Method List
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#add_entity OR2D::Instance
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#add_layer OR2D::Composites::Sprite
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#add_layer OR2D::Composite
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#add_line OR2D::Composites::Text
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#add_line OR2D::Console
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#add_scene OR2D::Instance
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#animate OR2D::Instance
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#animations Ruby2D::Sprite
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#append_text OR2D::Composites::Text
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#boundary OR2D::Console
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#bring_to_front OR2D::Composites::Sprite
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#cache OR2D::Animation
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#clear OR2D::Composites::Text
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#complete OR2D::Animation
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#complete? OR2D::Animation
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#contains? OR2D::Entity
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#create OR2D::Resource
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#create_circle OR2D::Resource
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#create_image OR2D::Resource
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#create_line OR2D::Resource
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#create_quad OR2D::Resource
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#create_rectangle OR2D::Resource
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#create_sprite OR2D::Resource
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#create_square OR2D::Resource
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#create_text OR2D::Resource
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#create_tileset OR2D::Resource
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#create_triangle OR2D::Resource
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debug? OR2D
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#default_frame Ruby2D::Sprite
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#defaults Ruby2D::Sprite
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#destroy OR2D::Composites::Text
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#destroy OR2D::Composites::Projectile
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#destroy OR2D::Composite
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#destroy OR2D::Entity
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#disable OR2D::Console::State
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#display OR2D::Console
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#each_layer OR2D::Composite
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#empty? OR2D::Composites::Text
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#enable OR2D::Console::State
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#entities OR2D::Instance
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#fade OR2D::Animations::CompositeAnimations
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#fade OR2D::Animations::EntityAnimations
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#fade_in OR2D::Animations::CompositeAnimations
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#fade_in OR2D::Animations::EntityAnimations
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#fade_out OR2D::Animations::EntityAnimations
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#fade_out OR2D::Animations::CompositeAnimations
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#finish OR2D::Scenes::PlaceholderScene
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#finish OR2D::Scene
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#finished? OR2D::Scene
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game OR2D
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#get_layer_height OR2D::Composites::Sprite
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#get_layer_width OR2D::Composites::Sprite
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#get_layer_x OR2D::Composites::Sprite
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#get_layer_y OR2D::Composites::Sprite
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gravity_points OR2D::Composites::Projectile
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#grow OR2D::Animations::EntityAnimations
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#grow OR2D::Animations::CompositeAnimations
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#grow_entity OR2D::Animations::EntityAnimations
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#grow_entity OR2D::Animations::CompositeAnimations
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#grow_text OR2D::Animations::EntityAnimations
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#grow_text_composite OR2D::Animations::CompositeAnimations
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#height= OR2D::Composites::Sprite
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#hide OR2D::Entity
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#hide OR2D::Composites::Text
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#hide OR2D::Composite
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#id OR2D::Entity
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#id OR2D::Composite
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#id OR2D::Scene
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#initialize OR2D::Cameras::CenteredCamera
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#initialize OR2D::Instance
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#initialize OR2D::Composite
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#initialize OR2D::Composites::Text
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#initialize OR2D::Console
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#initialize OR2D::Entity
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#initialize OR2D::Cameras::PaddedCamera
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#initialize OR2D::Composites::Projectile
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#initialize OR2D::Camera
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#initialize OR2D::Composites::Sprite
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#initialize OR2D::Scene
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#initialize OR2D::Scenes::PlaceholderScene
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#initialize OR2D::Animation
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#key_frame? OR2D::Instance
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#layers OR2D::Composite
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lowest_font_size OR2D
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#modifiers OR2D::Instance
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#mouse OR2D::Instance
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#objects Ruby2D::Window
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#orientate OR2D::Cameras::PaddedCamera
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#orientate OR2D::Cameras::CenteredCamera
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#out_of_bounds? OR2D::Composites::Projectile
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#pause Ruby2D::Music
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#play OR2D::Composites::Sprite
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#play Ruby2D::Sound
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#play Ruby2D::Music
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#playing OR2D::Animation
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#playing Ruby2D::Sprite
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#playing Ruby2D::Music
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#playing? OR2D::Animation
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#playing? Ruby2D::Music
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#playing? Ruby2D::Sound
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#previous_screen_x OR2D::Entity
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#previous_screen_y OR2D::Entity
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#previous_x OR2D::Entity
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#previous_y OR2D::Entity
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#pull_down OR2D::Console
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#quit OR2D::Instance
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rad_to_deg OR2D::Composites::Projectile
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#redraw? OR2D::Scene
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#remove OR2D::Console
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#remove_entity OR2D::Instance
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#remove_layer OR2D::Composite
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#remove_layer OR2D::Composites::Sprite
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#remove_layer OR2D::Composites::Text
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#render OR2D::Scene
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#rendered? Ruby2D::Window
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#rendered? OR2D::Scene
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#reset_scrolling OR2D::Cameras::CenteredCamera
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#resource OR2D::Entity
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#resume Ruby2D::Music
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#resume OR2D::Animation
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#retract OR2D::Console
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#rotation OR2D::Animations::CompositeAnimations
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#rotation OR2D::Animations::EntityAnimations
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#run OR2D::Instance
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#scale Float
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#scale Integer
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scale OR2D
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#scene OR2D::Instance
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#screen_height OR2D::Instance
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#screen_width OR2D::Instance
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#scroll OR2D::Cameras::CenteredCamera
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#scroll OR2D::Camera
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#scroll OR2D::Cameras::PaddedCamera
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#scroll_east OR2D::Camera
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#scroll_north OR2D::Camera
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#scroll_south OR2D::Camera
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#scroll_west OR2D::Camera
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#send_to_back OR2D::Composites::Sprite
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#set_explicit_frame Ruby2D::Sprite
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#set_layer_height OR2D::Composites::Sprite
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#set_layer_width OR2D::Composites::Sprite
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#set_layer_x OR2D::Composites::Sprite
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#set_layer_y OR2D::Composites::Sprite
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#set_text OR2D::Composites::Text
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#shake OR2D::Animations::EntityAnimations
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#shake OR2D::Animations::CompositeAnimations
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#should_scroll? OR2D::Cameras::PaddedCamera
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#should_scroll_east? OR2D::Cameras::PaddedCamera
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#should_scroll_north? OR2D::Cameras::PaddedCamera
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#should_scroll_south? OR2D::Cameras::PaddedCamera
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#should_scroll_west? OR2D::Cameras::PaddedCamera
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#show OR2D::Composite
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#show OR2D::Entity
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#show OR2D::Composites::Text
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#shrink OR2D::Animations::EntityAnimations
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#shrink OR2D::Animations::CompositeAnimations
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#shrink_entity OR2D::Animations::EntityAnimations
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#shrink_entity OR2D::Animations::CompositeAnimations
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#shrink_text OR2D::Animations::CompositeAnimations
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#shrink_text OR2D::Animations::EntityAnimations
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#sort_by_z OR2D::Composites::Sprite
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#stop Ruby2D::Sound
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#stop Ruby2D::Music
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#swap OR2D::Composites::Sprite
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#target OR2D::Animation
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#target OR2D::Camera
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#to_entity Ruby2D::Renderable
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#toggle OR2D::Composite
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#toggle OR2D::Console::State
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#toggle_boundary OR2D::Composite
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#toggle_boundary OR2D::Entity
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#update OR2D::Cameras::CenteredCamera
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#update OR2D::Composites::Projectile
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#update OR2D::Composites::Text
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#update OR2D::Cameras::PaddedCamera
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#update OR2D::Console
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#update OR2D::Camera
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#update OR2D::Scene
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#viewport OR2D::Camera
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#width= OR2D::Composites::Sprite
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#window OR2D::Instance
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#x OR2D::Composites::Sprite
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#x OR2D::Composites::Text
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#x= OR2D::Composites::Sprite
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#x= OR2D::Composites::Text
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#x= OR2D::Entity
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#y OR2D::Composites::Sprite
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#y OR2D::Composites::Text
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#y= OR2D::Composites::Sprite
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#y= OR2D::Composites::Text
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#y= OR2D::Entity