Module: Flt::Support::AuxiliarFunctions
- Included in:
- Num
- Defined in:
- lib/flt/support.rb
Constant Summary collapse
- NBITS_BLOCK =
32
- NBITS_LIMIT =
Math.ldexp(1,Float::MANT_DIG).to_i
- MAXIMUM_SMALLISH_INTEGER =
(2 << 63) - 1
- NDIGITS_BLOCK =
50
- NDIGITS_LIMIT =
Float::MAX.to_i
Class Method Summary collapse
-
._nbits(x) ⇒ Object
Number of bits in binary representation of the positive integer n, or 0 if n == 0.
-
._ndigits(x, b) ⇒ Object
Number of base b digits in an integer.
- .detect_float_rounding ⇒ Object
Class Method Details
._nbits(x) ⇒ Object
Number of bits in binary representation of the positive integer n, or 0 if n == 0.
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# File 'lib/flt/support.rb', line 75 def _nbits(x) raise TypeError, "The argument to _nbits should be nonnegative." if x < 0 # Ruby 2.1 introduced Integer#bit_length return x.bit_length if x.respond_to? :bit_length if x <= MAXIMUM_SMALLISH_INTEGER return 0 if x==0 x.to_s(2).length elsif x <= NBITS_LIMIT Math.frexp(x).last else n = 0 while x!=0 y = x x >>= NBITS_BLOCK n += NBITS_BLOCK end n += y.to_s(2).length - NBITS_BLOCK if y!=0 n end end |
._ndigits(x, b) ⇒ Object
Number of base b digits in an integer
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# File 'lib/flt/support.rb', line 100 def _ndigits(x, b) raise TypeError, "The argument to _ndigits should be nonnegative." if x < 0 return 0 unless x.is_a?(Integer) return _nbits(x) if b==2 if x <= MAXIMUM_SMALLISH_INTEGER return 0 if x==0 x.to_s(b).length elsif x <= NDIGITS_LIMIT (Math.log(x)/Math.log(b)).floor + 1 else n = 0 block = b**NDIGITS_BLOCK while x!=0 y = x x /= block n += NDIGITS_BLOCK end n += y.to_s(b).length - NDIGITS_BLOCK if y!=0 n end end |
.detect_float_rounding ⇒ Object
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# File 'lib/flt/support.rb', line 124 def detect_float_rounding x = x = Math::ldexp(1, Float::MANT_DIG+1) # 10000...00*Float::RADIX**2 == Float::RADIX**(Float::MANT_DIG+1) y = x + Math::ldexp(1, 2) # 00000...01*Float::RADIX**2 == Float::RADIX**2 h = Float::RADIX/2 b = h*Float::RADIX z = Float::RADIX**2 - 1 if x + 1 == y if (y + 1 == y) && Float::RADIX==10 :up05 elsif -x - 1 == -y :up else :ceiling end else # x + 1 == x if x + z == x if -x - z == -x :down else :floor end else # x + z == y # round to nearest if x + b == x if y + b == y :half_down else :half_even end else # x + b == y :half_up end end end end |