Method List
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#add_child Gosling::Actor
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#alpha Gosling::Actor
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#alpha= Gosling::Actor
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#are_children_tangible Gosling::Actor
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#are_children_visible Gosling::Actor
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#blue Gosling::Actor
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#blue= Gosling::Actor
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#boolean_check Top Level Namespace
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buffer_shapes Gosling::Collision
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#center Gosling::Transformable
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#center= Gosling::Transformable
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#center_x Gosling::Transformable
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#center_x= Gosling::Transformable
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#center_y Gosling::Transformable
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#center_y= Gosling::Transformable
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#children Gosling::Actor
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#clear ObjectCache
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clear_buffer Gosling::Collision
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#color Gosling::Actor
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#draw Gosling::Actor
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get Gosling::ImageLibrary
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#get ObjectCache
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#get_actor_at Gosling::Actor
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#get_actors_at Gosling::Actor
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get_collision_info Gosling::Collision
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#get_global_position Gosling::Actor
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#get_global_transform Gosling::Actor
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#get_global_vertices Gosling::Polygon
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#get_image Gosling::Sprite
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#get_point_at_angle Gosling::Circle
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#get_vertices Gosling::Polygon
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#green Gosling::Actor
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#green= Gosling::Actor
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#has_child? Gosling::Actor
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#height Gosling::Rect
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#identity? Snow::Mat3
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#initialize Gosling::Circle
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#initialize Gosling::Sprite
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#initialize VectorCache
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#initialize Gosling::Transformable
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#initialize Gosling::Actor
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#initialize MatrixCache
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#initialize Gosling::Rect
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#initialize Gosling::Polygon
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#inspect Gosling::Actor
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#is_mask Gosling::Actor
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#is_point_in_bounds Gosling::Circle
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#is_point_in_bounds Gosling::Actor
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#is_point_in_bounds Gosling::Polygon
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is_point_in_shape? Gosling::Collision
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#is_tangible Gosling::Actor
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#is_visible Gosling::Actor
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#multiply Snow::Mat3
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#multiply! Snow::Mat3
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next_collision_info Gosling::Collision
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#parent Gosling::Actor
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peek_at_next_collision Gosling::Collision
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#radius Gosling::Circle
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#recycle ObjectCache
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#red Gosling::Actor
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#red= Gosling::Actor
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#remove_child Gosling::Actor
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#reset Gosling::Transformable
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#rotation Gosling::Transformable
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#scale Gosling::Transformable
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#scale= Gosling::Transformable
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#scale_x Gosling::Transformable
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#scale_x= Gosling::Transformable
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#scale_y Gosling::Transformable
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#scale_y= Gosling::Transformable
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#set_image Gosling::Sprite
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#set_vertices Gosling::Polygon
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#set_vertices_rect Gosling::Polygon
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#size ObjectCache
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skip_next_collision Gosling::Collision
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test Gosling::Collision
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#to_matrix Gosling::Transformable
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#transform_point Gosling::Transformable
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transform_point Gosling::Transformable
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#translation Gosling::Transformable
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#translation= Gosling::Transformable
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#type_check Top Level Namespace
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#types_check Top Level Namespace
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unbuffer_shapes Gosling::Collision
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#unfreeze Object
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untransform_point Gosling::Transformable
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#untransform_point Gosling::Transformable
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#width Gosling::Rect
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#window Gosling::Actor
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#x Gosling::Transformable
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#x= Gosling::Transformable
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#y Gosling::Transformable
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#y= Gosling::Transformable