Method List
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#* CoopAl::Value
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#+ CoopAl::Loot
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#+ CoopAl::Value
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#+ CoopAl::Path
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#/ CoopAl::Value
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#== CoopAl::Path
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#== CoopAl::MonsterDefinition
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#[] CoopAl::XpRewardTable
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absolute CoopAl::Path
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#absolute? CoopAl::Path
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#absolute_path CoopAl::Chapter
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#add CoopAl::BestiaryPopulator
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#add CoopAl::Bestiary
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#add_adventure CoopAl::Library
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#add_chapter CoopAl::Adventure
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#add_encounter CoopAl::Session
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#add_encounter CoopAl::Chapter
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#add_entry CoopAl::RandomEncounter
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#add_entry CoopAl::Adventure
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#add_item CoopAl::Loot
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#add_item CoopAl::Encounter
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#add_items CoopAl::State
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#add_link CoopAl::Chapter
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#add_loot CoopAl::State
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#add_monster CoopAl::Encounter
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#add_session CoopAl::SessionDateGenerator
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#add_sub_encounter CoopAl::Encounter
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#add_treasure CoopAl::Encounter
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#add_treasure CoopAl::Loot
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#add_xp CoopAl::Encounter
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#add_xp CoopAl::State
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#adventure CoopAl::Path
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#adventure CoopAl::Library
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#adventure CoopAl::AdventureGenerator
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#adventure Top Level Namespace
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#adventure? CoopAl::Library
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#adventure_name CoopAl::Chapter
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#adventure_name CoopAl::Encounter
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#adventure_s CoopAl::Path
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#all_available_paths CoopAl::State
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#all_chapter_names CoopAl::Adventure
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#all_entries CoopAl::Adventure
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#all_entries CoopAl::Library
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#apply_path CoopAl::State
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#available_paths CoopAl::State
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#available_paths_from CoopAl::Library
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#bestiary Top Level Namespace
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#chapter CoopAl::Adventure
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#chapter CoopAl::AdventureGenerator
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#chapter CoopAl::Path
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#chapter CoopAl::ChapterGenerator
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#chapter? CoopAl::Adventure
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#chapter_by_path CoopAl::Adventure
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#chapter_paths CoopAl::Adventure
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#chapters CoopAl::Adventure
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#copper String
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#copper Integer
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copper CoopAl::Value
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#copper CoopAl::Value
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#counts? CoopAl::SessionEncounter
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#counts? CoopAl::Downtime
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#cp CoopAl::Value
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#cr CoopAl::MonsterDefinition
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#create CoopAl::Bestiary
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#current_path CoopAl::State
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#description CoopAl::Adventure
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#description CoopAl::Chapter
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#description CoopAl::Item
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#description_with_origin CoopAl::Item
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#done? CoopAl::Session
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#downtime_if_available CoopAl::State
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#dump CoopAl::SessionEncounter
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#dump CoopAl::SessionLog
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#dump CoopAl::Session
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#dump CoopAl::Downtime
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#electrum CoopAl::Value
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#electrum String
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#electrum Integer
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electrum CoopAl::Value
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empty CoopAl::Loot
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#empty? CoopAl::Library
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#empty? CoopAl::Encounter
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#empty? CoopAl::Loot
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#empty? CoopAl::Bestiary
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#encounter CoopAl::Monster
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#encounter CoopAl::EncounterGenerator
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#encounter CoopAl::ChapterGenerator
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#encounters CoopAl::Chapter
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#entry CoopAl::AdventureGenerator
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#ep CoopAl::Value
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#error CoopAl::Trace
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#fixed CoopAl::RandomEncounterGenerator
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#follow CoopAl::Chapter
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#follow CoopAl::PathFollower
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from_item CoopAl::Loot
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from_treasure CoopAl::Loot
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#full_name CoopAl::Encounter
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#full_name CoopAl::Adventure
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#full_name CoopAl::Chapter
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#generate CoopAl::LootGenerator
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#generate_encounter CoopAl::RandomEncounterGenerator
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#generate_encounter CoopAl::EncounterGenerator
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#gold CoopAl::Value
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gold CoopAl::Value
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#gold Integer
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#gold String
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#gp CoopAl::Value
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#history_includes? CoopAl::State
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#id CoopAl::MonsterDefinition
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#id CoopAl::Monster
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#in_downtime? CoopAl::State
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#info CoopAl::Trace
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#initialize CoopAl::Library
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#initialize CoopAl::Chapter
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#initialize CoopAl::MonsterDefinition
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#initialize CoopAl::SessionLog
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#initialize CoopAl::BestiaryPopulator
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#initialize CoopAl::AdventureGenerator
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#initialize CoopAl::LootGenerator
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#initialize CoopAl::Value
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#initialize CoopAl::EncounterGenerator
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#initialize CoopAl::Trace
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#initialize CoopAl::StateReporter
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#initialize CoopAl::State
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#initialize CoopAl::SessionEncounter
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#initialize CoopAl::ChapterGenerator
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#initialize CoopAl::PathFollower
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#initialize CoopAl::Adventure
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#initialize CoopAl::Path
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#initialize CoopAl::RandomEncounterGenerator
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#initialize CoopAl::Loot
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#initialize CoopAl::Item
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#initialize CoopAl::XpRewardTable
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#initialize CoopAl::XpRequirementTable
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#initialize CoopAl::RandomEncounter
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#initialize CoopAl::Encounter
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#initialize CoopAl::Treasure
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#initialize CoopAl::SessionDateGenerator
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#initialize CoopAl::Session
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#initialize CoopAl::Bestiary
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#initialize CoopAl::Monster
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#item CoopAl::EncounterGenerator
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#items CoopAl::EncounterGenerator
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#items CoopAl::State
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#items CoopAl::Loot
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#level_from_xp CoopAl::XpRequirementTable
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#link_to CoopAl::ChapterGenerator
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#link_to_downtime CoopAl::Chapter
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#link_to_downtime CoopAl::ChapterGenerator
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#links CoopAl::Chapter
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#links_to_downtime? CoopAl::Chapter
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#loot CoopAl::State
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#loot CoopAl::Monster
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#monster CoopAl::EncounterGenerator
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#monster CoopAl::Bestiary
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#monster? CoopAl::Bestiary
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#monsters CoopAl::EncounterGenerator
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#name CoopAl::Chapter
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#name CoopAl::Adventure
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#name CoopAl::Encounter
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#nonzero? CoopAl::Value
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#normalize CoopAl::Value
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#normalize_from CoopAl::Value
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#npc CoopAl::EncounterGenerator
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#npcs CoopAl::EncounterGenerator
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#origin CoopAl::Item
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parse CoopAl::Path
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#path? CoopAl::Library
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#path_depth CoopAl::State
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#platinum String
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#platinum Integer
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platinum CoopAl::Value
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#platinum CoopAl::Value
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#pp CoopAl::Value
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#random CoopAl::EncounterGenerator
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#random CoopAl::ChapterGenerator
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#raw_value CoopAl::Value
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#record_downtime CoopAl::SessionLog
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#record_encounter CoopAl::SessionLog
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relative CoopAl::Path
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#relative? CoopAl::Path
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#report CoopAl::StateReporter
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#resolve CoopAl::Library
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root CoopAl::Path
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#root? CoopAl::Path
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#run CoopAl::RandomEncounter
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#run CoopAl::Encounter
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#session CoopAl::SessionDateGenerator
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#set_entry CoopAl::RandomEncounter
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#set_range CoopAl::RandomEncounter
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#silver String
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#silver Integer
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silver CoopAl::Value
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#silver CoopAl::Value
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#sp CoopAl::Value
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#state CoopAl::PathFollower
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#to_a CoopAl::Value
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#to_s CoopAl::Treasure
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#to_s CoopAl::Monster
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#to_s CoopAl::Value
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#to_s CoopAl::Path
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#to_s CoopAl::Item
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#treasure CoopAl::EncounterGenerator
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#treasure CoopAl::MonsterDefinition
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#treasure CoopAl::Downtime
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#treasure CoopAl::SessionEncounter
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#treasure_value CoopAl::State
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#treasure_value CoopAl::Loot
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#treasures CoopAl::Loot
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#value CoopAl::Treasure
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#warn CoopAl::Trace
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#xp CoopAl::Monster
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#xp CoopAl::State
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#xp CoopAl::Downtime
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#xp CoopAl::SessionEncounter
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#xp CoopAl::EncounterGenerator
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#zero? CoopAl::Value