Module: RelicLink::Coh3::Api::Endpoints::Replays
- Included in:
- RelicLink::Coh3::Api::Endpoints
- Defined in:
- lib/relic_link/coh3/api/endpoints/replays.rb
Overview
Endpoint definitions for the internal CoH3 replays API.
Instance Method Summary collapse
-
#replay_url(options = {}) ⇒ Object
Request a signed download URL for a replay at the given
path
, using the given authenticationtoken
.
Instance Method Details
#replay_url(options = {}) ⇒ Object
Request a signed download URL for a replay at the given path
, using the given authentication token
. Path values can be retrieved from any endpoint that returns a player’s game history, by looking for a matchurls
key in the JSON response. Note that this is a protected internal endpoint, which means a request without a valid token will return an authentication error. Tokens can be extracted from the game client by setting up a man-in-the-middle proxy between your game client and the Relic servers, but be warned that tokens expire quickly and this endpoint may change at any time. Use at your own risk!
Relic generally keeps a player’s 10 most recent replay files, and files older than that are removed from storage and inaccessible. When this happens, the replay is considered expired and requests for that path will raise an error.
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# File 'lib/relic_link/coh3/api/endpoints/replays.rb', line 31 def replay_url( = {}) () get(replays, 'requestSignedReplayDownloadUri', { connect_id: [:token], key: [:path], sessionID: [:token] }) end |