Class: Fox::FXGLCylinder
- Inherits:
-
FXGLShape
- Object
- FXObject
- FXGLObject
- FXGLShape
- Fox::FXGLCylinder
- Defined in:
- lib/fox16/glshapes.rb
Overview
OpenGL cylinder object
Constant Summary collapse
- SLICES_NUMBER =
Cylinder fidelity
20
- STACKS_NUMBER =
20
- LOOPS =
4
Instance Attribute Summary collapse
-
#height ⇒ Object
Cylinder height [Float].
-
#loops ⇒ Object
Number of loops (default is 4) [Integer].
-
#radius ⇒ Object
Cylinder radius [Float].
-
#slices ⇒ Object
Number of slices (default is 20) [Integer].
-
#stacks ⇒ Object
Number of stacks (default is 20) [Integer].
Attributes inherited from FXGLShape
Instance Method Summary collapse
-
#drawshape(viewer) ⇒ Object
Draw this cylinder into viewer (an FXGLViewer instance).
-
#initialize(*args) ⇒ FXGLCylinder
constructor
Returns an initialized FXGLCylinder instance.
Methods inherited from FXGLShape
#getMaterial, #setMaterial, #setRange
Methods inherited from FXGLObject
#bounds, #canDelete, #canDrag, #copy, #drag, #draw, #hit, #identify
Methods inherited from FXObject
#bind, #handle, #load, #save, subclasses
Constructor Details
#initialize(*args) ⇒ FXGLCylinder
Returns an initialized FXGLCylinder instance.
One option is to initialize the cylinder with a specified origin, height and radius:
aCylinder = FXGLCylinder.new(x, y, z, h, r)
If left unspecified, the height (h) and radius (r) default to 1.0.
Another option is to initialize the cylinder with a specified origin, height, radius and material:
aCylinder = FXGLCylinder.new(x, y, z, h, r, material)
where the material is an FXMaterial instance.
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# File 'lib/fox16/glshapes.rb', line 363 def initialize(*args) if args.length == 5 super(args[0], args[1], args[2], SHADING_SMOOTH|STYLE_SURFACE) else super(args[0], args[1], args[2], SHADING_SMOOTH|STYLE_SURFACE, args[5], args[5]) end @height = args[3] ? args[3] : 1.0 @radius = args[4] ? args[4] : 1.0 @slices = SLICES_NUMBER @stacks = STACKS_NUMBER @loops = LOOPS setRange(FXRangef.new(-@radius, @radius, 0, @height, -@radius, @radius)) end |
Instance Attribute Details
#height ⇒ Object
Cylinder height [Float]
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# File 'lib/fox16/glshapes.rb', line 332 def height @height end |
#loops ⇒ Object
Number of loops (default is 4) [Integer]
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# File 'lib/fox16/glshapes.rb', line 344 def loops @loops end |
#radius ⇒ Object
Cylinder radius [Float]
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# File 'lib/fox16/glshapes.rb', line 335 def radius @radius end |
#slices ⇒ Object
Number of slices (default is 20) [Integer]
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# File 'lib/fox16/glshapes.rb', line 338 def slices @slices end |
#stacks ⇒ Object
Number of stacks (default is 20) [Integer]
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# File 'lib/fox16/glshapes.rb', line 341 def stacks @stacks end |
Instance Method Details
#drawshape(viewer) ⇒ Object
Draw this cylinder into viewer (an FXGLViewer instance).
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# File 'lib/fox16/glshapes.rb', line 381 def drawshape(viewer) quad = GLU.NewQuadric() GLU.QuadricDrawStyle(quad, GLU::FILL) GL.PushMatrix() GL.Rotated(-90, 1, 0, 0) GLU.Cylinder(quad, @radius, @radius, @height, @slices, @stacks) GLU.QuadricOrientation(quad, GLU::INSIDE) GLU.Disk(quad, 0, @radius, @slices, @loops) GL.Translated(0, 0, @height) GLU.QuadricOrientation(quad, GLU::OUTSIDE) GLU.Disk(quad, 0, @radius, @slices, @loops) GL.PopMatrix() GLU.DeleteQuadric(quad) end |