Method List
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#board C4::Model::Game
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#columns C4::Model::Matrix
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#columns C4::Model::Board
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#current_player C4::Model::Game
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#current_player_index C4::Model::Game
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#diagonal C4::Model::Matrix
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#diagonals C4::Model::Matrix
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#diagonals C4::Model::Board
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#full? C4::Model::Column
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#full? C4::Model::Board
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#game C4::View::Cli
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#game C4::App
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#impasse? C4::Model::Game
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#initialize C4::Model::Game
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#initialize C4::Model::Column
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#initialize C4::View::Cli
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#initialize C4::App
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#initialize C4::Model::Matrix
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#initialize C4::Model::Board
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#matrix C4::Model::Matrix
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#max_size C4::Model::Column
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#num_columns C4::Model::Board
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#num_rows C4::Model::Board
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#partial_square C4::Model::Matrix
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#play! C4::Model::Game
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#players C4::Model::Game
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#print C4::View::Cli
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#put! C4::Model::Column
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#put_stone! C4::Model::Board
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#quadrant_diagonals C4::Model::Matrix
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#quadrants C4::Model::Matrix
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#reverse C4::Model::Matrix
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#rotate C4::Model::Matrix
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#rows C4::Model::Matrix
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#run C4::App
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#size C4::Model::Matrix
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#square C4::Model::Matrix
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#stones C4::Model::Column
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#to_a C4::Model::Board
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#to_a C4::Model::Column
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#transpose C4::Model::Matrix
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#viewer C4::App
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#winner C4::Model::Game