Method List
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#== Goby::Map
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#== Goby::C
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#== Goby::Item
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#== Goby::Event
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#== Goby::BattleCommand
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#== Goby::Entity
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[] Goby::C
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#add_battle_command Goby::Fighter
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#add_battle_commands Goby::Fighter
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#add_gold Goby::Entity
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#add_item Goby::Entity
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#add_loot Goby::Entity
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#alter_stats Goby::Equippable
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#attack Goby::Weapon
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#battle Goby::Fighter
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#battle_commands Goby::Fighter
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#buy Goby::Shop
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#calculate_damage Goby::Attack
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#choose_attack Goby::Player
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#choose_attack Goby::Fighter
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#choose_item_and_on_whom Goby::Fighter
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#choose_item_and_on_whom Goby::Player
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#clear_inventory Goby::Entity
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#clone Goby::Monster
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#clone Goby::Tile
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#command Goby::Event
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#consumable Goby::Item
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#coords Goby::Location
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#describe_tile Goby::WorldCommand
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#description Goby::Tile
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#determine_winner Goby::Battle
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#die Goby::Monster
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#die Goby::Fighter
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#die Goby::Player
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#display_default_commands Goby::WorldCommand
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#display_special_commands Goby::WorldCommand
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#disposable Goby::Item
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#equip Goby::Weapon
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#equip Goby::Equippable
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#equip_item Goby::Entity
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#escaped Goby::Entity
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#events Goby::Tile
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#fails? Goby::BattleCommand
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#fails? Goby::Use
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#first Goby::C
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#gold Goby::Entity
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#gold Goby::Chest
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#graphic Goby::Tile
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#handle_victory Goby::Monster
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#handle_victory Goby::Fighter
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#handle_victory Goby::Player
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#has_battle_command Goby::Fighter
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#has_item Goby::Shop
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#has_item Goby::Entity
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#help Goby::WorldCommand
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#in_bounds Goby::Map
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#initialize Goby::NPC
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#initialize Goby::Battle
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#initialize Goby::Escape
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#initialize Goby::Item
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#initialize Goby::Food
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#initialize Goby::Use
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#initialize Goby::Legs
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#initialize Goby::Shop
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#initialize Goby::Attack
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#initialize Goby::Helmet
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#initialize Goby::Monster
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#initialize Goby::Shield
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#initialize Goby::Map
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#initialize Goby::Entity
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#initialize Goby::Tile
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#initialize Goby::Location
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#initialize Goby::C
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#initialize Goby::Weapon
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#initialize Goby::Event
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#initialize Goby::Chest
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#initialize Goby::Torso
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#initialize Goby::BattleCommand
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#initialize Goby::Player
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#interpret_command Goby::WorldCommand
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#inventory Goby::Entity
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#is_negative? String
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#is_positive? String
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#items Goby::Shop
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#load_game Goby
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#location Goby::Player
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#map Goby::Location
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#mode Goby::Event
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#monsters Goby::Tile
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#move_down Goby::Player
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#move_left Goby::Player
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#move_right Goby::Player
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#move_to Goby::Player
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#move_up Goby::Player
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#moved Goby::Player
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#music Goby::Map
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#name Goby::Item
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#name Goby::BattleCommand
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#name Goby::Entity
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#name Goby::NPC
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#name Goby::Shop
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#name Goby::Map
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#negative? Integer
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#nonempty? Array
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#nonnegative? Integer
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#nonpositive? Integer
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#outfit Goby::Entity
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#passable Goby::Tile
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#play_music Goby::Music
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#player_input Goby
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#positive? Integer
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#price Goby::Item
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#print_battle_commands Goby::Fighter
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#print_gold_and_greeting Goby::Shop
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#print_inventory Goby::Entity
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#print_items Goby::Shop
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#print_map Goby::Player
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#print_minimap Goby::Player
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#print_status Goby::Entity
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#print_status Goby::Fighter
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#print_tile Goby::Player
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#purchase_price Goby::Shop
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#recovers Goby::Food
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#remove_battle_command Goby::Fighter
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#remove_gold Goby::Entity
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#remove_item Goby::Entity
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#respawn_location Goby::Player
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#run Goby::Escape
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#run Goby::Attack
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#run Goby::Chest
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#run Goby::Event
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#run Goby::Shop
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#run Goby::Use
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#run Goby::NPC
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#run Goby::BattleCommand
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#run_driver Goby
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#sample_agilities Goby::Fighter
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#sample_gold Goby::Fighter
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#sample_gold Goby::Monster
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#sample_gold Goby::Player
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#sample_treasures Goby::Monster
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#sample_treasures Goby::Fighter
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#sample_treasures Goby::Player
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#save_game Goby
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#saved_maps Goby::Player
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#say Goby::NPC
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#second Goby::C
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#seen Goby::Tile
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#sell Goby::Shop
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#set_gold Goby::Entity
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#set_playback Goby::Music
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#set_program Goby::Music
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#set_stats Goby::Entity
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simple Goby::Scaffold
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#stat_change Goby::Weapon
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#stat_change Goby::Helmet
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#stat_change Goby::Shield
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#stat_change Goby::Torso
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#stat_change Goby::Legs
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#stat_change Goby::Equippable
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#stats Goby::Entity
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#stop_music Goby::Music
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#strength Goby::Attack
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#success_rate Goby::Attack
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#tiles Goby::Map
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#to_s Goby::Item
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#to_s Goby::Tile
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#to_s Goby::Map
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#to_s Goby::BattleCommand
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#total_treasures Goby::Monster
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#treasures Goby::Chest
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#treasures Goby::Monster
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#type Goby::Weapon
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#type Goby::Shield
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#type Goby::Helmet
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#type Goby::Torso
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#type Goby::Legs
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#type Goby
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#type Goby::Equippable
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#unequip Goby::Weapon
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#unequip Goby::Equippable
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#unequip_item Goby::Entity
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#update_map Goby::Player
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#use Goby::Food
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#use Goby::Item
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#use Goby::Equippable
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#use_item Goby::Entity
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#visible Goby::Event