Method List
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#% Fader
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#* HitSq
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#* Fader
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#+ HitSq
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#+ WaveData
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#+ Note
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#- Note
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#<< Api
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#>> Api
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#Dist Float
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#Dist Integer
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#HitSq Integer
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#HitSq Float
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#HitSq Array
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#Mapper Dist
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#Snd Float
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#Snd Note
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#Snd Integer
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#[] Mapper
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#[] Dist
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#add SndDist
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#add WaveData
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#add_e Array
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#add_e_no_resize Array
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#addlist FileList
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#amp Tone
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#amp= Snd
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#amp_mult TonePart
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#amp_reduce ToneSeq
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#bar Top Level Namespace
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#beat Top Level Namespace
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beat Composer
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#blanks WaveData
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bpm Composer
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#bpm Top Level Namespace
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#branches Dist
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#cache_wave Wave
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checks App
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#child_len FileList
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#chord Tone
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#chord_notes Top Level Namespace
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chords Composer
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#clear Top Level Namespace
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clear_dir App
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#clear_hits Dist
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clear_ready App
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clear_rendered App
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#clear_snd Dist
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close_write App
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#compute Top Level Namespace
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#copy Dist
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#count Mapper
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#count WaveData
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#count HitSq
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#count Snd
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#current_index_fits_opended_file? FileList
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deep_copy App
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#deep_copy Object
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#del Dist
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#delete_arr HitSq
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#delete_rand_dist Mapper
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#delete_random HitSq
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#detail Tone
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#detail Wave
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#detail= Tone
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#disperse_hits SndDist
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#dist Dist
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#dist Mapper
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division_fade MathUtils
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#do_all TonePart
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#do_all ToneSeq
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#do_mapee Mapper
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done App
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#dps WaveData
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#drum Dist
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#drum_sounds Mapper
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#drumify Dist
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#dubstep_percussion Mapper
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#dup WaveData
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#each_dist Mapper
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#end_node SndDist
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#eqly_spaced HitSq
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#eqly_spaced Integer
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#exp Fader
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#exp_no_nil Fader
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#extend Mapper
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#fade Snd
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#fade Tone
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#fade ToneSeq
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fib MathUtils
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#file_content_lens FileList
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#filelist AudioOutput
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#filelist_delays FileList
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#filelists FileList
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fileoptions App
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#files FileList
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#fillout Mapper
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filloutwave MathUtils
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#final Fader
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#first_born Dist
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#fit_to WaveData
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#flatten Mapper
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#frames ToneSeq
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#frames Tone
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#frames= TonePart
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#frames= ToneSeq
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#freq Snd
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#freq TonePart
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#freq Note
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#freq Tone
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#freq= TonePart
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#freq= Snd
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#freq_final Tone
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#fully_extend_all Mapper
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generate App
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generate_new? App
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get Mixer
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#get WaveData
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#get FileList
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#get_children SndDist
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#get_chords Top Level Namespace
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#get_content_len FileList
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get_notes Composer
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#get_value FileList
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#hits Dist
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#hits SndDist
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#hits HitSq
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#inc Note
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#included_blanks WaveData
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infile App
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#init_hash Object
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#initialize Mapper
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#initialize Api
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#initialize FileList
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#initialize Logger
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#initialize AudioOutput
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#initialize Note
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#initialize ToneSeq
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#initialize Fader
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#initialize HitSq
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#initialize SndDist
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#initialize Wave
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#initialize Tone
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#initialize Snd
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#initialize WaveData
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#initialize Dist
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#initialize TonePart
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#interpolate WaveData
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#is_eql Note
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#is_eql Fader
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#is_eql Wave
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#join ToneSeq
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#last Mapper
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#last_born Dist
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lastgen App
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#len SndDist
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#len= ToneSeq
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#length Mapper
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#length Dist
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#length Snd
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#length= Snd
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#length= Mapper
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#length= Dist
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#level Logger
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load_all App
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#load_from_file FileList
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#load_state Top Level Namespace
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#loaded_file_data FileList
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#loaded_file_index FileList
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#log Top Level Namespace
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#log Logger
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#log_level Top Level Namespace
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logger App
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#lookup_child FileList
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#lookup_children FileList
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m_from_array App
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main_loop App
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#make Dist
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#make Top Level Namespace
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#make ToneSeq
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#make_audio_file AudioOutput
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#map_to= Mapper
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#mapee Mapper
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#mapee_last Mapper
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#mark_of_death FileList
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matching_chords Composer
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#max_frames TonePart
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#mix Mapper
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#mix WaveData
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mixes_num App
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#move HitSq
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#move Array
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#music Top Level Namespace
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#note Note
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#note TonePart
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#note Tone
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#note= Tone
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#note= TonePart
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#note_end= Tone
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#note_index Top Level Namespace
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note_m Composer
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#octave Note
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#old_wave Wave
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open_w_audiofile App
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open_write App
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out App
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#out Wave
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#out Tone
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#out TonePart
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#out_file WaveData
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#outfile AudioOutput
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outpath App
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#parent Api
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#parse_loaded FileList
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#percent_complete AudioOutput
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#persist HitSq
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#persist_hits Dist
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#ph Dist
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#populate SndDist
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#print_and_flush Logger
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#print_loading_bar Logger
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#print_tail_info AudioOutput
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#queue Top Level Namespace
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#rand_amp_both Tone
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#rand_detail_both Tone
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#rand_exp Fader
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#rand_freq Tone
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#rand_freq_both Tone
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#rand_range Top Level Namespace
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#rand_sat_both Tone
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#rand_scale Top Level Namespace
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#random ToneSeq
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#random_melodies Dist
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#random_melody Mapper
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#random_melody_hits Mapper
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#random_melody_notes Mapper
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#random_sound Dist
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read_chunk_of App
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#read_data_at FileList
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#reduce_hits Mapper
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#render Top Level Namespace
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#render SndDist
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#render ToneSeq
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#render AudioOutput
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#root_get_value FileList
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samplerate Composer
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#saturation= Wave
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#saturation= Tone
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#saturations Wave
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#saturations Tone
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#save_state Top Level Namespace
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scale Composer
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#scale_chord Top Level Namespace
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#scale_notes Top Level Namespace
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scales Composer
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#set_amp_final Tone
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#set_bpm Top Level Namespace
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#set_child_len Dist
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#set_freq Tone
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#set_freq_final Tone
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#set_scale Top Level Namespace
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#setup TestDists
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#setup TestHitSq
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#silence WaveData
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sinwave MathUtils
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#snd SndDist
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#snd Dist
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#snd_each Dist
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#snddists AudioOutput
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#sounds Dist
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split_array App
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#start Top Level Namespace
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#start Fader
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start_t App
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#tally_frames SndDist
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#techno_percussion Mapper
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#test_add_dist TestDists
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#test_add_dist_arr TestDists
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#test_bounds TestHitSq
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#test_children TestDists
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#test_def_hits TestDists
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#test_def_tone_len TestDists
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#test_del_dist TestDists
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#test_del_dist_arr TestDists
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#test_dist_child_getters TestDists
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#test_dist_default_hit_0 TestDists
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#test_hits_move TestHitSq
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#test_hits_trim TestHitSq
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#test_inc TestNotes
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#test_len TestDists
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#test_loaded TestHitSq
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#test_notes TestDists
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#test_ops TestNotes
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#test_ops TestHitSq
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#test_persistence TestDists
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#test_scale TestDists
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#test_setters TestTones
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#test_snd TestDists
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#test_snd_f_def TestDists
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#test_snd_len_def TestDists
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#test_snd_len_dist TestDists
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#test_snddefs TestDists
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#test_toneseq_pushing TestDists
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time_since App
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#to_del FileList
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#tone TonePart
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#tone Snd
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#tone_count TonePart
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#tone_single TonePart
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#tonepart ToneSeq
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#tonepart Snd
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#toneparts ToneSeq
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#tones TonePart
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#toneseq Snd
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total App
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#transfer_hits Mapper
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#trim_both HitSq
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#trim_end HitSq
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#trim_start HitSq
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#tss SndDist
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#two_tones TonePart
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#vars_eql? Object
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#wave Tone
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#write FileList
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#write_text_files AudioOutput