Method List
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#<< Reline::KillRing::RingBuffer
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#<< Reline::History
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#== Reline::KillRing::RingPoint
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#[] Reline::History
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[] Reline::Face
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#[]= Reline::History
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#add Reline::KeyActor::Base
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#add_default_key_binding Reline::Config
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#add_default_key_binding_by_keymap Reline::Config
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#add_dialog_proc Reline::Core
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#add_dialog_proc Reline::LineEditor
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#add_oneshot_key_binding Reline::Config
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#ambiguous_width Reline::Core
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#append Reline::KillRing
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#auto_indent_proc Reline::LineEditor
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#auto_indent_proc= Reline::Core
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#autocompletion Reline::Config
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#backward Reline::KillRing::RingPoint
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#base_y Reline::LineEditor::RenderedScreen
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#basic_quote_characters= Reline::Core
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#basic_word_break_characters= Reline::Core
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#bg_color Reline::DialogRenderInfo
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#bind_key Reline::Config
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#bind_variable Reline::Config
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#both_tty? Reline::ANSI
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#byte_pointer Reline::LineEditor
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#calculate_overlay_levels Reline::LineEditor
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calculate_width Reline::Unicode
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#call Reline::LineEditor::DialogProcScope
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#call Reline::LineEditor::Dialog
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#call Reline::Windows::Win32API
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#call_completion_proc Reline::LineEditor
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#call_completion_proc_with_checking_args Reline::LineEditor::DialogProcScope
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#call_completion_proc_with_checking_args Reline::LineEditor
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#char Reline::Key
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#char Reline::Windows::KeyEventRecord
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#char_code Reline::Windows::KeyEventRecord
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#check_input_event Reline::Windows
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#clear Reline::KeyActor::Base
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#clear_dialogs Reline::LineEditor
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#clear_screen Reline::Windows
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#clear_screen Reline::ANSI
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#clear_screen Reline::Dumb
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#column Reline::LineEditor::Dialog
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#combined_char Reline::Key
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#completer_quote_characters= Reline::Core
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#completer_word_break_characters= Reline::Core
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#completion_append_character Reline::LineEditor
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#completion_append_character= Reline::Core
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#completion_case_fold Reline::Core
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#completion_case_fold= Reline::Core
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#completion_journey_data Reline::LineEditor::DialogProcScope
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#completion_proc Reline::LineEditor
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#completion_proc= Reline::Core
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#completion_quote_character Reline::Core
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#concat Reline::History
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#config Reline::LineEditor::DialogProcScope
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#config Reline::Core
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config Reline::Face
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configs Reline::Face
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#confirm_multiline_termination Reline::LineEditor
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#confirm_multiline_termination_proc Reline::LineEditor
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#contents Reline::LineEditor::Dialog
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#contents Reline::DialogRenderInfo
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#context Reline::Core::DialogProc
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#context Reline::LineEditor::DialogProcScope
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#control_key_state Reline::Windows::KeyEventRecord
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#control_keys Reline::Windows::KeyEventRecord
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core Reline
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#current_byte_pointer_cursor Reline::LineEditor
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#current_line Reline::LineEditor
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curses_dl Reline::Terminfo
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curses_dl_files Reline::Terminfo
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#cursor_pos Reline::ANSI
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#cursor_pos Reline::Windows
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#cursor_pos Reline::LineEditor::DialogProcScope
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#cursor_pos Reline::Dumb
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#cursor_y Reline::LineEditor::RenderedScreen
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decide_io_gate Reline::IO
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#delete_at Reline::History
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#delete_text Reline::LineEditor
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#deprep Reline::ANSI
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#deprep Reline::Dumb
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#deprep Reline::Windows
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#dialog Reline::LineEditor::DialogProcScope
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#dialog_proc Reline::Core::DialogProc
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#dialog_proc Reline::Core
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#dialog_proc_scope_completion_journey_data Reline::LineEditor
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#dig_perfect_match_proc Reline::LineEditor
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#dig_perfect_match_proc= Reline::Core
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#disable_auto_linewrap Reline::Windows
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#dumb? Reline::IO
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#dumb? Reline::Dumb
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#each Reline::KillRing
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ed_transpose_words Reline::Unicode
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#editing_mode Reline::LineEditor
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#editing_mode Reline::Config
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#editing_mode= Reline::Config
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#editing_mode_is? Reline::Config
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em_backward_word Reline::Unicode
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em_big_backward_word Reline::Unicode
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em_forward_word Reline::Unicode
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em_forward_word_with_capitalization Reline::Unicode
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#emacs_editing_mode Reline::Core
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#emacs_editing_mode? Reline::Core
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#empty? Reline::KillRing::RingBuffer
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#empty_buffer? Reline::Windows
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#empty_buffer? Reline::ANSI
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enabled? Reline::Terminfo
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#encoding Reline::ANSI
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#encoding Reline::Dumb
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#encoding Reline::Windows
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#encoding Reline::Core
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#encoding Reline::LineEditor
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encoding_system_needs Reline
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#enhanced? Reline::Windows::KeyEventRecord
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#eof? Reline::LineEditor
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#erase_after_cursor Reline::Windows
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#erase_after_cursor Reline::ANSI
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#erase_after_cursor Reline::Dumb
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escape_for_print Reline::Unicode
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#expand Reline::KeyStroke
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#face Reline::DialogRenderInfo
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#file Reline::Config::InvalidInputrc
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#filename_quote_characters= Reline::Core
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#finalize Reline::LineEditor
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#finish Reline::LineEditor
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#finished? Reline::LineEditor
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force_truecolor Reline::Face
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#forward Reline::KillRing::RingPoint
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#get Reline::KeyActor::Base
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#get Reline::KeyActor::Composite
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#get_console_screen_buffer_info Reline::Windows
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get_mbchar_width Reline::Unicode
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#get_method Reline::KeyActor::Base
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get_next_mbchar_size Reline::Unicode
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get_prev_mbchar_size Reline::Unicode
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#get_screen_size Reline::Core
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#get_screen_size Reline::Windows
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#get_screen_size Reline::Dumb
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#get_screen_size Reline::ANSI
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#getc Reline::Windows
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#getc Reline::ANSI
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#getc Reline::Dumb
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#handle_directive Reline::Config
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#handle_signal Reline::LineEditor
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#head Reline::KillRing::RingBuffer
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#height Reline::DialogRenderInfo
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#hide_cursor Reline::Windows
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#hide_cursor Reline::Dumb
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#hide_cursor Reline::ANSI
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#in_pasting? Reline::Windows
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#in_pasting? Reline::ANSI
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#in_pasting? Reline::Dumb
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#initialize Reline::ANSI
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#initialize Reline::History
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#initialize Reline::KillRing::RingBuffer
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#initialize Reline::LineEditor::MenuInfo
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#initialize Reline::KillRing
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#initialize Reline::Config
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#initialize Reline::KeyActor::Composite
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#initialize Reline::Core
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#initialize Reline::KillRing::RingPoint
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#initialize Reline::Windows::Win32API
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#initialize Reline::LineEditor::DialogProcScope
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#initialize Reline::Dumb
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#initialize Reline::Windows::KeyEventRecord
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#initialize Reline::LineEditor::Dialog
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#initialize Reline::Windows
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#initialize Reline::LineEditor
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#initialize Reline::KeyActor::Base
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#initialize Reline::KeyStroke
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#inner_getc Reline::ANSI
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#input= Reline::Core
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#input= Reline::Dumb
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#input= Reline::ANSI
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#input_key Reline::LineEditor
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#inputrc_path Reline::Config
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#insert_multiline_text Reline::LineEditor
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#insert_text Reline::LineEditor
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insert_text Reline
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#io_gate Reline::LineEditor
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#io_gate Reline::Core
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#just_cursor_moving Reline::LineEditor::DialogProcScope
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#key Reline::LineEditor::DialogProcScope
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#key_bindings Reline::Config
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#key_notation_to_code Reline::Config
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#key_stroke Reline::Core
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#keymap Reline::Config
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#last_incremental_search Reline::Core
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#line Reline::LineEditor
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line_editor Reline
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#line_editor Reline::Core
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#line_index Reline::LineEditor::CompletionJourneyState
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#lineno Reline::Config::InvalidInputrc
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#lines Reline::LineEditor::MenuInfo
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#lines Reline::LineEditor::RenderedScreen
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#list Reline::LineEditor::CompletionJourneyState
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#list Reline::LineEditor::MenuInfo
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#list Reline::LineEditor::DialogProcScope::CompletionJourneyData
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load_initial_configs Reline::Face
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#loaded? Reline::Config
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#match? Reline::Windows::KeyEventRecord
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#match? Reline::Key
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#match_status Reline::KeyStroke
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#matching? Reline::KeyActor::Composite
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#matching? Reline::KeyActor::Base
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#modified_lines Reline::LineEditor
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#move_cursor_column Reline::Dumb
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#move_cursor_column Reline::ANSI
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#move_cursor_column Reline::Windows
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#move_cursor_down Reline::Dumb
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#move_cursor_down Reline::ANSI
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#move_cursor_down Reline::Windows
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#move_cursor_up Reline::Dumb
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#move_cursor_up Reline::ANSI
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#move_cursor_up Reline::Windows
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#msys_tty? Reline::Windows
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#multiline_off Reline::LineEditor
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#multiline_on Reline::LineEditor
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#name Reline::LineEditor::Dialog
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#output Reline::Core
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#output= Reline::ANSI
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#output_modifier_proc Reline::LineEditor
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#output_modifier_proc= Reline::Core
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#parse_key_binding Reline::Config
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#parse_keyseq Reline::Config
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#pointer Reline::LineEditor::DialogProcScope::CompletionJourneyData
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#pointer Reline::LineEditor::CompletionJourneyState
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#pointer Reline::LineEditor::Dialog
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#pos Reline::DialogRenderInfo
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#post Reline::LineEditor::CompletionJourneyState
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#postposing Reline::LineEditor::DialogProcScope::CompletionJourneyData
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#pre Reline::LineEditor::CompletionJourneyState
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#pre_input_hook= Reline::Core
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#preferred_dialog_height Reline::LineEditor::DialogProcScope
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#prep Reline::Dumb
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#prep Reline::ANSI
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#prep Reline::Windows
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#preposing Reline::LineEditor::DialogProcScope::CompletionJourneyData
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#print_nomultiline_prompt Reline::LineEditor
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#process Reline::KillRing
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#process_key_event Reline::Windows
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#prompt_list Reline::LineEditor
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#prompt_proc Reline::LineEditor
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#prompt_proc= Reline::Core
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#push Reline::History
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#push_input_lines Reline::LineEditor
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#read Reline::Config
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#read_bracketed_paste Reline::ANSI
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#read_lines Reline::Config
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#readline Reline::Core
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#readmultiline Reline::Core
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#reload Reline::Config
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#render Reline::LineEditor
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#render_finished Reline::LineEditor
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#render_line_differential Reline::LineEditor
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#rerender Reline::LineEditor
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#reset Reline::LineEditor
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#reset Reline::Config
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#reset_color_sequence Reline::IO
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#reset_line Reline::LineEditor
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#reset_oneshot_key_bindings Reline::Config
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reset_to_initial_configs Reline::Face
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#reset_variables Reline::Config
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#reset_variables Reline::LineEditor
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#rest_height Reline::LineEditor
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#retrieve_completion_block Reline::LineEditor::DialogProcScope
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#retrieve_completion_block Reline::LineEditor
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#retrieve_keybuffer Reline::ANSI
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#retrieve_string Reline::Config
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safe_encode Reline::Unicode
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#save_old_buffer Reline::LineEditor
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#screen_height Reline::LineEditor
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#screen_height Reline::LineEditor::DialogProcScope
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#screen_scroll_top Reline::LineEditor
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#screen_width Reline::LineEditor
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#screen_width Reline::LineEditor::DialogProcScope
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#scroll_down Reline::Dumb
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#scroll_down Reline::ANSI
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#scroll_down Reline::Windows
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#scroll_into_view Reline::LineEditor
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#scroll_top Reline::LineEditor::Dialog
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#scrollbar Reline::DialogRenderInfo
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#set_bracketed_paste_key_bindings Reline::ANSI
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#set_current_line Reline::LineEditor
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#set_current_lines Reline::LineEditor
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#set_cursor_pos Reline::LineEditor::DialogProcScope
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#set_cursor_pos Reline::LineEditor::Dialog
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#set_default_key_bindings Reline::Windows
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#set_default_key_bindings Reline::Dumb
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#set_default_key_bindings Reline::ANSI
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#set_default_key_bindings_ansi_cursor Reline::ANSI
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#set_default_key_bindings_comprehensive_list Reline::ANSI
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#set_default_key_bindings_terminfo Reline::ANSI
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#set_dialog Reline::LineEditor::DialogProcScope
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#set_key Reline::LineEditor::DialogProcScope
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#set_pasting_state Reline::LineEditor
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#set_screen_size Reline::Windows
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#set_screen_size Reline::Dumb
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#set_screen_size Reline::ANSI
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#set_signal_handlers Reline::LineEditor
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#set_winch_handler Reline::Windows
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#set_winch_handler Reline::Dumb
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#set_winch_handler Reline::ANSI
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setupterm Reline::Terminfo
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#show_cursor Reline::Windows
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#show_cursor Reline::Dumb
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#show_cursor Reline::ANSI
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#size Reline::KillRing::RingBuffer
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#special_prefixes= Reline::Core
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split_by_width Reline::Unicode
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#str Reline::KillRing::RingPoint
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strip_non_printing_start_end Reline::Unicode
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take_mbchar_range Reline::Unicode
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take_range Reline::Unicode
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#target Reline::LineEditor::CompletionJourneyState
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term_supported? Reline::Terminfo
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#test_mode Reline::Config
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tigetflag Reline::Terminfo
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tigetnum Reline::Terminfo
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tigetstr Reline::Terminfo
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#tiparm Reline::Terminfo::StringWithTiparm
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tiparm Reline::Terminfo
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#to_s Reline::History
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#trap_key Reline::LineEditor::Dialog
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#trim_input_lines Reline::LineEditor
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truecolor? Reline::Face
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#ungetc Reline::Windows
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#ungetc Reline::Dumb
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#ungetc Reline::ANSI
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ungetc Reline
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#update Reline::LineEditor
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#update_dialogs Reline::LineEditor
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#upper_space_height Reline::LineEditor
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#vertical_offset Reline::LineEditor::Dialog
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vi_backward_word Reline::Unicode
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vi_big_backward_word Reline::Unicode
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vi_big_forward_end_word Reline::Unicode
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vi_big_forward_word Reline::Unicode
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#vi_editing_mode Reline::Core
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#vi_editing_mode? Reline::Core
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vi_first_print Reline::Unicode
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vi_forward_end_word Reline::Unicode
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vi_forward_word Reline::Unicode
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#virtual_key_code Reline::Windows::KeyEventRecord
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#whole_buffer Reline::LineEditor
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#whole_lines Reline::LineEditor
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#width Reline::DialogRenderInfo
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#width Reline::LineEditor::Dialog
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#win? Reline::Windows
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#win? Reline::IO
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#win_legacy_console? Reline::Windows
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#with_cache Reline::LineEditor
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#with_meta Reline::Key
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#with_raw_input Reline::Windows
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#with_raw_input Reline::Dumb
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#with_raw_input Reline::ANSI
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#wrap_method_call Reline::LineEditor
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#wrapped_cursor_position Reline::LineEditor
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#wrapped_prompt_and_input_lines Reline::LineEditor
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#x Reline::CursorPos
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#y Reline::CursorPos
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#yank Reline::KillRing
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#yank_pop Reline::KillRing