Class: Yast::ProgressClass
- Inherits:
-
Module
- Object
- Module
- Yast::ProgressClass
- Includes:
- Logger
- Defined in:
- library/wizard/src/modules/Progress.rb
Instance Method Summary collapse
-
#CloseSuperior ⇒ Object
Replaces stages of superior progress by an empty help text.
-
#CurrentSubprogressType ⇒ Symbol
Get current subprogress type.
-
#Finish ⇒ Object
Moves progress bar to the end and marks all stages as completed.
- #IsRunning ⇒ Object
- #main ⇒ Object
-
#Mark(kind) ⇒ Object
UI mark for stages.
-
#MarkId(stage) ⇒ Object
Widget `id(...) for the marker.
-
#New(window_title, progress_title, length, stg, tits, help_text) ⇒ Object
New complex progress bar with stages.
-
#NewProgressIcons(window_title, progress_title, length, stg, tits, help_textmap, _icons_definition) ⇒ Object
deprecated
Deprecated.
Use #New instead.
-
#NextStage ⇒ Object
Advance stage, advance step by 1 and set progress bar caption to that defined in New.
-
#NextStageStep(step) ⇒ Object
Jumps to the next stage and sets step to st.
-
#NextStep ⇒ Object
Some people say it is the best operating system ever.
-
#off ⇒ Object
deprecated
Deprecated.
set
-
#on ⇒ Object
deprecated
Deprecated.
set
-
#OpenSuperior(title, stages) ⇒ Object
Creates a higher-level progress bar made of stages.
-
#PopState ⇒ Object
pop the progress state from the stack and set it.
-
#PushState ⇒ Object
push the current progress into the stack.
-
#set(state) ⇒ Object
Sets progress bar state: on = normal operation, off = All Progress:: calls return immediatelly.
-
#SetProgressBarTitle(title) ⇒ Object
the bar is either
ProgressBar or
Label. -
#Simple(window_title, progress_title, length, help_text) ⇒ Object
Create simple progress bar with no stages, only with progress bar.
-
#StackSize ⇒ Object
return size of the progress stack.
-
#Stage(stage, title, step) ⇒ Object
Go to stage st, change progress bar title to title and set progress bar step to step.
-
#status ⇒ Boolean
Returns currently selected visibility status of all UI-modifying Progress:: functions.
-
#Step(step) ⇒ Object
Changes progress bar value to st.
-
#StepSuperior ⇒ Object
Make one step in a superior progress bar.
-
#SubprogressTitle(title) ⇒ Object
Set the label of the subprogress.
-
#SubprogressType(type, max_value) ⇒ Object
Create (or remove) a new subprogress above the progress bar, can be use for detailed progress of the current task
tick (tick progress) or
none (no subprogress, intended for removing the progress bar from the dialog). -
#SubprogressValue(value) ⇒ Object
Set value of the subprogress.
-
#Title(title) ⇒ Object
Change progress bar title.
-
#TopState ⇒ Object
return the value on the top of the stack the stack is not changed.
-
#try_replace_widget(widget_id, new_content) ⇒ Object
Try replacing a ReplacePoint widget's content with new content, but only if the ReplacePoint actually exists: It might be hidden by another dialog that was opened on top of the current one (bsc#1187676).
-
#UpdateProgressBar ⇒ Object
Uses current_step.
Instance Method Details
#CloseSuperior ⇒ Object
Replaces stages of superior progress by an empty help text.
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# File 'library/wizard/src/modules/Progress.rb', line 856 def CloseSuperior if UI.HasSpecialWidget(:Wizard) UI.CloseDialog else Wizard.RestoreHelp("") end @super_steps = 0 @super_step = 0 nil end |
#CurrentSubprogressType ⇒ Symbol
Get current subprogress type
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# File 'library/wizard/src/modules/Progress.rb', line 467 def CurrentSubprogressType ret = :none return ret if !@visible || Mode.commandline # is there the subprogress progress widget? if UI.WidgetExists(:subprogress_progress) == true ret = :progress # or is there the tick subprogress widget? elsif UI.WidgetExists(:subprogress_tick) == true ret = :tick end ret end |
#Finish ⇒ Object
Moves progress bar to the end and marks all stages as completed.
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# File 'library/wizard/src/modules/Progress.rb', line 784 def Finish return if !@visible || Mode.commandline # decrease the reference counter @progress_running -= 1 # set the previous state if Ops.greater_than(StackSize(), 0) PopState() return end if 0 != @stages # unwind remaining stages NextStage() while Ops.less_than(@current_stage, @stages) end if 0 != @steps @current_step = @steps UpdateProgressBar() end SetProgressBarTitle(" ") nil end |
#IsRunning ⇒ Object
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# File 'library/wizard/src/modules/Progress.rb', line 139 def IsRunning # Check if any progress bar exists. If it does not, we're not running # (querying progress counter is not enough, a module ran previously # might have failed to reset the counter properly) @progress_running > 0 && UI.WidgetExists(:progress_replace_point) end |
#main ⇒ Object
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# File 'library/wizard/src/modules/Progress.rb', line 88 def main Yast.import "UI" textdomain "base" Yast.import "CommandLine" Yast.import "Wizard" Yast.import "Mode" Yast.import "Directory" Yast.import "FileUtils" # ******************************************************************* # // !!! IMPORTANT !!! # // If you add here a new variable which is valid only for the current # // progress do not forget to add it to PushState() and PopState() # // functions which are are used for nested progresses! # ******************************************************************* # Number of stages. @stages = 0 # Number of steps @steps = 0 # Current stage @current_stage = 0 # Current step @current_step = 0 # list of stage-titles @titles = [] # is progress bar used? @visible = true # superior progress (stages) bar @super_steps = 0 @super_step = 0 @super_stages = [] # remember the last max. value of the subprogress bar @last_subprogress_max = 0 @progress_running = 0 # remember cumulated number of steps for nested progresses @progress_max = 0 @progress_val = 0 # stack with the running progresses # the top of the stack is the end of the list @progress_stack = [] end |
#Mark(kind) ⇒ Object
Returns UI mark for stages.
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# File 'library/wizard/src/modules/Progress.rb', line 303 def Mark(kind) return "-" if kind == :todo return UI.Glyph(:BulletArrowRight) if kind == :current return UI.Glyph(:CheckMark) if kind == :done "?@%!" end |
#MarkId(stage) ⇒ Object
Returns widget `id(...) for the marker.
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# File 'library/wizard/src/modules/Progress.rb', line 313 def MarkId(stage) Id(Builtins.sformat("mark_stage_%1", stage)) end |
#New(window_title, progress_title, length, stg, tits, help_text) ⇒ Object
New complex progress bar with stages.
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# File 'library/wizard/src/modules/Progress.rb', line 330 def New(window_title, progress_title, length, stg, tits, help_text) stg = deep_copy(stg) tits = deep_copy(tits) return if !@visible return if Mode.commandline # a progress is already running, remember the current status PushState() if IsRunning() Builtins.y2milestone( "Progress::New(%1, %2, %3)", window_title, length, stg ) orig_current_step = @current_step @steps = length @stages = Builtins.size(stg) @titles = deep_copy(tits) @current_step = -1 @current_stage = -1 if Ops.less_than(length, Builtins.size(stg)) Builtins.y2warning( "Number of stages (%1) is greater than number of steps (%2)", Builtins.size(stg), length ) end if progress_title == "" # Reserve space for future progress bar labels. The ProgressBar # widget will suppress the label above the progress bar if the # initial label string is empty. progress_title = " " end # do not replace the UI, there is a progress already running if IsRunning() @progress_max = Ops.multiply(@progress_max, @steps) if StackSize() == 1 @progress_val = Ops.multiply(orig_current_step, @steps) else prev_state = TopState() prev_progress_val = Ops.get_integer(prev_state, "progress_val", 0) @progress_val = Ops.multiply(prev_progress_val, @steps) end # set the maximum value of the progress bar ( Id(:progress_replace_point), ProgressBar(Id(:pb), progress_title, @progress_max, @progress_val) ) Builtins.y2debug("New progress: %1/%2", @progress_val, @progress_max) @progress_running += 1 return else @progress_max = @steps end = VBox(ProgressBar(Id(:pb), progress_title, length, 0)) # progressbar only if 0 != @stages = VBox(VSpacing(1)) i = 0 label_heading = Mark(:todo) items = VBox() Builtins.foreach(stg) do |item| items = Builtins.add( items, HBox( HSpacing(1), # check_ycp wants this text to be translatable. I do not know why. # HSquash + MinWidth(4) reserves a defined space for 'mark' plus 'emtpy space' # see bnc #395752 HSquash(MinWidth(4, Heading(MarkId(i), label_heading))), Label(item), HStretch() ) ) i = Ops.add(i, 1) end = Builtins.add(, Left(HBox(HSquash(items)))) = if 0 == @steps Builtins.add( , VBox( VStretch(), ReplacePoint(Id(:subprogress_replace_point), Empty()), ReplacePoint( Id(:progress_replace_point), Label(Id(:pb), Opt(:hstretch), progress_title) ), VSpacing(2) ) ) else Builtins.add( , VBox( VStretch(), ReplacePoint(Id(:subprogress_replace_point), Empty()), ReplacePoint( Id(:progress_replace_point), ProgressBar(Id(:pb), progress_title, length, 0) ), VSpacing(2) ) ) end end # patch from Michal Srb https://bugzilla.novell.com/show_bug.cgi?id=406890#c7 (Id(:contents), ) unless Mode.test if !UI.WizardCommand(term(:SetDialogHeading, window_title)) UI.ChangeWidget(Id(:title), :Value, window_title) UI.RecalcLayout end Wizard.SetHelpText(help_text) if "" != help_text && nil != help_text Wizard.DisableBackButton Wizard.DisableNextButton @progress_running += 1 nil end |
#NewProgressIcons(window_title, progress_title, length, stg, tits, help_textmap, _icons_definition) ⇒ Object
Use #New instead.
Obsolete function adding icon-support to progress dialog. We don't use icons in popups any more.
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# File 'library/wizard/src/modules/Progress.rb', line 587 def NewProgressIcons(window_title, progress_title, length, stg, tits, help_textmap, _icons_definition) Builtins.y2warning(-1, "#{__method__} is deprecated. Use Progress::New instead!") New(window_title, progress_title, length, stg, tits, help_textmap) end |
#NextStage ⇒ Object
Advance stage, advance step by 1 and set progress bar caption to that defined in New.
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# File 'library/wizard/src/modules/Progress.rb', line 668 def NextStage return if !@visible NextStep() if 0 == @stages || Ops.greater_than(@current_stage, @stages) Builtins.y2error("Non-existing stage requested.") return end @current_stage = Ops.add(@current_stage, 1) # do not update the UI in a nested progress return if Ops.greater_than(StackSize(), 0) if Mode.commandline if Ops.less_than(@current_stage, @stages) && Ops.less_than(@current_stage, Builtins.size(@titles)) CommandLine.PrintVerbose(Ops.get_string(@titles, @current_stage, "")) end return end if Ops.greater_than(@current_stage, 0) UI.ChangeWidget( MarkId(Ops.subtract(@current_stage, 1)), :Value, Mark(:done) ) end # we may be past the last stage if Ops.less_than(@current_stage, @stages) SetProgressBarTitle(Ops.get_string(@titles, @current_stage, "")) if Ops.less_than(@current_stage, Builtins.size(@titles)) UI.ChangeWidget(MarkId(@current_stage), :Value, Mark(:current)) end nil end |
#NextStageStep(step) ⇒ Object
Jumps to the next stage and sets step to st.
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# File 'library/wizard/src/modules/Progress.rb', line 766 def NextStageStep(step) return if !@visible || Mode.commandline NextStage() Step(step) nil end |
#NextStep ⇒ Object
Some people say it is the best operating system ever. But now to the function. Advances progress bar value by 1.
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# File 'library/wizard/src/modules/Progress.rb', line 657 def NextStep return if !@visible || Mode.commandline || 0 == @steps @current_step = Ops.add(@current_step, 1) UpdateProgressBar() nil end |
#off ⇒ Object
set
Turns progress bar off. All Progress:: calls return immediatelly.
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# File 'library/wizard/src/modules/Progress.rb', line 284 def off # no "deprecated" warning # because it is ok to use this function in testsuites @visible = false nil end |
#on ⇒ Object
set
Turns progress bar on after calling Progress::off.
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# File 'library/wizard/src/modules/Progress.rb', line 294 def on Builtins.y2warning(-1, "Deprecated function. Use Progress::set instead") @visible = true nil end |
#OpenSuperior(title, stages) ⇒ Object
Creates a higher-level progress bar made of stages. Currently it is placed instead of help text.
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# File 'library/wizard/src/modules/Progress.rb', line 814 def OpenSuperior(title, stages) stages = deep_copy(stages) if UI.HasSpecialWidget(:Wizard) Wizard.OpenAcceptAbortStepsDialog UI.WizardCommand(term(:AddStepHeading, title)) idx = 0 @super_steps = Builtins.size(stages) @super_step = -1 Builtins.foreach(stages) do |s| id = Builtins.sformat("super_progress_%1", idx) UI.WizardCommand(term(:AddStep, s, id)) end UI.WizardCommand(term(:UpdateSteps)) # old behaviour else left = VBox(VStretch()) right = VBox(VStretch()) idx = 0 @super_steps = Builtins.size(stages) @super_step = -1 Builtins.foreach(stages) do |i| id = Builtins.sformat("super_progress_%1", idx) left = Builtins.add(left, Heading(Id(id), "- ")) right = Builtins.add(right, Label(Opt(:hstretch), i)) left = Builtins.add(left, VStretch()) right = Builtins.add(right, VStretch()) idx = Ops.add(idx, 1) end left = Builtins.add(left, HSpacing(4)) right = Builtins.add(right, HStretch()) Wizard.ReplaceHelp( VBox( HBox(HSpacing(1), Frame(title, HBox(HSpacing(1), left, right))), VSpacing(0.5) ) ) end nil end |
#PopState ⇒ Object
pop the progress state from the stack and set it
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# File 'library/wizard/src/modules/Progress.rb', line 198 def PopState # pop the config state = Ops.get( @progress_stack, Ops.subtract(Builtins.size(@progress_stack), 1), {} ) @progress_stack = Builtins.remove( @progress_stack, Ops.subtract(Builtins.size(@progress_stack), 1) ) Builtins.y2milestone("setting up the previous state: %1", state) # refresh the variables @stages = Ops.get_integer(state, "stages", 0) @steps = Ops.get_integer(state, "steps", 0) @current_step = Ops.get_integer(state, "current_step", 0) @current_stage = Ops.get_integer(state, "current_stage", 0) @titles = Ops.get_list(state, "titles", []) @last_subprogress_max = Ops.get_integer(state, "last_subprogress_max", 0) @progress_max = Ops.get_integer(state, "progress_max", 0) @progress_val = Ops.get_integer(state, "progress_val", 0) pb_value = Ops.get_integer(state, "progress_value", 0) pb_value = Ops.add(pb_value.nil? ? 0 : pb_value, 1) # refresh the progress widget, add one step for the embedded progress ( Id(:progress_replace_point), ProgressBar( Id(:pb), Ops.get_string(state, "progress_label", ""), @steps, pb_value ) ) type = Ops.get_symbol(state, "subprogress_type", :none) SubprogressType(type, @last_subprogress_max) if [:progress, :tick].include?(type) SubprogressTitle(Ops.get_string(state, "subprogress_label", "")) SubprogressValue(Ops.get_integer(state, "subprogress_value", 0)) end nil end |
#PushState ⇒ Object
push the current progress into the stack
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# File 'library/wizard/src/modules/Progress.rb', line 147 def PushState current_subprogress = CurrentSubprogressType() state = { # global variable "stages" => @stages, "steps" => @steps, "current_step" => @current_step, "current_stage" => @current_stage, "titles" => @titles, "last_subprogress_max" => @last_subprogress_max, "visible" => @visible, # state of the widgets "subprogress_type" => current_subprogress, "progress_label" => Convert.to_string( UI.QueryWidget(Id(:pb), :Label) ), "progress_value" => Convert.to_integer( UI.QueryWidget(Id(:pb), :Value) ), "progress_max" => @progress_max, "progress_val" => @progress_val } case current_subprogress when :progress Ops.set( state, "subprogress_label", Convert.to_string(UI.QueryWidget(Id(:subprogress_progress), :Label)) ) Ops.set( state, "subprogress_value", Convert.to_integer(UI.QueryWidget(Id(:subprogress_progress), :Value)) ) when :tick Ops.set( state, "subprogress_label", Convert.to_string(UI.QueryWidget(Id(:subprogress_tick), :Label)) ) end Builtins.y2milestone("Current state: %1", state) @progress_stack = Builtins.add(@progress_stack, state) nil end |
#set(state) ⇒ Object
Sets progress bar state: on = normal operation, off = All Progress:: calls return immediatelly.
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# File 'library/wizard/src/modules/Progress.rb', line 266 def set(state) prev = @visible @visible = state prev end |
#SetProgressBarTitle(title) ⇒ Object
the bar is either ProgressBar or
Label
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# File 'library/wizard/src/modules/Progress.rb', line 649 def SetProgressBarTitle(title) UI.ChangeWidget(Id(:pb), (0 == @steps) ? :Value : :Label, title) nil end |
#Simple(window_title, progress_title, length, help_text) ⇒ Object
Create simple progress bar with no stages, only with progress bar.
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# File 'library/wizard/src/modules/Progress.rb', line 597 def Simple(window_title, progress_title, length, help_text) New(window_title, progress_title, length, [], [], help_text) nil end |
#StackSize ⇒ Object
return size of the progress stack
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# File 'library/wizard/src/modules/Progress.rb', line 248 def StackSize Builtins.size(@progress_stack) end |
#Stage(stage, title, step) ⇒ Object
Go to stage st, change progress bar title to title and set progress bar step to step.
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# File 'library/wizard/src/modules/Progress.rb', line 727 def Stage(stage, title, step) return if !@visible Step(step) if -1 != step # another progress is running # do not change the current stage, calculate the target step if Ops.greater_than(StackSize(), 0) UpdateProgressBar() return end if !Mode.commandline && Ops.greater_or_equal(@current_stage, 0) UI.ChangeWidget( MarkId(@current_stage), :Value, Mark(Ops.greater_than(stage, @current_stage) ? :done : :todo) ) end @current_stage = stage s = "" s = Ops.get_string(@titles, @current_stage, "") if Ops.less_than(@current_stage, Builtins.size(@titles)) s = title if nil != title if Ops.less_than(@current_stage, Builtins.size(@titles)) if Mode.commandline CommandLine.PrintVerbose(s) return else SetProgressBarTitle(s) end end UI.ChangeWidget(MarkId(@current_stage), :Value, Mark(:current)) if Ops.less_than(@current_stage, @stages) nil end |
#status ⇒ Boolean
Returns currently selected visibility status of all UI-modifying Progress:: functions.
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# File 'library/wizard/src/modules/Progress.rb', line 278 def status @visible end |
#Step(step) ⇒ Object
Changes progress bar value to st.
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# File 'library/wizard/src/modules/Progress.rb', line 709 def Step(step) return if !@visible || Mode.commandline || 0 == @steps return if Ops.less_than(step, 0) || Ops.greater_than(step, @steps) @current_step = step UpdateProgressBar() nil end |
#StepSuperior ⇒ Object
Make one step in a superior progress bar.
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# File 'library/wizard/src/modules/Progress.rb', line 869 def StepSuperior if Ops.greater_or_equal(@super_step, 0) && Ops.less_than(@super_step, @super_steps) && !UI.HasSpecialWidget(:Wizard) UI.ChangeWidget( Id(Builtins.sformat("super_progress_%1", @super_step)), :Value, UI.Glyph(:CheckMark) ) end @super_step = Ops.add(@super_step, 1) return if Ops.greater_or_equal(@super_step, @super_steps) if UI.HasSpecialWidget(:Wizard) UI.WizardCommand( term( :SetCurrentStep, Builtins.sformat("super_progress_%1", @super_step) ) ) else UI.ChangeWidget( Id(Builtins.sformat("super_progress_%1", @super_step)), :Value, UI.Glyph(:BulletArrowRight) ) end nil end |
#SubprogressTitle(title) ⇒ Object
Set the label of the subprogress
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# File 'library/wizard/src/modules/Progress.rb', line 559 def SubprogressTitle(title) return if !@visible || Mode.commandline current_type = CurrentSubprogressType() case current_type when :progress UI.ChangeWidget(Id(:subprogress_progress), :Label, title) when :tick UI.ChangeWidget(Id(:subprogress_tick), :Label, title) else Builtins.y2warning("No subprogress is defined, cannot set the label!") end nil end |
#SubprogressType(type, max_value) ⇒ Object
Create (or remove) a new subprogress above the progress bar, can be use for detailed progress of the current task
tick (tick progress) or
none (no subprogress, intended for removing the progress bar from the dialog)
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# File 'library/wizard/src/modules/Progress.rb', line 508 def SubprogressType(type, max_value) return if !@visible || Mode.commandline Builtins.y2debug( "SubprogressType: type: %1, max_value: %2", type, max_value ) if type == CurrentSubprogressType() case type when :progress # just reset the current value of the progress bar if the requested progress is the same if max_value == @last_subprogress_max Builtins.y2milestone("Resetting the subprogressbar...") SubprogressValue(0) return end when :tick # just restart the animation UI.ChangeWidget(Id(:subprogress_tick), :Alive, true) else Builtins.y2milestone("Subprogress initialization skipped") return end end = Empty() case type when :progress = ProgressBar(Id(:subprogress_progress), " ", max_value, 0) when :tick = BusyIndicator(Id(:subprogress_tick), " ", 3000) when :none = Empty() else Builtins.y2error("Unknown subprogress type: %1", type) end Builtins.y2debug("widget: %1", ) (Id(:subprogress_replace_point), ) # remember the max. value @last_subprogress_max = max_value nil end |
#SubprogressValue(value) ⇒ Object
Set value of the subprogress
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# File 'library/wizard/src/modules/Progress.rb', line 485 def SubprogressValue(value) return if !@visible || Mode.commandline current_type = CurrentSubprogressType() # normal progress case current_type when :progress UI.ChangeWidget(Id(:subprogress_progress), :Value, value) # tick progress when :tick UI.ChangeWidget(Id(:subprogress_tick), :Alive, true) else Builtins.y2warning("No subprogress is defined, cannot set the value!") end nil end |
#Title(title) ⇒ Object
Change progress bar title.
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# File 'library/wizard/src/modules/Progress.rb', line 777 def Title(title) SetProgressBarTitle(title) if @visible && !Mode.commandline nil end |
#TopState ⇒ Object
return the value on the top of the stack the stack is not changed
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# File 'library/wizard/src/modules/Progress.rb', line 254 def TopState Ops.get( @progress_stack, Ops.subtract(Builtins.size(@progress_stack), 1), {} ) end |
#try_replace_widget(widget_id, new_content) ⇒ Object
Try replacing a ReplacePoint widget's content with new content, but only if the ReplacePoint actually exists: It might be hidden by another dialog that was opened on top of the current one (bsc#1187676).
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# File 'library/wizard/src/modules/Progress.rb', line 902 def (, new_content) if UI.WidgetExists() UI.ReplaceWidget(, new_content) else log.warn("No widget with ID #{} in the current dialog") UI.DumpWidgetTree end end |
#UpdateProgressBar ⇒ Object
Uses current_step
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# File 'library/wizard/src/modules/Progress.rb', line 604 def UpdateProgressBar if Ops.greater_than(@current_step, @steps) Builtins.y2error( -2, "Progress bar has only %1 steps, not %2.", @steps, @current_step ) return end progress_value = @current_step if StackSize() != 0 # recalculate the progress bar value according to the parent progress prev_state = TopState() prev_step = Ops.get_integer(prev_state, "current_step", 0) progress_value = Ops.add( Ops.multiply(prev_step, @steps), Ops.greater_than(@current_step, 0) ? @current_step : 0 ) end Builtins.y2debug( "New progress value: %1, current_step: %2/%3 (%4%%)", progress_value, @current_step, @steps, Ops.divide( Ops.multiply( 100.0, Convert.convert(progress_value, from: "integer", to: "float") ), Convert.convert(@progress_max, from: "integer", to: "float") ) ) UI.ChangeWidget(Id(:pb), :Value, progress_value) nil end |