Method List
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#* GMath3D::Vector3
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#* GMath3D::Quat
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#+ GMath3D::Quat
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#+ GMath3D::Vector3
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#+ GMath3D::Box
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#- GMath3D::Vector3
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#/ GMath3D::Vector3
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#== GMath3D::Box
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#== GMath3D::Triangle
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#== GMath3D::Vector3
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#== GMath3D::Polyline
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#== GMath3D::Plane
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#== GMath3D::TriMesh
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#== GMath3D::Quat
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#== GMath3D::FiniteLine
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#== GMath3D::Line
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#== GMath3D::Rectangle
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#angle GMath3D::Triangle
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#angle GMath3D::Vector3
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#arbitrary_orthogonal GMath3D::Vector3
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#area GMath3D::Rectangle
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#area GMath3D::TriMesh
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#area GMath3D::Triangle
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ary_distanc_to_point GMath3D::FiniteLine
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ary_distance_to_line GMath3D::FiniteLine
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#avg Array
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#barycentric_coordinate GMath3D::Triangle
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#base_point GMath3D::Line
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#base_point GMath3D::Plane
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#base_point GMath3D::Rectangle
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#box GMath3D::Vector3
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#box GMath3D::BoxAvailable
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#center GMath3D::Polyline
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#center GMath3D::Triangle
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#center GMath3D::Box
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#center_point GMath3D::Rectangle
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check_arg_type Util3D
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check_key_arg Util3D
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#conjugate GMath3D::Quat
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#contains? GMath3D::Triangle
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#cross GMath3D::Vector3
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default_tolerance GMath3D::Geom
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#direction GMath3D::FiniteLine
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#direction GMath3D::Line
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#distance GMath3D::Line
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#distance GMath3D::Plane
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#distance GMath3D::Rectangle
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#distance GMath3D::Vector3
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#distance GMath3D::FiniteLine
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#distance GMath3D::Triangle
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#dot GMath3D::Vector3
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#edges GMath3D::Rectangle
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#edges GMath3D::Triangle
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#end_point GMath3D::FiniteLine
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#eql? GMath3D::Vector3
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from_axis GMath3D::Quat
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from_axis Matrix
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from_box GMath3D::TriMesh
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from_convex_polyline GMath3D::TriMesh
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from_extrude_polyline GMath3D::TriMesh
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from_matrix GMath3D::Quat
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from_points GMath3D::Box
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from_quat Matrix
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from_rectangle GMath3D::TriMesh
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from_triangles GMath3D::TriMesh
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#hash GMath3D::Vector3
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#initialize GMath3D::Vector3
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#initialize GMath3D::Ellipse
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#initialize GMath3D::Plane
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#initialize GMath3D::TriMesh
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#initialize GMath3D::Quat
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#initialize GMath3D::Line
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#initialize GMath3D::Triangle
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#initialize GMath3D::Rectangle
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#initialize GMath3D::Geom
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#initialize GMath3D::FiniteLine
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#initialize GMath3D::Box
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#initialize GMath3D::Polyline
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#initialize_copy GMath3D::Rectangle
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#initialize_copy GMath3D::Plane
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#initialize_copy GMath3D::Line
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#initialize_copy GMath3D::FiniteLine
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#initialize_copy GMath3D::TriMesh
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#initialize_copy GMath3D::Polyline
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#initialize_copy GMath3D::Triangle
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#is_open GMath3D::Polyline
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#length GMath3D::FiniteLine
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#length GMath3D::Box
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#length GMath3D::Vector3
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#max_point GMath3D::Box
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#min_point GMath3D::Box
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#multi_new Matrix
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#normal GMath3D::Plane
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#normal GMath3D::Rectangle
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#normal GMath3D::Triangle
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#normalize GMath3D::Quat
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#normalize GMath3D::Vector3
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#normals_for_each_vertices GMath3D::TriMesh
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#opposite_point GMath3D::Rectangle
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#parallel? GMath3D::Vector3
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#point GMath3D::Line
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#point GMath3D::FiniteLine
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#point GMath3D::Rectangle
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#point GMath3D::Triangle
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#project GMath3D::Plane
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#project_to GMath3D::Vector3
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raise_argurment_error Util3D
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#reverse GMath3D::Triangle
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#rotate GMath3D::FiniteLine
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#rotate GMath3D::Box
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#same_direction? GMath3D::Vector3
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#start_point GMath3D::FiniteLine
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#sum Array
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#sum_with_number Array
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#to_ary GMath3D::Vector3
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#to_column_vector GMath3D::Vector3
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#to_element_s GMath3D::Vector3
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#to_element_s GMath3D::Quat
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#to_s GMath3D::TriMesh
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#to_s GMath3D::Polyline
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#to_s GMath3D::FiniteLine
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#to_s GMath3D::Triangle
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#to_s GMath3D::Rectangle
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#to_s GMath3D::Vector3
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#to_s GMath3D::Plane
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#to_s GMath3D::Quat
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#to_s GMath3D::Line
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#to_s GMath3D::Box
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#tolerance GMath3D::Geom
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#translate GMath3D::Box
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#tri_indices GMath3D::TriMesh
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#triangle GMath3D::TriMesh
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#triangles GMath3D::TriMesh
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#u_vector GMath3D::Rectangle
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#uv_parameter GMath3D::Rectangle
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#v_vector GMath3D::Rectangle
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#vertices GMath3D::Triangle
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#vertices GMath3D::Polyline
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#vertices GMath3D::TriMesh
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#vertices GMath3D::Rectangle
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#vertices GMath3D::FiniteLine
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#vertices GMath3D::Box
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#volume GMath3D::Box
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#w GMath3D::Quat
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#x GMath3D::Vector3
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#x GMath3D::Quat
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#y GMath3D::Vector3
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#y GMath3D::Quat
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#z GMath3D::Vector3
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#z GMath3D::Quat