Method List
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#[]= Matrix
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#absolute_transform_matrix Bvh::Motion::Frame
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#add_frame Bvh::Motion
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#add_joint! Bvh::Skeleton::Bone
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#add_time Bvh::Motion
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#arithmetic_proc Bvh::Motion::ChannelData
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#arithmetic_proc Bvh::Motion::Frame
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#bone Bvh::Motion::ChannelData
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#channel_data Bvh::Motion::Frame
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#channel_data_for Bvh::Motion::Frame
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#channels Bvh::Skeleton::Bone
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#copy Bvh::Motion::Frame
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#create_frame Bvh::Motion
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#create_frames Bvh::Motion
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#end_site? Bvh::Skeleton::Bone
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#export Bvh::Exporter
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#export Bvh
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#filename Bvh::Parser
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#filename Bvh::Exporter
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#find_by_name Bvh::Skeleton
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#find_by_name Bvh::Skeleton::Bone
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#frame_count Bvh
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#frame_count Bvh::Motion
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#frame_time Bvh::Motion
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#frame_time Bvh
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#frame_time= Bvh
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#frames Bvh::Motion
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#frames Bvh
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#frames_per_second Bvh::Motion
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#frames_per_second= Bvh::Motion
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#get_channel Bvh::Motion::Frame
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#get_channel Bvh::Motion::ChannelData
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import Bvh
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#initialize Bvh::Parser
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#initialize Bvh::Motion::ChannelData
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#initialize Bvh::Exporter
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#initialize Bvh::Motion::Frame
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#initialize Bvh::Motion
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#initialize Bvh
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#initialize Bvh::Skeleton::Bone
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#joints Bvh::Skeleton::Bone
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#last_frame Bvh
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#length Bvh::Skeleton::Bone
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#load_identity! Matrix
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#motion Bvh
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#name Bvh::Skeleton::Bone
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#offset Bvh::Skeleton::Bone
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#orientation Bvh::Skeleton::Bone
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#parent Bvh::Skeleton::Bone
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#parse Bvh::Parser
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#relative_transform_matrix Bvh::Motion::Frame
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#relative_transform_matrix Bvh::Motion::ChannelData
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#root Bvh::Skeleton
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#root Bvh
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#root= Bvh
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#rotate! Bvh::Motion::ChannelData
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#rotate! Bvh::Motion::Frame
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#set_channel Bvh::Motion::ChannelData
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#set_channel Bvh::Motion::Frame
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#skeleton Bvh
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#skeletons Bvh
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#source Bvh::Exporter
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#source Bvh::Parser
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#translate! Bvh::Motion::Frame
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#translate! Bvh::Motion::ChannelData
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#truncate_time Bvh::Motion