Class: Sketchup::Behavior
Overview
The Behavior class is used to control the "behavior" of components, which roughly correlates to the series of options that you see in the Components dialog under the "edit" tab, such as whether it casts shadows, glues to walls, etc.
A Behavior object is accessed from a ComponentDefinition object, not created with a Behavior.new call.
Instance Method Summary collapse
-
#always_face_camera=(state) ⇒ Object
Set the always-face-camera behavior for a component.
-
#always_face_camera? ⇒ Boolean
Determine if the always-face-camera behavior is enabled.
-
#cuts_opening=(state) ⇒ Object
Set the cut-openings behavior for a component.
-
#cuts_opening? ⇒ Boolean
Determine if the cuts-openings behavior is set for a component.
-
#is2d=(state) ⇒ Object
Set the 2D behavior for a component: whether it can be glued or aligned to a face.
-
#is2d? ⇒ Boolean
Determine if the 2D behavior is set: whether it can be glued or aligned to a face.
-
#no_scale_mask=(scale_mask) ⇒ Object
Set an integer that is really a bit-by-bit description of which scale tool handles are hidden on a given component.
-
#no_scale_mask? ⇒ Fixnum
Get an integer that is a bit-by-bit description of which scale tool handles are hidden when the user selects this single component with the scale tool.
-
#shadows_face_sun=(status) ⇒ Object
Identify whether the component's shadow will be cast from the component's current position as though the component were facing the sun.
-
#shadows_face_sun? ⇒ Boolean
Determine whether the component's shadow is being cast from the component's current position (as though the component were facing the sun).
-
#snapto ⇒ Fixnum
Get components "snap to" behavior.
-
#snapto=(type) ⇒ Object
Set components "snap to" behavior.
Methods inherited from Entity
#add_observer, #attribute_dictionaries, #attribute_dictionary, #delete_attribute, #deleted?, #entityID, #get_attribute, #model, #parent, #remove_observer, #set_attribute, #to_s, #typename, #valid?
Instance Method Details
#always_face_camera=(state) ⇒ Object
Set the always-face-camera behavior for a component.
33 34 |
# File 'lib/behavior.rb', line 33 def always_face_camera=(state) end |
#always_face_camera? ⇒ Boolean
Determine if the always-face-camera behavior is enabled. If the always-face-camera behavior is true, then a component will always try to orient itself so that the -Y axis of the component is facing the camera.
69 70 |
# File 'lib/behavior.rb', line 69 def always_face_camera? end |
#cuts_opening=(state) ⇒ Object
Set the cut-openings behavior for a component.
89 90 |
# File 'lib/behavior.rb', line 89 def cuts_opening=(state) end |
#cuts_opening? ⇒ Boolean
Determine if the cuts-openings behavior is set for a component.
106 107 |
# File 'lib/behavior.rb', line 106 def cuts_opening? end |
#is2d=(state) ⇒ Object
Set the 2D behavior for a component: whether it can be glued or aligned to a face.
127 128 |
# File 'lib/behavior.rb', line 127 def is2d=(state) end |
#is2d? ⇒ Boolean
Determine if the 2D behavior is set: whether it can be glued or aligned to a face.
144 145 |
# File 'lib/behavior.rb', line 144 def is2d? end |
#no_scale_mask=(scale_mask) ⇒ Object
For 2-dimensional components (such as face-me components), not all of the handles in the list above are even used. Also, if the component you are modifying is already selected with the scale tool, then you or your user must deactivate and reactivate the scale tool for your new behavior to take effect.
Set an integer that is really a bit-by-bit description of which scale tool handles are hidden on a given component. This is useful for creating definitions that can only be scaled in particular ways. If a bit contains a 1, then a certain handle set will be hidden when the user selects the component and activates the Scale tool. Here is the map of which bits control which handles. Bit0: disable scale along red (X), Bit1: disable scale along green (Y), Bit2: disable scale along blue (Z), Bit3: disable scale in red/blue plane (X+Z), Bit4: disable scale in green/blue plane (Y+Z), Bit5: disable scale in red/green plane (X+Y), Bit6: disable scale uniform (from corners) (XYZ).
179 180 |
# File 'lib/behavior.rb', line 179 def no_scale_mask=(scale_mask) end |
#no_scale_mask? ⇒ Fixnum
Get an integer that is a bit-by-bit description of which scale tool handles are hidden when the user selects this single component with the scale tool. See the #no_scale_mask= method for details on the bit encodings used.
196 197 |
# File 'lib/behavior.rb', line 196 def no_scale_mask? end |
#shadows_face_sun=(status) ⇒ Object
Identify whether the component's shadow will be cast from the component's current position as though the component were facing the sun. See the Component entity within the SketchUp User's guide for more information on this feature.
215 216 |
# File 'lib/behavior.rb', line 215 def shadows_face_sun=(status) end |
#shadows_face_sun? ⇒ Boolean
Determine whether the component's shadow is being cast from the component's current position (as though the component were facing the sun). See the Component entity within the SketchUp User's guide for more information on this feature.
232 233 |
# File 'lib/behavior.rb', line 232 def shadows_face_sun? end |
#snapto ⇒ Fixnum
Get components "snap to" behavior. Returns a constant indicating the snapping behavior of the component described by behavior. Snapping behavior is how the x-y plane of a component instance will be snapped against a face. Possible values are: SnapTo_Arbitrary (0) => Snap to any arbitrary face. SnapTo_Horizontal (1) => Snap to horizontal face like floors. SnapTo_Vertical (2) => Snap to vertical face like walls. SnapTo_Sloped (3) => Snap to sloped face like sloping roofs.
255 256 |
# File 'lib/behavior.rb', line 255 def snapto end |
#snapto=(type) ⇒ Object
Set components "snap to" behavior. Snapping behavior is how the x-y plane of a component instance will be snapped against a face. Possible constant values are: SnapTo_Arbitrary (0) => Snap to any arbitrary face. SnapTo_Horizontal (1) => Snap to horizontal face like floors. SnapTo_Vertical (2) => Snap to vertical face like walls. SnapTo_Sloped (3) => Snap to sloped face like sloping roofs.
274 275 |
# File 'lib/behavior.rb', line 274 def snapto=(type) end |