Method List
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#action_map Conjuration::InputManager
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#add_object Conjuration::Scene
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#add_scene Conjuration::SceneManager
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#attribute Conjuration::Attributes::ClassMethods
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#boolean_attribute Conjuration::Attributes::ClassMethods
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#button_down Conjuration::DebugManager
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#button_down Conjuration::Scene
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#button_down Conjuration::Game
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#button_down Conjuration::SceneManager
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#button_down? Conjuration::InputManager
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#button_up Conjuration::Game
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#button_up Conjuration::SceneManager
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#button_up Conjuration::Scene
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create Conjuration::GameObject
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#current_scene Conjuration::SceneManager
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#debug_manager Conjuration::Game
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#draw Conjuration::DebugManager
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#draw Conjuration::GameObject
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#draw Conjuration::Game
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#draw Conjuration::SceneManager
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#draw Conjuration::Scene
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#draw Conjuration::Text
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#draw Conjuration::Button
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#draw_circle Conjuration::Game
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#in_bounds? Conjuration::GameObject
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included Conjuration::Attributes
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#initialize Conjuration::Button
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#initialize Conjuration::GameObject
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#initialize Conjuration::Text
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#initialize Conjuration::Scene
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#initialize Conjuration::Game
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#initialize Conjuration::Attributes
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#initialize Conjuration::SceneManager
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#initialize Conjuration::DebugManager
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#input_manager Conjuration::Game
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#input_map Conjuration::InputManager
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#inspect Conjuration::Attributes
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load_image Conjuration::AssetManager
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#map_button Conjuration::InputManager
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#mouse_down Conjuration::GameObject
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#mouse_entered Conjuration::GameObject
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#mouse_exited Conjuration::GameObject
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#mouse_position Conjuration::GameObject
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#mouse_up Conjuration::GameObject
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#on_click Conjuration::GameObject
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#on_click Conjuration::Button
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#on_mouse_down Conjuration::GameObject
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#on_mouse_up Conjuration::GameObject
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#scene_manager Conjuration::Game
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#set_background Conjuration::Scene
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#set_scene Conjuration::SceneManager
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#target_fps Conjuration::Game
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#update Conjuration::Scene
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#update Conjuration::Game
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#update Conjuration::SceneManager
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#window Conjuration::Scene