Method List
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#* CP::Vec2
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#+ CP::Vec2
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#- CP::Vec2
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#-@ CP::Vec2
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#/ CP::Vec2
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#== CP::Vec2
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#a CP::Arbiter
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#a CP::Body
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#a= CP::Body
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#active_shapes_hash CP::Space
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#add_body CP::Space
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#add_collision_func CP::Space
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#add_collision_handler CP::Space
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#add_constraint CP::Space
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#add_shape CP::Space
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#add_static_shape CP::Space
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#apply_force CP::Body
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#apply_impulse CP::Body
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#b CP::Arbiter
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#b CP::BB
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#b= CP::BB
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#bb CP::Shape
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#bias_coef CP
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#bias_coef= CP
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#body CP::Shape
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#body= CP::Shape
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#body_a CP::Constraint
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#body_b CP::Constraint
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#cache_bb CP::Shape
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#cell_dim CP::SpaceHash
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#clamp CP::Vec2
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#clamp_vect CP::BB
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#collision_type CP::Shape
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#collision_type= CP::Shape
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#contains_bb? CP::BB
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#contains_vect? CP::BB
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#cross CP::Vec2
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#damping CP::Space
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#damping= CP::Space
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#data CP::Shape
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#data= CP::Shape
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#dist CP::Vec2
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#distsq CP::Vec2
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#dot CP::Vec2
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#e CP::Arbiter
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#e CP::Shape
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#e= CP::Shape
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#e= CP::Arbiter
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#each_body CP::Space
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#each_contact CP::Arbiter
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#elastic_iterations CP::Space
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#elastic_iterations= CP::Space
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#endpoints= CP::Shape::Segment
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#f CP::Body
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#f= CP::Body
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#first_contact? CP::Arbiter
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for_angle CP::Vec2
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#gravity CP::Space
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#gravity= CP::Space
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#group CP::Shape
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#group= CP::Shape
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#hit CP::Space::SegmentQueryInfo
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#hit CP::Shape::SegmentQueryInfo
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#i CP::Body
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#i= CP::Body
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#i_inv CP::Body
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#impulse CP::Arbiter
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included CP::Constraint
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#info_segment_query CP::Space
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#initialize CP::DampedRotarySpring
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#initialize CP::Space
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#initialize CP::RotaryLimitJoint
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#initialize CP::GrooveJoint
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#initialize CP::SimpleMotor
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#initialize CP::Shape::Segment
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#initialize CP::SpaceHash
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#initialize CP::PinJoint
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#initialize CP::Vect
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#initialize CP::SlideJoint
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#initialize CP::PivotJoint
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#initialize CP::Body
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#initialize CP::DampedSpring
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#initialize CP::Shape::SegmentQueryInfo
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#initialize CP::BB
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#initialize CP::Arbiter
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#initialize CP::Space::SegmentQueryInfo
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#initialize CP::RatchetJoint
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#initialize CP::Shape::Circle
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#initialize CP::GearJoint
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#initialize CP::Vec2
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#initialize CP::Shape::Poly
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#insert CP::SpaceHash
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#intersect? CP::BB
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#iterations CP::Space
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#iterations= CP::Space
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#l CP::BB
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#l= CP::BB
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#layers CP::Shape
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#layers= CP::Shape
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#length CP::Vec2
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#lengthsq CP::Vec2
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#lerp CP::Vec2
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#lerpconst CP::Vec2
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#local2world CP::Body
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#m CP::Body
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#m= CP::Body
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#m_inv CP::Body
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make_vertices_valid CP::Shape::Poly
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#n CP::Shape::SegmentQueryInfo
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#n CP::Space::SegmentQueryInfo
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#near? CP::Vec2
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#normal CP::Arbiter
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#normalize CP::Vec2
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#normalize! CP::Vec2
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#normalize_safe CP::Vec2
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#num_cells CP::SpaceHash
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#offset= CP::Shape::Circle
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#p CP::Body
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#p= CP::Body
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#perp CP::Vec2
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#point CP::Arbiter
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#point_query CP::Space
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#point_query CP::Shape
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#point_query_first CP::Space
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pointer_for_verts CP::Shape::Poly
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#position_func CP::Body
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#position_func= CP::Body
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#project CP::Vec2
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#query_by_bb CP::SpaceHash
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#query_func CP::SpaceHash
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#r CP::BB
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#r= CP::BB
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#radius= CP::Shape::Circle
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#radius= CP::Shape::Segment
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#ratio= CP::GearJoint
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#rehash_static CP::Space
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release CP::Vect
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release CP::BodyStruct
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release CP::SpaceStruct
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#remove CP::SpaceHash
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#remove_body CP::Space
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#remove_collision_func CP::Space
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#remove_constraint CP::Space
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#remove_shape CP::Space
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#remove_static_shape CP::Space
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#reset_forces CP::Body
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reset_id_counter CP::Shape
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#resize_active_hash CP::Space
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#resize_static_hash CP::Space
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#rot CP::Body
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#rotate CP::Vec2
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#rperp CP::Vec2
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#segment_query CP::Space
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#segment_query CP::Shape
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#segment_query_first CP::Space
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#sensor= CP::Shape
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#sensor? CP::Shape
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#set_data_pointer CP::Constraint
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#set_data_pointer CP::Shape
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#set_default_collision_func CP::Space
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#setup_callbacks CP::Space
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#shape CP::Space::SegmentQueryInfo
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#shape_point_query CP::Space
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#shape_segment_query CP::Space
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#shapes CP::Arbiter
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#spring_force_func CP::DampedSpring
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#spring_force_func= CP::DampedSpring
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#spring_torque_func CP::DampedRotarySpring
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#spring_torque_func= CP::DampedRotarySpring
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#static_shape_point_query CP::Space
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#step CP::Space
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strictly_valid_vertices? CP::Shape::Poly
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#struct CP::Space
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#struct CP::SpaceHash
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#struct CP::Vec2
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#struct CP::Shape
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#struct CP::Constraint
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#struct CP::Body
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#struct CP::BB
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#struct CP::Arbiter
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#surface_v CP::Shape
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#surface_v= CP::Shape
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#t CP::Shape::SegmentQueryInfo
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#t CP::Space::SegmentQueryInfo
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#t CP::Body
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#t CP::BB
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#t= CP::Body
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#t= CP::BB
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#to_a CP::Vec2
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#to_angle CP::Vec2
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#to_bytes CP::Vect
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#to_s CP::Vec2
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#to_s CP::BB
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#u CP::Shape
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#u CP::Arbiter
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#u= CP::Shape
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#u= CP::Arbiter
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#unrotate CP::Vec2
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#update_position CP::Body
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#update_velocity CP::Body
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#v CP::Body
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#v= CP::Body
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#v_limit CP::Body
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#v_limit= CP::Body
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valid_vertices? CP::Shape::Poly
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#vec2 Top Level Namespace
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#velocity_func CP::Body
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#velocity_func= CP::Body
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version CP
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#verts= CP::Shape::Poly
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#w CP::Body
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#w= CP::Body
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#w_limit CP::Body
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#w_limit= CP::Body
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#world2local CP::Body
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#wrap_collision_callback CP::Space
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#wrap_vect CP::BB
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#x CP::Vec2
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#x= CP::Vec2
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#y CP::Vec2
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#y= CP::Vec2
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#zero CP