{conflict[:key]}' when it was already mapped to '#{conflict[:current_label]}'\n"
end.join
end
return replace_page_contents_with_updated_game_view(params[:match_id])
end
)
render nothing: true
end
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#update_state ⇒ Object
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# File 'app/controllers/player_actions_controller.rb', line 56
def update_state
return reset_to_match_entry_view(
"Sorry, there was a problem retrieving match #{params[:match_id]}, #{self.class.report_error_request_message}."
) if (
error? do
@match_view = MatchView.new params[:match_id]
Rails.logger.ap hand_ended: @match_view.hand_ended?
return update unless @match_view.hand_ended?
end
)
Rails.logger.ap action: 'update_state', waiting_for_response: session['waiting_for_response']
if params[:match_state] == @match_view.state.to_s
@update_state_periodically = true;
return replace_page_contents_with_updated_game_view(params[:match_id])
end
replace_page_contents_with_updated_game_view(params[:match_id])
end
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