Method List
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#<=> CardType
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#== Expansion
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#add CardTypeAggregate
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#add_cardtypes_to Top Level Namespace
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all ManaType
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all Format
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all Legality
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#bit_select Planner
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#can_play? Card
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#can_plays CardType
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#card_type Card
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card_types Deck
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#code Expansion
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#color ManaType
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#color_identity CardType
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#color_identity Card
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#color_identity Content
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#color_identity_size CardType
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#color_identity_size Card
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#configure FetchLandCard
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#configure SncFetchLandCard
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#configure Card
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#contents CardType
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#converted_mana_cost Card
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#converted_mana_cost CardType
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#converted_mana_cost Content
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#count CardType
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create Deck
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create CardType
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#create_card_type Top Level Namespace
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#debugg SimulatorConfig
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#deck FetchLandCard
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#deck Game
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#deck SimulatorConfig
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#dfs Planner
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#draw Game
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#drawed Card
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#drawed CardType
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#each CardTypeAggregate
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#edges Card
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#edges CardType
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#exists Expansion
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find Format
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#find CardTypeAggregate
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find Legality
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find_card_types Deck
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#first_produce_symbol= FetchLandCard
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#first_produce_symbol= PathwayCard
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get_card_details Deck
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#get_names Top Level Namespace
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#get_sets Top Level Namespace
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#hands Game
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#id Card
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#initialize Simulator
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#initialize ManaType::White
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#initialize ManaType::Green
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#initialize CardType
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#initialize ManaType::Black
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#initialize Content
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#initialize ManaType::Red
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#initialize ManaType
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#initialize SimulatorConfig
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#initialize Format
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#initialize Game
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#initialize ManaType::Blue
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#initialize Legality
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#initialize Card
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#initialize CardTypeAggregate
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input_to_card_hash Deck
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#is_land? CardType
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#is_land? Card
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#land_type ManaType
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#lands Planner
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#language CardType
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#legalities CardInfo
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#length CardTypeAggregate
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levenshtein Deck
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load Expansion
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#mana_cost CardType
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#mana_cost Content
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#mana_cost Card
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#mana_produced? FetchLandCard
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#mana_produced? Card
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#mana_source CardType
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#mana_source Card
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#mana_source PathwayCard
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#mana_source FetchLandCard
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#mana_source= FetchLandCard
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#mana_source? CardType
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#mana_source? Card
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#mana_source? Content
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#mana_source_size CardType
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#mana_source_size Card
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#mana_sources CardType
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#map CardTypeAggregate
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#max_flow CardType
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#max_flow Card
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#multiverseid CardType
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#multiverseid Content
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#name Content
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#name CardType
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#name Legality
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#name Expansion
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#name Format
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#name_ja_split CardType
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#names CardType
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#names Content
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#number Content
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#number CardType
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#obj FordFulkersonSingleton
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#plan Game
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#plan Planner
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#play Game
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#playable? CardType
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#playable? Card
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#played CardType
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#played Card
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#played? Card
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#plays Game
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#price CardType
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#price Card
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#request_cards Top Level Namespace
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#request_sets Top Level Namespace
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#reset SlowLandCard
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#reset FetchLandCard
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#reset Card
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#reset TapLandCard
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#resolve SlowLandCard
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#resolve TapLandCard
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#resolve FetchLandCard
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#resolve Card
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#run Simulator
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#scrape_detail Top Level Namespace
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#scrape_legalities Top Level Namespace
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#search_opt_spells Planner
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search_text_by_color ManaType
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search_text_by_land_type ManaType
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#set_code Content
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#set_code CardType
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#set_code Card
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#sets CardInfo
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#side Content
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#side Card
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#simulations SimulatorConfig
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#sort! CardTypeAggregate
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#spells Planner
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#step Game
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#step_in_hands CardType
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#step_in_hands Card
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#step_in_plays SlowLandCard
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#step_in_plays CardType
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#step_in_plays TapLandCard
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#step_in_plays Card
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#symbols CardType
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#tapped? SlowLandCard
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#tapped? TapLandCard
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#tapped? Card
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#tappend= TapLandCard
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#text Content
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#text CardType
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#to_factory Content
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#to_factory CardType
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#to_s Legality
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#to_s Format
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#to_s Content
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#to_s Card
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#to_s CardType
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tsearch Deck
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#turns SimulatorConfig
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#type Content
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#type CardType
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#type Card
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#types Content
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#types CardType
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#types Card