Method List
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#<< FiniteMachine::MessageQueue
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#<=> FiniteMachine::HookEvent
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#== FiniteMachine::UndefinedTransition
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#add FiniteMachine::EventsMap
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add_deferred FiniteMachine::Definition
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#alias_target FiniteMachine::DSL
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#alive? FiniteMachine::MessageQueue
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#any_event FiniteMachine::GenericDSL
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any_event FiniteMachine::Definition
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any_state FiniteMachine::Definition
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#any_state FiniteMachine::GenericDSL
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any_state_or_event FiniteMachine::HookEvent
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#apply FiniteMachine::EventDefinition
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#apply FiniteMachine::StateDefinition
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#attr_threadsafe FiniteMachine::Threadable::ClassMethods
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#auto_methods? FiniteMachine::StateMachine
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build FiniteMachine::HookEvent
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#call FiniteMachine::Observer
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#call FiniteMachine::GenericDSL
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#call FiniteMachine::Callable
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#call FiniteMachine::TransitionBuilder
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#call FiniteMachine::Listener
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#can? FiniteMachine::StateMachine
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#can_perform? FiniteMachine::EventsMap
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#cancel_event FiniteMachine::Observer
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#cannot? FiniteMachine::StateMachine
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#catch_error FiniteMachine::Catchable
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#check_conditions FiniteMachine::Transition
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#choice FiniteMachine::ChoiceMerger
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#choice_transition? FiniteMachine::EventsMap
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#clear FiniteMachine::EventsMap
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#clear FiniteMachine::Hooks
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#current FiniteMachine::StateMachine
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debug FiniteMachine::Logger
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deferreds FiniteMachine::Definition
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#define FiniteMachine::ClassMethods
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#detect_event_conflict! FiniteMachine::Safety
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#dispatch FiniteMachine::AsyncCall
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#dsl FiniteMachine::StateMachine
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#each FiniteMachine::Subscribers
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#emit FiniteMachine::Observer
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#empty? FiniteMachine::Hooks
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#empty? FiniteMachine::Subscribers
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#empty? FiniteMachine::MessageQueue
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#ensure_valid_callback_name! FiniteMachine::Safety
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error FiniteMachine::Logger
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#event FiniteMachine::DSL
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event_name FiniteMachine::HookEvent
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#event_name FiniteMachine::HookEvent
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#events FiniteMachine::EventsMap
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#events FiniteMachine::StateMachine
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#exists? FiniteMachine::EventsMap
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#find FiniteMachine::Hooks
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#find FiniteMachine::EventsMap
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format_error FiniteMachine::Logger
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#from FiniteMachine::HookEvent
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#from FiniteMachine::TransitionEvent
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#handle FiniteMachine::DSL
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#handle FiniteMachine::Catchable
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#hooks FiniteMachine::Observer
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#hooks_map FiniteMachine::Hooks
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included FiniteMachine::Catchable
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#index FiniteMachine::Subscribers
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info FiniteMachine::Logger
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inherited FiniteMachine::Definition
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#initial FiniteMachine::DSL
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#initialize FiniteMachine::TransitionBuilder
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#initialize FiniteMachine::StateMachine
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#initialize FiniteMachine::AsyncCall
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#initialize FiniteMachine::Transition
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#initialize FiniteMachine::Observer
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#initialize FiniteMachine::ChoiceMerger
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#initialize FiniteMachine::Listener
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#initialize FiniteMachine::EventDefinition
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#initialize FiniteMachine::Callable
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#initialize FiniteMachine::Hooks
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#initialize FiniteMachine::Const
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#initialize FiniteMachine::Env
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#initialize FiniteMachine::Subscribers
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#initialize FiniteMachine::MessageQueue
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#initialize FiniteMachine::DSL
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#initialize FiniteMachine::TransitionEvent
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#initialize FiniteMachine::GenericDSL
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#initialize FiniteMachine::HookEvent
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#initialize FiniteMachine::EventsMap
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#initialize FiniteMachine::StateDefinition
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#initialize FiniteMachine::UndefinedTransition
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#inspect FiniteMachine::MessageQueue
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#inspect FiniteMachine::Transition
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#inspect FiniteMachine::Hooks
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#inspect FiniteMachine::EventsMap
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#inspect FiniteMachine::StateMachine
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#invert FiniteMachine::Callable
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#is? FiniteMachine::StateMachine
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#join FiniteMachine::MessageQueue
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lock FiniteMachine::TwoPhaseLock
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#log_transitions FiniteMachine::DSL
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#logger FiniteMachine::ClassMethods
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#machine FiniteMachine::Observer
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#machine FiniteMachine::EventDefinition
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#make_conditions FiniteMachine::Transition
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#match_transition FiniteMachine::EventsMap
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#match_transition_with FiniteMachine::EventsMap
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#matches? FiniteMachine::Transition
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#method_missing FiniteMachine::GenericDSL
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method_missing FiniteMachine::Definition
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#move_to FiniteMachine::EventsMap
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#name FiniteMachine::HookEvent
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#name FiniteMachine::TransitionEvent
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new FiniteMachine::Definition
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#new FiniteMachine::ClassMethods
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#notify FiniteMachine::HookEvent
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#notify FiniteMachine::StateMachine
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#object FiniteMachine::Callable
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#observer FiniteMachine::StateMachine
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#off FiniteMachine::Observer
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#on FiniteMachine::Observer
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#on_after FiniteMachine::Observer
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#on_before FiniteMachine::Observer
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#on_delivery FiniteMachine::Listener
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#on_enter FiniteMachine::Observer
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#on_exit FiniteMachine::Observer
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#on_transition FiniteMachine::Observer
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#once_on_after FiniteMachine::Observer
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#once_on_before FiniteMachine::Observer
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#once_on_enter FiniteMachine::Observer
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#once_on_exit FiniteMachine::Observer
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#once_on_transition FiniteMachine::Observer
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parse FiniteMachine::StateParser
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#register FiniteMachine::Hooks
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report_transition FiniteMachine::Logger
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#reset FiniteMachine::Subscribers
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#respond_to_missing? FiniteMachine::GenericDSL
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#restore! FiniteMachine::StateMachine
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#running? FiniteMachine::MessageQueue
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#select_transition FiniteMachine::EventsMap
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#shutdown FiniteMachine::MessageQueue
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#size FiniteMachine::Subscribers
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#size FiniteMachine::MessageQueue
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#spawn_thread FiniteMachine::MessageQueue
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#start FiniteMachine::MessageQueue
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#state FiniteMachine::StateMachine
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#state_transitions FiniteMachine::EventsMap
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#states FiniteMachine::EventsMap
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#states FiniteMachine::StateMachine
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#states_for FiniteMachine::EventsMap
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#subscribe FiniteMachine::MessageQueue
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#subscribe FiniteMachine::Subscribers
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#subscribe FiniteMachine::StateMachine
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#subscribers FiniteMachine::StateMachine
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#sync_exclusive FiniteMachine::Threadable::InstanceMethods
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#sync_shared FiniteMachine::Threadable::InstanceMethods
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synchronize FiniteMachine::TwoPhaseLock
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#target FiniteMachine::StateMachine
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#terminal FiniteMachine::DSL
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#terminated? FiniteMachine::StateMachine
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#to FiniteMachine::TransitionEvent
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to_s FiniteMachine::HookEvent
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#to_s FiniteMachine::EventsMap
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#to_s FiniteMachine::Hooks
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#to_s FiniteMachine::Const
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#to_s FiniteMachine::Transition
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#to_state FiniteMachine::Transition
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#to_state FiniteMachine::UndefinedTransition
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#transition FiniteMachine::StateMachine
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#transition! FiniteMachine::StateMachine
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#transition_to! FiniteMachine::StateMachine
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#trigger FiniteMachine::StateMachine
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#trigger! FiniteMachine::StateMachine
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#trigger_init FiniteMachine::DSL
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#try_trigger FiniteMachine::StateMachine
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#type FiniteMachine::HookEvent
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#unregister FiniteMachine::Hooks
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#valid_state? FiniteMachine::StateMachine
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#visit FiniteMachine::Subscribers
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warn FiniteMachine::Logger