Method List
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#<< Cards
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#<< Event::Events
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#<< Played
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#[] Cards
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#[] Event::Events
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#[]= Cards
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#ability Parse::Phrase::Base
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#ability Ability::CardChoice
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#acquire_free Side
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#action Ability::BanishCenter
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#action Ability::BanishHandDiscard
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#action Ability::DiscardConstruct
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#action Ability::KeepOneConstruct
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#action Ability::KillMonster
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#action Ability::CopyHero
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#action Ability::AcquireHero
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#action Ability::DoCenterAction
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#action Ability::TakeOpponentsCard
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#add_honor Parse::Phrase::Base
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#add_power Parse::Phrase::Base
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#addl_json_attributes Ability::ChoiceInstance
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#advance! TurnManager
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#after_mongo_load Game
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#apply Played
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#apply! Constructs
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#apply_abilities Card::Base
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#apply_triggers Card::Base
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apprentice Card::Hero
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arha Card::Hero
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#as_json MongoHash
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#as_json Array
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#as_json JsonPersist
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#banish Center
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#banish Cards
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#basic_card? Card::Base
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#call Ability::Draw
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#call Ability::BaseChoice
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#call Ability::EarnHonor
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#call_until_nil Ability::Base
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#can? Selectable
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#can? Ability::DoCenterAction
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#can_purchase? Pool
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#card Event::CardPlayed
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#card Event::CardPurchased
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#card Event::MonsterKilled
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#card_choice Ability::BaseChoice
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#card_places Game
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#card_type Event::CardPurchased
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#card_type Event::CardPlayed
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cards Parse
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#cards CenterWithConstants
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#category Parse::Phrase::Base
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#choice Ability::ChoiceInstance
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#choice_instance Ability::Base
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#choosable_cards Ability::BanishHandDiscard
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#choosable_cards Ability::KillMonster
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#choosable_cards Ability::CopyHero
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#choosable_cards Ability::KeepOneConstruct
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#choosable_cards Ability::DoCenterAction
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#choosable_cards Ability::DiscardConstruct
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#choosable_cards Ability::BanishCenter
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#choosable_cards Ability::AcquireHero
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#choosable_cards Ability::TakeOpponentsCard
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#clear! Cards
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#cond? Event::Events
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#constant_cards Game
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#construct? Card::Base
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cultist Card::Monster
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cultist_standin Card::Monster
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cultist_standin2 Card::Monster
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#current_side TurnManager
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#current_side_index Game
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#db Top Level Namespace
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#defeat Side
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#delete! Ability::ChoiceInstance
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#deplete_runes Pool
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#discard Constructs
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#discard! Played
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#discard! Hand
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#draw_cards Parse::Phrase::Base
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#draw_hand! Side
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#draw_one PlayerDeck
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#draw_one! Side
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dummy Card
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#each Cards
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#empty? Cards
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#end_turn! Side
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#engage Side
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#engageable_cards Side
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#engageable_cards Game
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#engageable_cards Selectable
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#execute! Ability::ChoiceInstance
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#fill! Center
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#fill_from_discard! PlayerDeck
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#find_card Game
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#fire Events
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#fire_event Side
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#first Cards
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#first? Event::Events
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#game Cards
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#game CenterWithConstants
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#game Side
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#game TurnManager
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get Parse
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#get_one Cards
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heavy_infantry Card::Hero
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#hero? Card::Base
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#honor Ability::EarnHonor
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#honor_earned Card::HonorEarned
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#hydrate! Cards
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#hydrated Card::Base
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#include? Cards
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#index Cards
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input_field Parse::Card
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#key Event::CardPurchased
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#key Event::CardPlayed
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#key Event::MonsterKilled
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#klass Object
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#last_update_dt Game
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#max_power Ability::KillMonster
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#max_rune_cost Ability::AcquireHero
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#mechana? Card::Purchaseable
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#method_missing CenterWithConstants
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militia Card::Hero
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#mod_card Parse::Phrase::Basic
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#mod_card Parse::Phrase::Base
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#mod_for_phrases Parse::Card
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#monster? Card::Base
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mystic Card::Hero
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#name Ability::ChoiceInstance
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#name Card::Base
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#new_hash_json JsonPersist
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#occured? Parse::Word
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#optional Ability::DoCenterAction
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#other_side Side
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#parent_card Ability::Base
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parsed Parse::Word
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parsed Parse::Phrase
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#phrase Parse::Card
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phrase_class Parse::Phrase
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#play Side
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#play_all! Hand
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#playing_on_command_line? Top Level Namespace
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#pop Cards
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#power_cost Card::Monster
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#print_status! Side
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#propagate Event::Events
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#purchase Side
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#raw Parse::Word
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#raw Parse::Phrase::Base
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#raw Parse::Line
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#realm Card::Base
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#realm Event::CardPurchased
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#realm Event::CardPlayed
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#realm_short Parse::Line
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#reg_ability Parse::Words
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reg_ability Parse
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#reg_word Parse::Words
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reg_word Parse
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#remove CenterWithConstants
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#remove Center
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#remove Cards
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reset! Game
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#run! Ability::CardChoice
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#rune_cost Card::Purchaseable
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#save! Ability::ChoiceInstance
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setup_chooser! Choices
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#setup_mongo_persist Class
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shadow_star Card::Construct
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#shuffle! Cards
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#side Cards
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#side Ability::ChoiceInstance
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#side Event::Events
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#side Ability::CardChoice
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#side_for_card_choice Ability::OtherSideChoice
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#side_for_card_choice Ability::BaseChoice
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#size CenterWithConstants
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#size Cards
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standin Card::Hero
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starting CenterDeck
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starting PlayerDeck
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#sum Array
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#to_json JsonPersist
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#to_json_hash JsonPersist
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#to_s Pool
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#to_s Card::Base
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#to_s_cards Cards
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#total_cards Side
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#trigger Parse::Phrase::Base
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#use_rune_type Pool