Method List
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#add_child Gosling::Actor
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#alpha Gosling::Actor
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#alpha= Gosling::Actor
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#are_children_tangible Gosling::Actor
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#are_children_visible Gosling::Actor
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#array Gosling::FastMatrix
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#blue Gosling::Actor
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#blue= Gosling::Actor
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#center Gosling::Transform
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#center_x Gosling::Actor
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#center_x= Gosling::Actor
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#center_y Gosling::Actor
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#center_y= Gosling::Actor
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#children Gosling::Actor
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#color Gosling::Actor
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#column_count Gosling::FastMatrix
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combine_matrices Gosling::FastMatrix
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#copy_from Gosling::FastMatrix
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create Gosling::FastMatrix
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#destroy Gosling::FastMatrix
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#draw Gosling::Actor
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#fast_multiply Gosling::FastMatrix
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get Gosling::ImageLibrary
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#get_actor_at Gosling::Actor
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#get_actors_at Gosling::Actor
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get_circle_separation_axis Gosling::Collision
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#get_global_position Gosling::Actor
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#get_global_transform Gosling::Actor
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#get_global_vertices Gosling::Polygon
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#get_image Gosling::Sprite
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get_normal Gosling::Collision
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#get_point_at_angle Gosling::Circle
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get_polygon_separation_axes Gosling::Collision
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get_separation_axes Gosling::Collision
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#get_vertices Gosling::Polygon
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#green Gosling::Actor
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#green= Gosling::Actor
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#has_child? Gosling::Actor
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#height Gosling::Rect
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#initialize Gosling::Polygon
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#initialize Gosling::Sprite
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#initialize Gosling::Transform
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#initialize Gosling::Rect
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#initialize Gosling::Actor
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#initialize Gosling::Circle
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#inspect Gosling::Actor
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#is_mask Gosling::Actor
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#is_point_in_bounds Gosling::Actor
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#is_point_in_bounds Gosling::Polygon
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#is_point_in_bounds Gosling::Circle
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is_point_in_shape? Gosling::Collision
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#is_tangible Gosling::Actor
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#is_visible Gosling::Actor
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#parent Gosling::Actor
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#pos Gosling::Actor
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#pos= Gosling::Actor
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project_onto_axis Gosling::Collision
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projections_overlap? Gosling::Collision
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#radius Gosling::Circle
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rational_cos Gosling::Transform
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rational_sin Gosling::Transform
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#rebuild_vertices Gosling::Rect
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#red Gosling::Actor
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#red= Gosling::Actor
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#remove_child Gosling::Actor
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#render Gosling::Polygon
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#render Gosling::Sprite
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#render Gosling::Circle
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#render Gosling::Actor
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#reset Gosling::FastMatrix
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#rotation Gosling::Transform
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#rotation Gosling::Actor
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#rotation= Gosling::Actor
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#row_count Gosling::FastMatrix
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#scale Gosling::Transform
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#scale_x Gosling::Actor
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#scale_x= Gosling::Actor
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#scale_y Gosling::Actor
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#scale_y= Gosling::Actor
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#set_center Gosling::Transform
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#set_image Gosling::Sprite
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#set_rotation Gosling::Transform
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#set_scale Gosling::Transform
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#set_translation Gosling::Transform
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#set_vertices Gosling::Polygon
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test Gosling::Collision
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#to_matrix Gosling::Transform
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#to_matrix Gosling::FastMatrix
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#transform Gosling::Actor
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#transform_point Gosling::Transform
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transform_point Gosling::Transform
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#translation Gosling::Transform
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untransform_point Gosling::Transform
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#untransform_point Gosling::Transform
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#width Gosling::Rect
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#window Gosling::Actor
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#x Gosling::Actor
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#x= Gosling::Actor
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#y Gosling::Actor
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#y= Gosling::Actor