Method List
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#& BoardGameGrid::SquareSet
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#+ BoardGameGrid::Point
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#+ BoardGameGrid::SquareSet
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#- BoardGameGrid::SquareSet
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#<< BoardGameGrid::SquareSet
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#== BoardGameGrid::Point
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#== BoardGameGrid::Square
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#== BoardGameGrid::Direction
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#as_json BoardGameGrid::Piece
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#as_json BoardGameGrid::SquareSet
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#as_json BoardGameGrid::Square
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#at_range BoardGameGrid::SquareSet
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#attribute_match? BoardGameGrid::Square
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#between BoardGameGrid::SquareSet
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#can_move? BoardGameGrid::Piece
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#capture_squares BoardGameGrid::Piece
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#destination BoardGameGrid::Vector
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#destinations BoardGameGrid::Piece
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#diagonal BoardGameGrid::SquareSet
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#diagonal? BoardGameGrid::Vector
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#direction BoardGameGrid::Vector
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#dx BoardGameGrid::Vector
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#dy BoardGameGrid::Vector
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#excluding_piece BoardGameGrid::SquareSet
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#files_away BoardGameGrid::SquareSet
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#find_by_id BoardGameGrid::SquareSet
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#find_by_piece_id BoardGameGrid::SquareSet
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#find_by_x_and_y BoardGameGrid::SquareSet
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#forwards_direction BoardGameGrid::Piece
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#id BoardGameGrid::Square
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#id BoardGameGrid::Piece
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#in_direction BoardGameGrid::SquareSet
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#in_range BoardGameGrid::SquareSet
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#initialize BoardGameGrid::Square
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#initialize BoardGameGrid::Point
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#initialize BoardGameGrid::Piece
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#initialize BoardGameGrid::SquareSet
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#initialize BoardGameGrid::Vector
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#initialize BoardGameGrid::Direction
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#magnitude BoardGameGrid::Vector
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#move_squares BoardGameGrid::Piece
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#not_orthogonal_or_diagonal BoardGameGrid::SquareSet
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#not_orthogonal_or_diagonal? BoardGameGrid::Vector
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#occupied? BoardGameGrid::Square
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#occupied_by_opponent BoardGameGrid::SquareSet
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#occupied_by_opponent? BoardGameGrid::Square
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#occupied_by_piece BoardGameGrid::SquareSet
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#occupied_by_player BoardGameGrid::SquareSet
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#occupied_by_player? BoardGameGrid::Square
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#opponent BoardGameGrid::Piece
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#origin BoardGameGrid::Vector
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#orthogonal BoardGameGrid::SquareSet
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#orthogonal? BoardGameGrid::Vector
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#orthogonal_or_diagonal BoardGameGrid::SquareSet
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#orthogonal_or_diagonal? BoardGameGrid::Vector
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#piece BoardGameGrid::Square
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#player_number BoardGameGrid::Piece
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#point BoardGameGrid::Square
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#potential_capture_squares BoardGameGrid::Piece
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#ranks_away BoardGameGrid::SquareSet
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#select BoardGameGrid::SquareSet
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#squares BoardGameGrid::SquareSet
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#type BoardGameGrid::Piece
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#unblocked BoardGameGrid::SquareSet
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#uniq BoardGameGrid::SquareSet
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#unoccupied BoardGameGrid::SquareSet
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#unoccupied? BoardGameGrid::Square
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#unoccupied_or_occupied_by_opponent BoardGameGrid::SquareSet
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#where BoardGameGrid::SquareSet
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#x BoardGameGrid::Direction
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#x BoardGameGrid::Square
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#x BoardGameGrid::Point
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#y BoardGameGrid::Direction
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#y BoardGameGrid::Square
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#y BoardGameGrid::Point
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#| BoardGameGrid::SquareSet